2024-07-16 13:12:19 +01:00

86 lines
1.9 KiB
Lua

mobs:register_mob("nssm:kele", {
type = "monster",
hp_max = 36,
hp_min = 27,
collisionbox = {-0.4, 0, -0.4, 0.4, 2, 0.4},
visual = "mesh",
mesh = "kele.x",
textures = {{"kele.png"}},
visual_size = {x = 5, y = 5},
makes_footstep_sound = true,
view_range = 30,
walk_velocity = 1,
rotate = 270,
fear_height = 4,
run_velocity = 5,
-- sounds = {
-- random = "kele",
-- },
damage = 4,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
},
armor = 60,
drawtype = "front",
water_damage = 0,
lava_damage = 15,
light_damage = 0,
suffocation = 4,
-- group_attack = true,
-- attack_animals = true,
knock_back = 1,
blood_texture = "nssm_blood.png",
stepheight = 2.1,
attack_type = "dogfight",
specific_attack = {"player", "nssm:felucco"},
animation = {
speed_normal = 20, speed_run = 25,
stand_start = 200, stand_end = 250,
walk_start = 40, walk_end = 80,
run_start = 10, run_end = 30,
punch_start = 130, punch_end = 160,
punch2_start = 90, punch2_end = 120,
die_start = 170, die_end = 190,
},
custom_attack = function (self)
self.kele_timer = (self.kele_timer or os.time())
if (os.time() - self.kele_timer) > 1 then
self.kele_timer = os.time()
local s = self.object:get_pos()
local p = self.attack:get_pos()
if minetest.line_of_sight(
{x = p.x, y = p.y +1.5, z = p.z},
{x = s.x, y = s.y +1.5, z = s.z}) == true then
if self.health > 10 then
self:set_animation("punch")
else
self:set_animation("punch2")
self.health = self.health + (self.damage * 2)
end
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
}, true)
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end
end,
})