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ezhh 2016-09-23 20:59:15 +01:00
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README.md Normal file
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Other Worlds
===
Minetest mod which adds asteroid layers.
Each layer contains:
1 - Asteroids composed of unique materials.
2 - Decoration (or lack of) for the asteroid surfaces, included plants and glowing crystals.
3 - A skybox for the layer.
Default layers are Space and Red Sky, but anyone familiar with editing mods should be able to easily adjust these or create different/ additional layers.
Settings
--------
Settings for this mod can be adjusted by editing the settings.lua file.
See the comments in this file for how to adjust:
1 - The minimum and maximum height of each layer.
2 - Whether map-generation is currently active for individual layers.
3 - Whether crafting recipes are enabled.
Note: It is advised to turn off map-generation after you have generated the required number of asteroids.
Licenses and Attribution
-----------------------
Components of this mod use multiple licenses and were the work of several individuals. Please see license.txt for the full list.

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-- submodule
otherworlds.asteroids = {}
-- Approximate realm limits.
local XMIN = -33000
local XMAX = 33000
local ZMIN = -33000
local ZMAX = 33000
local ASCOT = 1.0 -- Large asteroid / comet nucleus noise threshold.
local SASCOT = 1.0 -- Small asteroid / comet nucleus noise threshold.
local STOT = 0.125 -- Asteroid stone threshold.
local COBT = 0.05 -- Asteroid cobble threshold.
local GRAT = 0.02 -- Asteroid gravel threshold.
local ICET = 0.05 -- Comet ice threshold.
local ATMOT = -0.2 -- Comet atmosphere threshold.
local FISTS = 0.01 -- Fissure noise threshold at surface. Controls size of fissures and amount / size of fissure entrances.
local FISEXP = 0.3 -- Fissure expansion rate under surface.
local ORECHA = 3*3*3 -- Ore 1/x chance per stone node.
local CPCHU = 0 -- Maximum craters per chunk.
local CRMIN = 5 -- Crater radius minimum, radius includes dust and obsidian layers.
local CRRAN = 8 -- Crater radius range.
-- Note: for fewer large objects: increase the 'spread' numbers in 'np_large' noise parameters. For fewer small objects do the same in 'np_small'. Then tune size with 'ASCOT'.
-- 3D Perlin noise 1 for large structures
local np_large = {
offset = 0,
scale = 1,
spread = {x=256, y=128, z=256},
seed = -83928935,
octaves = 5,
persist = 0.6
}
-- 3D Perlin noise 3 for fissures
local np_fissure = {
offset = 0,
scale = 1,
spread = {x=64, y=64, z=64},
seed = -188881,
octaves = 4,
persist = 0.5
}
-- 3D Perlin noise 4 for small structures
local np_small = {
offset = 0,
scale = 1,
spread = {x=128, y=64, z=128},
seed = 1000760700090,
octaves = 4,
persist = 0.6
}
-- 3D Perlin noise 5 for ore selection
local np_ores = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
seed = -70242,
octaves = 1,
persist = 0.5
}
-- 3D Perlin noise 6 for comet atmosphere
local np_latmos = {
offset = 0,
scale = 1,
spread = {x=256, y=128, z=256},
seed = -83928935,
octaves = 3,
persist = 0.6
}
-- 3D Perlin noise 7 for small comet atmosphere
local np_satmos = {
offset = 0,
scale = 1,
spread = {x=128, y=64, z=128},
seed = 1000760700090,
octaves = 2,
persist = 0.6
}
-- Stuff
-- On dignode function. Atmosphere flows into a dug hole.
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.find_node_near(pos, 1, {"other_worlds:atmos"}) then
minetest.set_node(pos, {name = "other_worlds:atmos"})
end
end)
-- Generate on_generated function based on parameters
function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
local YMIN = ymin
local YMAX = ymax
local c_air = content_ids.c_air
local c_stone = content_ids.c_stone
local c_cobble = content_ids.c_cobble
local c_gravel = content_ids.c_gravel
local c_dust = content_ids.c_dust
local c_ironore = content_ids.c_ironore
local c_copperore = content_ids.c_copperore
local c_goldore = content_ids.c_goldore
local c_diamondore = content_ids.c_diamondore
local c_meseore = content_ids.c_meseore
local c_waterice = content_ids.c_waterice
local c_atmos = content_ids.c_atmos
local c_snowblock = content_ids.c_snowblock
local c_obsidian = content_ids.c_obsidian
-- return the function closed over the upvalues we want
return function(minp, maxp, seed)
