nssm_extra-cd2025/nssm_tools.lua
2024-07-15 18:02:51 +01:00

178 lines
5.5 KiB
Lua

--tools
minetest.register_tool(":nssm:ice_sword", {
description = "Ice Sword",
inventory_image = "ice_sword.png",
tool_capabilities = {
full_punch_interval =0.4 ,
max_drop_level=1,
groupcaps={
snappy={times={[1]=0.4, [2]=0.3, [3]=0.2}, uses=300, maxlevel=1},
fleshy={times={[2]=0.7, [3]=0.3}, uses=300, maxlevel=1}
},
damage_groups = {fleshy=12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.get_objects_inside_radius(pos, 10)
local flag = 0
local vec = dropper:get_look_dir()
local pos = dropper:getpos()
--vec.y = 0
for i=1,4 do
pos = vector.add(pos, vec)
end
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
local found = 0
for i = 1,32 do
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if n == "nssm:life_energy" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Life Energy!")
return
else
local items = player_inv:get_stack('main', found)
items:take_item()
player_inv:set_stack('main', found, items)
for dx = -1,1 do
for dz = -1,1 do
local pos = {x = pos.x+dx, y=pos.y-1, z=pos.z+dz}
if not minetest.is_protected(pos, "") or not minetest.get_item_group(minetest.get_node(pos).name, "unbreakable") == 1 then
minetest.set_node(pos, {name="default:ice"})
end
end
end
end
end,
})
minetest.register_tool(":nssm:earth_warhammer", {
description = "Earth Warhammer",
inventory_image = "earth_warhammer.png",
tool_capabilities = {
full_punch_interval =0.4 ,
max_drop_level=1,
groupcaps={
snappy={times={[1]=0.4, [2]=0.3, [3]=0.2}, uses=300, maxlevel=1},
fleshy={times={[2]=0.7, [3]=0.3}, uses=300, maxlevel=1}
},
damage_groups = {fleshy=12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.env:get_objects_inside_radius(pos, 10)
local flag = 0
for _,obj in ipairs(objects) do
local part = 0
if flag == 0 then
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
local found = 0
for i = 1,32 do
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if n == "nssm:energy_globe" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Energy Globe!")
return
else
local pos = obj:get_pos()
pos.y = pos.y - 3
if (obj:is_player()) then
if (obj:get_player_name()~=dropper:get_player_name()) then
part=1
obj:setpos(pos)
--flag = 1
local items = player_inv:get_stack('main', found)
items:take_item()
player_inv:set_stack('main', found, items)
end
else
if (obj:get_luaentity().health) then
obj:get_luaentity().old_y = pos.y
obj:setpos(pos)
part=1
--flag = 1
local items = player_inv:get_stack('main', found)
items:take_item()
player_inv:set_stack('main', found, items)
end
end
end
end
end
end
end,
})
minetest.register_tool(":nssm:earth_sword", {
description = "Earth Sword",
inventory_image = "earth_sword.png",
tool_capabilities = {
full_punch_interval =0.4 ,
max_drop_level=1,
groupcaps={
snappy={times={[1]=0.4, [2]=0.3, [3]=0.2}, uses=300, maxlevel=1},
fleshy={times={[2]=0.7, [3]=0.3}, uses=300, maxlevel=1}
},
damage_groups = {fleshy=12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.get_objects_inside_radius(pos, 10)
local flag = 0
local vec = dropper:get_look_dir()
local pos = dropper:get_pos()
--vec.y = 0
for i=1,6 do
pos = vector.add(pos, vec)
end
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
local found = 0
for i = 1,32 do
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if n == "nssm:energy_globe" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Energy Globe!")
return
else
local items = player_inv:get_stack('main', found)
items:take_item()
player_inv:set_stack('main', found, items)
for dx = -1,1 do
for dy = -12,3 do
for dz = -1,1 do
local pos = {x = pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if not minetest.is_protected(pos, "") or not minetest.get_item_group(minetest.get_node(pos).name, "unbreakable") == 1 then
minetest.set_node(pos, {name="air"})
end
end
end
end
end
end,
})