nssm_extra-cd2025/nssm_tools.lua
2024-07-16 13:12:19 +01:00

226 lines
5.1 KiB
Lua

-- tools
minetest.register_tool(":nssm:ice_sword", {
description = "Ice Sword",
inventory_image = "ice_sword.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 0.4, [2] = 0.3, [3] = 0.2}, uses = 300, maxlevel = 1},
fleshy = {times = {[2] = 0.7, [3] = 0.3}, uses = 300, maxlevel = 1}
},
damage_groups = {fleshy = 12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.get_objects_inside_radius(pos, 10)
local flag = 0
local vec = dropper:get_look_dir()
local pos = dropper:get_pos()
for i = 1, 4 do
pos = vector.add(pos, vec)
end
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type = "player", name = pname})
local found = 0
for i = 1, 32 do
local items = player_inv:get_stack("main", i)
local n = items:get_name()
if n == "nssm:life_energy" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Life Energy!")
return
else
local items = player_inv:get_stack("main", found)
items:take_item()
player_inv:set_stack("main", found, items)
for dx = -1, 1 do
for dz = -1, 1 do
local pos = {x = pos.x + dx, y = pos.y - 1, z = pos.z + dz}
if not minetest.is_protected(pos, "")
or not minetest.get_item_group(
minetest.get_node(pos).name, "unbreakable") == 1 then
minetest.set_node(pos, {name = "default:ice"})
end
end
end
end
end
})
minetest.register_tool(":nssm:earth_warhammer", {
description = "Earth Warhammer",
inventory_image = "earth_warhammer.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 0.4, [2] = 0.3, [3] = 0.2}, uses = 300, maxlevel = 1},
fleshy = {times = {[2] = 0.7, [3] = 0.3}, uses = 300, maxlevel = 1}
},
damage_groups = {fleshy = 12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.env:get_objects_inside_radius(pos, 10)
local flag = 0
for _,obj in ipairs(objects) do
local part = 0
if flag == 0 then
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type = "player", name = pname})
if player_inv:is_empty("main") then
-- minetest.chat_send_all("Inventory empty")
else
local found = 0
for i = 1, 32 do
local items = player_inv:get_stack("main", i)
local n = items:get_name()
if n == "nssm:energy_globe" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Energy Globe!")
return
else
local pos = obj:get_pos()
pos.y = pos.y - 3
if obj:is_player() then
if obj:get_player_name() ~= dropper:get_player_name() then
part = 1
obj:set_pos(pos)
-- flag = 1
local items = player_inv:get_stack("main", found)
items:take_item()
player_inv:set_stack("main", found, items)
end
else
if obj:get_luaentity().health then
obj:get_luaentity().old_y = pos.y
obj:set_pos(pos)
part = 1
-- flag = 1
local items = player_inv:get_stack("main", found)
items:take_item()
player_inv:set_stack("main", found, items)
end
end
end
end
end
end
end
})
minetest.register_tool(":nssm:earth_sword", {
description = "Earth Sword",
inventory_image = "earth_sword.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 0.4, [2] = 0.3, [3] = 0.2}, uses = 300, maxlevel = 1},
fleshy = {times = {[2] = 0.7, [3] = 0.3}, uses = 300, maxlevel = 1}
},
damage_groups = {fleshy = 12},
},
on_drop = function(itemstack, dropper, pos)
local objects = minetest.get_objects_inside_radius(pos, 10)
local flag = 0
local vec = dropper:get_look_dir()
local pos = dropper:get_pos()
-- vec.y = 0
for i = 1, 6 do
pos = vector.add(pos, vec)
end
local pname = dropper:get_player_name()
local player_inv = minetest.get_inventory({type = "player", name = pname})
local found = 0
for i = 1, 32 do
local items = player_inv:get_stack("main", i)
local n = items:get_name()
if n == "nssm:energy_globe" then
found = i
break
end
end
if found == 0 then
minetest.chat_send_player(pname, "You haven't got any Energy Globe!")
return
else
local items = player_inv:get_stack("main", found)
items:take_item()
player_inv:set_stack("main", found, items)
for dx = -1, 1 do
for dy = -12, 3 do
for dz = -1, 1 do
local pos = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos, "")
or not minetest.get_item_group(
minetest.get_node(pos).name, "unbreakable") == 1 then
minetest.set_node(pos, {name = "air"})
end
end
end
end
end
end
})