if minp.x < XMIN or maxp.x > XMAX
or minp.y < YMIN or maxp.y > YMAX
or minp.z < ZMIN or maxp.z > ZMAX then
return
end
-- local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
--print ("[asteroid] chunk ("..x0.." "..y0.." "..z0..")")
local sidelen = x1 - x0 + 1 -- chunk side length
--local vplanarea = sidelen ^ 2 -- vertical plane area, used if calculating noise index from x y z
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minpos = {x=x0, y=y0, z=z0}
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local nvals1 = minetest.get_perlin_map(np_large, chulens):get3dMap_flat(minpos)
local nvals3 = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minpos)
local nvals4 = minetest.get_perlin_map(np_small, chulens):get3dMap_flat(minpos)
local nvals5 = minetest.get_perlin_map(np_ores, chulens):get3dMap_flat(minpos)
local nvals6 = minetest.get_perlin_map(np_latmos, chulens):get3dMap_flat(minpos)
local nvals7 = minetest.get_perlin_map(np_satmos, chulens):get3dMap_flat(minpos)
local ni = 1
for z = z0, z1 do -- for each vertical plane do
for y = y0, y1 do -- for each horizontal row do
local vi = area:index(x0, y, z) -- LVM index for first node in x row
for x = x0, x1 do -- for each node do
local noise1abs = math.abs(nvals1[ni])
local noise4abs = math.abs(nvals4[ni])
local comet = false
if nvals6[ni] < -(ASCOT + ATMOT) or (nvals7[ni] < -(SASCOT + ATMOT) and nvals1[ni] < ASCOT) then
comet = true -- comet biome
end
if noise1abs > ASCOT or noise4abs > SASCOT then -- if below surface then
local noise1dep = noise1abs - ASCOT -- noise1dep zero at surface, positive beneath
if math.abs(nvals3[ni]) > FISTS + noise1dep * FISEXP then -- if no fissure then
local noise4dep = noise4abs - SASCOT -- noise4dep zero at surface, positive beneath
if not comet or (comet and (noise1dep > math.random() + ICET or noise4dep > math.random() + ICET)) then
-- asteroid or asteroid materials in comet
if noise1dep >= STOT or noise4dep >= STOT then
-- stone/ores
if math.random(ORECHA) == 2 then
if nvals5[ni] > 0.6 then
data[vi] = c_goldore
elseif nvals5[ni] < -0.6 then
data[vi] = c_diamondore
elseif nvals5[ni] > 0.2 then
data[vi] = c_meseore
elseif nvals5[ni] < -0.2 then
data[vi] = c_copperore
else
data[vi] = c_ironore
end
else
data[vi] = c_stone
end
elseif noise1dep >= COBT or noise4dep >= COBT then
data[vi] = c_cobble
elseif noise1dep >= GRAT or noise4dep >= GRAT then
data[vi] = c_gravel
else
data[vi] = c_dust
end
else -- comet materials
if noise1dep >= ICET or noise4dep >= ICET then
data[vi] = c_waterice
else
data[vi] = c_snowblock
end
end
elseif comet then -- fissures, if comet then add comet atmosphere
data[vi] = c_atmos
end
elseif comet then -- if comet atmosphere then
data[vi] = c_atmos
end
ni = ni + 1
vi = vi + 1
end
end
end
-- craters
for ci = 1, CPCHU do -- iterate
local cr = CRMIN + math.floor(math.random() ^ 2 * CRRAN) -- exponential radius
local cx = math.random(minp.x + cr, maxp.x - cr) -- centre x
local cz = math.random(minp.z + cr, maxp.z - cr) -- centre z
local comet = false
local surfy = false
for y = y1, y0 + cr, -1 do
local vi = area:index(cx, y, cz) -- LVM index for node
local nodeid = data[vi]
if nodeid == c_dust
or nodeid == c_gravel
or nodeid == c_cobble then
surfy = y
break
elseif nodename == c_snowblock
or nodename == c_waterice then
comet = true
surfy = y
break
end
end
if surfy and y1 - surfy > 8 then -- if surface found and 8 node space above impact node then
for x = cx - cr, cx + cr do -- for each plane do
for z = cz - cr, cz + cr do -- for each column do
for y = surfy - cr, surfy + cr do -- for each node do
local vi = area:index(x, y, z) -- LVM index for node
local nr = ((x - cx) ^ 2 + (y - surfy) ^ 2 + (z - cz) ^ 2) ^ 0.5
if nr <= cr - 2 then
if comet then
data[vi] = c_atmos
else
data[vi] = c_air
end
elseif nr <= cr - 1 then
local nodeid = data[vi]
if nodeid == c_gravel
or nodeid == c_cobble
or nodeid == c_stone
or nodeid == c_diamondore
or nodeid == c_goldore
or nodeid == c_meseore
or nodeid == c_copperore
or nodeid == c_ironore then
data[vi] = c_dust
end
elseif nr <= cr then
local nodeid = data[vi]
if nodeid == c_cobble
or nodeid == c_stone then
data[vi] = c_obsidian -- obsidian buried under dust
end
end
end
end
end
end
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
-- local chugent = math.ceil((os.clock() - t1) * 1000)
--print ("[asteroid] time "..chugent.." ms")
data = nil
end
end

