149 lines
3.4 KiB
Lua
149 lines
3.4 KiB
Lua
mobs:register_mob("nssm:black_scorpion", {
|
|
type = "monster",
|
|
hp_max = 45,
|
|
hp_min = 40,
|
|
docile_by_day = true,
|
|
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.6, 0.3},
|
|
visual = "mesh",
|
|
mesh = "scorpion.x",
|
|
textures = {{"scorpion.png"}},
|
|
visual_size = {x = 7, y = 7},
|
|
makes_footstep_sound = true,
|
|
view_range = 22,
|
|
walk_velocity = 1,
|
|
fear_height = 4,
|
|
run_velocity = 2.5,
|
|
--[[ sounds = {
|
|
random = "black_scorpion",
|
|
},]]
|
|
damage = 6,
|
|
reach = 4,
|
|
jump = true,
|
|
drops = {
|
|
{name = "nssm:life_energy", chance = 1, min = 1, max = 8},
|
|
},
|
|
armor = 50,
|
|
drawtype = "front",
|
|
follow = {"farming:wheat"},
|
|
water_damage = 2,
|
|
suffocation = 4,
|
|
lava_damage = 10,
|
|
light_damage = 0,
|
|
group_attack = false,
|
|
attack_animals = true,
|
|
blood_texture="nssm_blood_blue.png",
|
|
stepheight = 1.1,
|
|
-- double_melee_attack = true,
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 20, speed_run = 30,
|
|
stand_start = 10, stand_end = 60,
|
|
walk_start = 70, walk_end = 110,
|
|
run_start = 70, run_end = 110,
|
|
punch_start = 160, punch_end = 180,
|
|
punch2_start = 120, punch2_end = 150,
|
|
die_start = 190, die_end = 210,
|
|
},
|
|
|
|
custom_attack = function (self)
|
|
|
|
if math.random(30) == 1 then
|
|
|
|
self:set_animation("punch2")
|
|
|
|
self.attack:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = self.damage * 10}
|
|
}, nil)
|
|
else
|
|
self:set_animation("punch")
|
|
|
|
self.attack:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = self.damage}
|
|
}, nil)
|
|
end
|
|
end,
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- set needed values if not already present
|
|
if not self.v2 then
|
|
self.v2 = 0
|
|
self.max_speed_forward = 5
|
|
self.max_speed_reverse = 2
|
|
self.accel = 6
|
|
self.terrain_type = 3
|
|
self.driver_attach_at = {x = 0, y = 0.65, z = 0}
|
|
self.driver_eye_offset = {x = 0, y = -2, z = 0}
|
|
self.driver_scale = {x = 0.09, y = 0.09}
|
|
end
|
|
|
|
-- if driver present allow control of horse
|
|
if self.driver then
|
|
|
|
mobs.drive(self, "run", "stand", false, dtime)
|
|
|
|
return false -- skip rest of mob functions
|
|
end
|
|
|
|
return true
|
|
end,
|
|
|
|
on_die = function(self, pos)
|
|
|
|
-- drop saddle when mob is killed while riding and detach player
|
|
if self.driver then
|
|
minetest.add_item(pos, "mobs:saddle")
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- make sure player is clicking
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
-- feed, tame or heal
|
|
if mobs:feed_tame(self, clicker, 10, true, true) then
|
|
return
|
|
end
|
|
|
|
-- make sure tamed mob is being clicked by owner only
|
|
if self.tamed and self.owner == clicker:get_player_name() then
|
|
|
|
local inv = clicker:get_inventory()
|
|
|
|
-- detatch player already riding mob
|
|
if self.driver and clicker == self.driver then
|
|
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
|
|
-- add saddle back to inventory
|
|
if inv:room_for_item("main", "mobs:saddle") then
|
|
inv:add_item("main", "mobs:saddle")
|
|
else
|
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
|
end
|
|
|
|
-- attach player
|
|
elseif not self.driver
|
|
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
|
|
|
self.object:set_properties({stepheight = 1.1})
|
|
mobs.attach(self, clicker)
|
|
|
|
-- take saddle from inventory
|
|
inv:remove_item("main", "mobs:saddle")
|
|
end
|
|
end
|
|
|
|
-- used to capture horse with magic lasso
|
|
-- mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
|
end
|
|
})
|
|
|