nssm_extra-cd2025/mobs/salamander.lua
2024-07-15 17:30:14 +01:00

186 lines
4.5 KiB
Lua

mobs:register_mob("nssm:salamander", {
type = "monster",
hp_max = 35,
hp_min = 24,
collisionbox = {-0.4, 0, -0.4, 0.4, 0.4, 0.4},
visual = "mesh",
mesh = "salamander.x",
textures = {{"salamander.png"}},
visual_size = {x=10, y=10},
fear_height = 4,
makes_footstep_sound = true,
view_range = 24,
walk_velocity = 1,
run_velocity = 2.2,
damage = 6,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 2,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 0,
light_damage = 0,
follow = {"farming:wheat"},
group_attack=true,
attack_animals=true,
knock_back=2,
blood_texture="nssm_blood.png",
stepheight=1.1,
on_rightclick = nil,
dogshoot_switch = true,
attack_type = "dogshoot",
arrow = "nssm:lava_block_bomb",
reach = 2,
shoot_interval = 2,
shoot_offset = 2,
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 0,
stand_end = 80,
walk_start = 110,
walk_end = 150,
run_start = 110,
run_end = 150,
punch_start = 160,
punch_end = 180,
shoot_start = 200,
shoot_end = 250,
die_start = 80,
die_end = 100,
--[[
swim_start = 260,
swim_end = 300,
]]
},
custom_attack = function(self)
local p = self.attack:get_pos()
local s = self.object:get_pos()
local ss = {x = s.x, y = s.y +0.5, z = s.z}
local pp = {x = p.x, y = p.y +1.5, z = p.z}
local vel = vector.subtract(pp,ss)
self:set_animation("punch")
print("-- custom")
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
}, true)
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
print("-- particle")
minetest.add_particlespawner({
amount = 25, --amount
time = 0.5, --time
minpos = ss, --minpos
maxpos = ss, --maxpos
minvel = vector.multiply(vel, 2), --minvel
maxvel = vector.multiply(vel, 4), --maxvel
minacc = {x=0,y=0,z=0}, --minacc
maxacc = {x=0,y=0,z=0}, --maxacc
minexptime = 1, --minexptime
maxexptime = 1.5, --maxexptime
minsize = 5, --minsize
maxsize = 10, --maxsize
collisiondetection = true, --collisiondetection
texture = "phoenix_fire.png" --texture
})
end,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 5
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 1.4, z = -0.8}
self.driver_eye_offset = {x = 0, y = -2, z = 0}
self.driver_scale = {x = 0.09, y = 0.09}
end
-- if driver present allow control of horse
if self.driver then
--mobs.fly(self, dtime, 6, true, "nssm:lava_block_bomb", "run", "stand")
mobs.drive(self, "run", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})