other_worlds-cd2025/skybox.lua
2021-04-20 15:17:09 +01:00

182 lines
4.1 KiB
Lua

-- Heights for skyboxes
local underground = -50
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
-- Holds name of skybox showing for each player
local player_list = {}
-- Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90"
}
-- Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050"
}
-- Darkest space skybox
local darkskybox = {
"sky_pos_z.png^[colorize:#00005070",
"sky_neg_z.png^[transformR180^[colorize:#00005070",
"sky_neg_y.png^[transformR270^[colorize:#00005070",
"sky_pos_y.png^[transformR270^[colorize:#00005070",
"sky_pos_x.png^[transformR270^[colorize:#00005070",
"sky_neg_x.png^[transformR90^[colorize:#00005070"
}
-- check for active pova mod
local pova = minetest.get_modpath("pova")
-- gravity helper function
local set_gravity = function(player, grav)
if pova then
pova.add_override(player:get_player_name(), "default", {gravity = grav})
else
player:set_physics_override({gravity = grav})
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 2 then
return
end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local current = player_list[name] or ""
-- Underground
if pos.y < underground and current ~= "underground" then
player:set_sky({
type = "plain",
clouds = false,
sunrise_visible = false,
base_color = 000000
})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "underground"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Earth
elseif pos.y > underground and pos.y < space_low
and current ~= "earth" then
player:set_sky({
type = "regular",
clouds = true,
sunrise_visible = true
})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
player_list[name] = "earth"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Outerspace
elseif pos.y > space_low and pos.y < space_high
and current ~= "space" then
player:set_sky({
type = "skybox",
textures = spaceskybox,
clouds = false,
sunrise_visible = false
})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
player_list[name] = "space"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.4)
end
-- Redsky
elseif pos.y > redsky_low and pos.y < redsky_high
and current ~= "redsky" then
player:set_sky({
type = "skybox",
textures = redskybox,
clouds = false,
sunrise_visible = false
})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
player_list[name] = "redsky"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.2)
end
-- Everything else (blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky({
type = "skybox",
textures = darkskybox,
clouds = false,
sunrise_visible = false
})
player:set_moon({visible = false})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 0.1})
player_list[name] = "blackness"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.1)
end
end
end
end)
minetest.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)