76 lines
1.7 KiB
Lua
76 lines
1.7 KiB
Lua
mobs:register_mob("nssm:icelizard", {
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type = "monster",
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hp_max = 15,
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hp_min = 13,
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collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
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visual = "mesh",
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mesh = "icelizard.x",
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textures = {{"snow_biter.png"}},
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visual_size = {x = 9, y = 9},
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makes_footstep_sound = true,
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view_range = 30,
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rotate = 270,
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mele_number = 2,
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fear_height = 4,
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reach = 1.5,
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walk_velocity = 0.8,
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run_velocity = 3.5,
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sounds = {
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random = "snow_biter",
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},
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-- pathfinding = true,
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damage = 4,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
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{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
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{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1},
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{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
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},
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 30,
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light_damage = 0,
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suffocation = 4,
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group_attack = true,
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attack_animals = false,
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knock_back = 2,
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blood_texture = "nssm_blood.png",
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stepheight = 1.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20, speed_run = 40, speed_punch = 5,
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stand_start = 0, stand_end = 80,
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walk_start = 110, walk_end = 150,
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run_start = 110, run_end = 150,
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die_start = 80, die_end = 100,
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punch_start = 160, punch_end = 170,
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},
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custom_attack = function(self)
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self.icelizard_timer = self.icelizard_timer or os.time()
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self:set_animation("punch")
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if (os.time() - self.icelizard_timer) > 0.9 then
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local pos = self.object:get_pos()
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nssm:tnt_boom_nssm(pos, {
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damage_radius = 0,
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radius = 2,
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ignore_protection = false
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},"nssm:coldest_ice", false)
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self.object:remove()
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end
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end,
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do_custom = function(self)
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nssm:putting_ability(self, "default:ice", self.run_velocity)
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end,
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})
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