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if otherworlds.settings.crafting.enable then
minetest.register_craft({
output = "asteroid:cobble",
recipe = {
{"asteroid:stone"},
},
})
minetest.register_craft({
output = "asteroid:gravel",
recipe = {
{"asteroid:cobble"},
},
})
minetest.register_craft({
output = "asteroid:dust",
recipe = {
{"asteroid:gravel"},
},
})
minetest.register_craft({
output = "asteroid:redcobble",
recipe = {
{"asteroid:redstone"},
},
})
minetest.register_craft({
output = "asteroid:redgravel",
recipe = {
{"asteroid:redcobble"},
},
})
minetest.register_craft({
output = "asteroid:reddust",
recipe = {
{"asteroid:redgravel"},
},
})
end

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local sbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16},
}
local crystal_list = {
{"ghost_crystal", "ghost_crystal.png",},
{"red_crystal", "red_crystal.png",},
{"rose_quartz", "rose_quartz.png",},
}
for i in ipairs(crystal_list) do
local name = crystal_list[i][1]
local texture = crystal_list[i][2]
minetest.register_node(":crystals:"..name.."_1", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape01.obj",
tiles = {"crystals_"..texture,},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = true,
visual_scale = 10,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(":crystals:"..name.."_2", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape02.obj",
tiles = {"crystals_"..texture,},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = true,
visual_scale = 10,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,},
sounds = default.node_sound_glass_defaults(),
})
end

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default

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local modpath = minetest.get_modpath("other_worlds").. DIR_DELIM
otherworlds = {}
dofile(modpath .. "settings.lua")
dofile(modpath .. "mars_plants.lua")
dofile(modpath .. "crystals.lua")
dofile(modpath .. "space_nodes.lua")
dofile(modpath .. "crafting.lua")
dofile(modpath .. "skybox.lua")
dofile(modpath .. "asteroid_layer_helpers.lua") -- required helpers for mapgen options below
dofile(modpath .. "space_asteroids.lua")
dofile(modpath .. "redsky_asteroids.lua")

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Original asteroids code:
License: MIT (https://opensource.org/licenses/MIT)
By paramat (available from https://github.com/paramat/asteroid)
Original asteroid_ textures:
License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by/3.0/)
Attribution: paramat
Crystal models:
License: MIT (https://opensource.org/licenses/MIT)
By Electra Gizen
Skybox texture:
License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by/3.0/)
Attribution: Ulukai (available from http://opengameart.org/content/ulukais-space-skyboxes)
---
Recoloured textures from various mods:
Grass textures based on default mod in minetest_game (WTFPL).
Redgrass texture based on junglegrass texture in default mod in minetest_game (assumed to be CC BY-SA 3.0).
Red versions of asteroid textures (CC BY-SA 3.0).
---
Textures created for this mod:
CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
Attribution: Shara RedCat
All original code and edits to code for this mod:
License: MIT (https://opensource.org/licenses/MIT)
By Shara RedCat, tenplus1 and Mewmon
---
Thanks also to DonBatman for help with the initial idea, and to the players of Red Cat Creative who gave ideas and helped in testing.

