nssm_extra-cd2025/mobs/black_scorpion.lua
2024-07-16 13:12:19 +01:00

149 lines
3.4 KiB
Lua

mobs:register_mob("nssm:black_scorpion", {
type = "monster",
hp_max = 45,
hp_min = 40,
docile_by_day = true,
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.6, 0.3},
visual = "mesh",
mesh = "scorpion.x",
textures = {{"scorpion.png"}},
visual_size = {x = 7, y = 7},
makes_footstep_sound = true,
view_range = 22,
walk_velocity = 1,
fear_height = 4,
run_velocity = 2.5,
--[[ sounds = {
random = "black_scorpion",
},]]
damage = 6,
reach = 4,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 8},
},
armor = 50,
drawtype = "front",
follow = {"farming:wheat"},
water_damage = 2,
suffocation = 4,
lava_damage = 10,
light_damage = 0,
group_attack = false,
attack_animals = true,
blood_texture="nssm_blood_blue.png",
stepheight = 1.1,
-- double_melee_attack = true,
attack_type = "dogfight",
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 10, stand_end = 60,
walk_start = 70, walk_end = 110,
run_start = 70, run_end = 110,
punch_start = 160, punch_end = 180,
punch2_start = 120, punch2_end = 150,
die_start = 190, die_end = 210,
},
custom_attack = function (self)
if math.random(30) == 1 then
self:set_animation("punch2")
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage * 10}
}, nil)
else
self:set_animation("punch")
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 5
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 0.65, z = 0}
self.driver_eye_offset = {x = 0, y = -2, z = 0}
self.driver_scale = {x = 0.09, y = 0.09}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "run", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when mob is killed while riding and detach player
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed mob is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding mob
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
-- mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})