85 lines
1.8 KiB
Lua
85 lines
1.8 KiB
Lua
mobs:register_mob("nssm:tartacacia", {
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type = "monster",
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hp_max = 360,
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hp_min = 360,
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collisionbox = {-2, 0, -2, 2, 3, 2},
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visual = "mesh",
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mesh = "tartacacia.x",
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textures = {{"tartacacia.png"}},
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visual_size = {x = 10, y = 10},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 0.6,
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rotate = 270,
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reach=10,
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fear_height = 4,
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run_velocity = 1.2,
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-- sounds = {
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-- random = "tartacacia",
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-- },
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damage = 1,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 33, max = 43},
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{name = "nssm:earth_sword", chance = 1, min = 1, max = 1},
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},
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armor = 50,
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drawtype = "front",
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water_damage = 2,
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lava_damage = 5,
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light_damage = 0,
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-- group_attack = true,
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-- attack_animals = true,
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knock_back = 0,
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blood_texture = "nssm_blood.png",
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stepheight = 2.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20, speed_run = 40,
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stand_start = 10, stand_end = 60,
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walk_start = 70, walk_end = 150,
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run_start = 70, run_end = 150,
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punch_start = 190, punch_end = 220,
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punch2_start = 230, punch2_end = 250,
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die_start = 160, die_end = 180, speed_die = 10,
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},
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custom_attack = function (self)
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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local d = vector.subtract (p,s)
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local l = vector.length(d)
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if math.random(5) == 1 then
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if l <= 6 then
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self:set_animation("punch")
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for y = 0,3 do
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p.y = p.y - y
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minetest.remove_node(p)
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end
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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else
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self:set_animation("punch2")
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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if l < 4 then
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self.attack:set_pos(vector.subtract(p, {x = 0, y = 2, z = 0}))
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end
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end
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end,
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})
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