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minetest.register_node(":mars:redgrass", {
description = "Red Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redgrass.png"},
inventory_image = "mars_redgrass.png",
wield_image = "mars_redgrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node(":mars:redweed", {
description = "Red Weed",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redweed.png"},
inventory_image = "mars_redweed.png",
wield_image = "mars_redweed.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node(":mars:moss", {
description = "Martian Moss",
drawtype = "nodebox",
tiles = {"mars_moss.png"},
inventory_image = "mars_moss.png",
wield_image = "mars_moss.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
groups = {snappy=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
--mars grass
minetest.register_node(":mars:grass_1", {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_1.png"},
inventory_image = "mars_grass_3.png",
wield_image = "mars_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("mars:grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("mars:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node(":mars:grass_"..i, {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_"..i..".png"},
inventory_image = "mars_grass_"..i..".png",
wield_image = "mars_grass_"..i..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "mars:grass_1",
groups = {snappy=3,flora=1,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end

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# Blender v2.77 (sub 0) OBJ File: ''
# www.blender.org
mtllib crystal_shape01.mtl
o Crystal_Taya1.001
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198
models/crystal_shape02.obj Normal file
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# Blender v2.77 (sub 0) OBJ File: ''
# www.blender.org
mtllib crystal_shape02.mtl
o Crystal_Taya2.000
v 0.006739 0.025244 0.012075
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76
redsky_asteroids.lua Normal file
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if otherworlds.settings.redsky_asteroids.enable then
-- Approximate realm limits
local YMIN = otherworlds.settings.redsky_asteroids.YMIN or 6000
local YMAX = otherworlds.settings.redsky_asteroids.YMAX or 7000
-- Register on_generated function for this layer
minetest.register_on_generated(otherworlds.asteroids.create_on_generated(YMIN, YMAX, {
c_air = minetest.get_content_id("air"),
c_obsidian = minetest.get_content_id("default:obsidian"),
c_stone = minetest.get_content_id("asteroid:redstone"),
c_cobble = minetest.get_content_id("air"),
c_gravel = minetest.get_content_id("asteroid:redgravel"),
c_dust = minetest.get_content_id("asteroid:reddust"),
c_ironore = minetest.get_content_id("asteroid:ironore"),
c_copperore = minetest.get_content_id("asteroid:copperore"),
c_goldore = minetest.get_content_id("asteroid:goldore"),
c_diamondore = minetest.get_content_id("asteroid:diamondore"),
c_meseore = minetest.get_content_id("asteroid:meseore"),
c_waterice = minetest.get_content_id("default:ice"),
c_atmos = minetest.get_content_id("asteroid:atmos"),
c_snowblock = minetest.get_content_id("default:snowblock"),
}))
-- Deco code for grass and crystal
local TOPDECO = 500 -- how often surface decoration appears on top of asteroid cobble
local grass = {
"mars:grass_1", "mars:grass_2", "mars:grass_3",
"mars:grass_4", "mars:grass_5"
}
local flower = {
"mars:moss", "mars:redweed", "mars:redgrass"
}
local crystal = {
"crystals:ghost_crystal_1", "crystals:ghost_crystal_2",
"crystals:red_crystal_1", "crystals:red_crystal_2",
"crystals:rose_quartz_1", "crystals:rose_quartz_2",
}
-- Add surface decoration
minetest.register_on_generated(function(minp, maxp)
if minp.y < YMIN or maxp.y > YMAX then
return
end
local bpos, ran
local coal = minetest.find_nodes_in_area_under_air(minp, maxp,
{"asteroid:redgravel"})
for n = 1, #coal do
bpos = {x = coal[n].x, y = coal[n].y + 1, z = coal[n].z }
ran = math.random(TOPDECO)
if ran < 100 then -- grass
minetest.swap_node(bpos, {name = grass[ math.random(1, #grass) ] })
elseif ran >= 180 and ran <= 200 then -- other plants
minetest.swap_node(bpos, {name = flower[ math.random(1, #flower) ] })
elseif ran == TOPDECO then -- crystals
minetest.swap_node(bpos, {name = crystal[ math.random(1, #crystal) ] })
end
end
end)
end

21
settings.lua Normal file
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otherworlds.settings = {}
-- general
otherworlds.settings.crafting = {
enable = true, --set to false to remove crafting recipes
}
-- space_asteroids
otherworlds.settings.space_asteroids = {
enable = true, -- set to false to prevent space mapgen
YMIN = 5000,
YMAX = 6000,
}
-- redsky_asteroids
otherworlds.settings.redsky_asteroids = {
enable = true, -- set to false to prevent redsky mapgen
YMIN = 6000,
YMAX = 7000,
}

