86 lines
1.9 KiB
Lua
86 lines
1.9 KiB
Lua
mobs:register_mob("nssm:kele", {
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type = "monster",
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hp_max = 36,
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hp_min = 27,
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collisionbox = {-0.4, 0, -0.4, 0.4, 2, 0.4},
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visual = "mesh",
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mesh = "kele.x",
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textures = {{"kele.png"}},
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visual_size = {x = 5, y = 5},
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makes_footstep_sound = true,
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view_range = 30,
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walk_velocity = 1,
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rotate = 270,
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fear_height = 4,
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run_velocity = 5,
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-- sounds = {
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-- random = "kele",
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-- },
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damage = 4,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 15,
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light_damage = 0,
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suffocation = 4,
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-- group_attack = true,
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-- attack_animals = true,
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knock_back = 1,
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blood_texture = "nssm_blood.png",
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stepheight = 2.1,
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attack_type = "dogfight",
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specific_attack = {"player", "nssm:felucco"},
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animation = {
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speed_normal = 20, speed_run = 25,
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stand_start = 200, stand_end = 250,
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walk_start = 40, walk_end = 80,
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run_start = 10, run_end = 30,
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punch_start = 130, punch_end = 160,
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punch2_start = 90, punch2_end = 120,
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die_start = 170, die_end = 190,
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},
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custom_attack = function (self)
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self.kele_timer = (self.kele_timer or os.time())
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if (os.time() - self.kele_timer) > 1 then
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self.kele_timer = os.time()
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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if minetest.line_of_sight(
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{x = p.x, y = p.y +1.5, z = p.z},
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{x = s.x, y = s.y +1.5, z = s.z}) == true then
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if self.health > 10 then
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self:set_animation("punch")
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else
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self:set_animation("punch2")
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self.health = self.health + (self.damage * 2)
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end
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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}, true)
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end
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end,
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})
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