75
skybox.lua Normal file
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--Heights for skyboxes
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
local player_list = {} -- Holds name of skybox showing for each player
--Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90",
}
--Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050",
}
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 2 then
return
end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local current = player_list[name] or ""
-- Earth
if pos.y < space_low and current ~= "earth" then
player:set_sky({}, "regular", {})
player_list[name] = "earth"
-- Outerspace
elseif pos.y > space_low and pos.y < space_high and current ~= "space" then
player:set_sky({}, "skybox", spaceskybox)
player_list[name] = "space"
-- Redsky
elseif pos.y > redsky_low and pos.y < redsky_high and current ~= "redsky" then
player:set_sky({}, "skybox", redskybox)
player_list[name] = "redsky"
-- Everything else (blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky(000000, "plain", {})
player_list[name] = "blackness"
end
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_list[name] = nil
end)

26
space_asteroids.lua Normal file
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if otherworlds.settings.space_asteroids.enable then
-- Approximate realm limits
local YMIN = otherworlds.settings.space_asteroids.YMIN or 5000
local YMAX = otherworlds.settings.space_asteroids.YMAX or 6000
-- Register on_generated function for this layer
minetest.register_on_generated(otherworlds.asteroids.create_on_generated(YMIN, YMAX, {
c_air = minetest.get_content_id("air"),
c_obsidian = minetest.get_content_id("default:obsidian"),
c_stone = minetest.get_content_id("asteroid:stone"),
c_cobble = minetest.get_content_id("asteroid:cobble"),
c_gravel = minetest.get_content_id("asteroid:gravel"),
c_dust = minetest.get_content_id("asteroid:dust"),
c_ironore = minetest.get_content_id("default:stone_with_iron"),
c_copperore = minetest.get_content_id("default:stone_with_copper"),
c_goldore = minetest.get_content_id("default:stone_with_gold"),
c_diamondore = minetest.get_content_id("default:stone_with_diamond"),
c_meseore = minetest.get_content_id("default:stone_with_messe"),
c_waterice = minetest.get_content_id("default:ice"),
c_atmos = minetest.get_content_id("asteroid:atmos"),
c_snowblock = minetest.get_content_id("default:snowblock"),
}))
end

136
space_nodes.lua Normal file
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-- Nodes
minetest.register_node(":asteroid:stone", {
description = "Asteroid Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
drop = 'asteroid:cobble',
groups = {cracky = 3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:redstone", {
description = "Asteroid Stone",
tiles = {"asteroid_redstone.png"},
is_ground_content = false,
drop = 'asteroid:redcobble',
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:cobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_cobble.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:redcobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_redcobble.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:gravel", {
description = "Asteroid gravel",
tiles = {"asteroid_gravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2},
}),
})
minetest.register_node(":asteroid:redgravel", {
description = "Asteroid gravel",
tiles = {"asteroid_redgravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2},
}),
})
minetest.register_node(":asteroid:dust", {
description = "Asteroid Dust",
tiles = {"asteroid_dust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1},
}),
})
minetest.register_node(":asteroid:reddust", {
description = "Asteroid Dust",
tiles = {"asteroid_reddust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1},
}),
})
minetest.register_node(":asteroid:ironore", {
description = "Asteroid Iron Ore",
tiles = {"asteroid_redstone.png^default_mineral_iron.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:iron_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:copperore", {
description = "Asteroid Copper Ore",
tiles = {"asteroid_redstone.png^default_mineral_copper.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:goldore", {
description = "Asteroid Gold Ore",
tiles = {"asteroid_redstone.png^default_mineral_gold.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:diamondore", {
description = "Asteroid Diamond Ore",
tiles = {"asteroid_redstone.png^default_mineral_diamond.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:meseore", {
description = "Asteroid Mese Ore",
tiles = {"asteroid_redstone.png^default_mineral_mese.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":asteroid:atmos", {
description = "Comet Atmosphere",
drawtype = "glasslike",
tiles = {"asteroid_atmos.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
use_texture_alpha = true,
post_effect_color = {a = 31, r = 241, g = 248, b = 255},
groups = {not_in_creative_inventory = 1},
})

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