99 lines
2.1 KiB
Lua
99 lines
2.1 KiB
Lua
local function mud_attack (self) -- replace soil with mud
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self.mud_timer = os.time()
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self:set_animation("shoot")
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local radius = 10
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local s = self.object:get_pos()
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local vec = {x=radius,y=1,z=radius}
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minetest.after(0.5, function (self)
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local poslist = minetest.find_nodes_in_area(
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vector.subtract(s, vec), vector.add(s,vec), "group:crumbly")
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for _,v in pairs(poslist) do
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local l = vector.length(vector.subtract(v, s))
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if l <= radius and not minetest.is_protected(v, "") then
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minetest.set_node(v, {name = "nssm:mud"})
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end
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end
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end, self)
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end
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mobs:register_mob("nssm:river_lord", {
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type = "monster",
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hp_max = 210,
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hp_min = 210,
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collisionbox = {-0.6, 0, -0.6, 0.6, 3, 0.6},
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visual = "mesh",
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mesh = "river_lord.x",
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textures = {{"river_lord.png"}},
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visual_size = {x = 4, y = 4},
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makes_footstep_sound = true,
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view_range = 30,
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walk_velocity = 0.6,
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rotate = 270,
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fear_height = 4,
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run_velocity = 4,
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-- sounds = {
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-- random = "river_lord",
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-- },
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damage = 10,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 70, max = 90},
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 2,
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reach = 8,
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light_damage = 0,
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-- group_attack=true,
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-- attack_animals=true,
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knock_back = 0,
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blood_texture = "nssm_blood.png",
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stepheight = 2.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20, speed_run = 20,
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stand_start = 20, stand_end = 100,
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walk_start = 110, walk_end = 150,
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run_start = 160, run_end = 180,
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punch_start = 260, punch_end = 280,
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punch2_start = 230, punch2_end = 250, -- used for charge
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die_start = 290, die_end = 310, speed_die = 10,
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shoot_start = 190, shoot_end = 220, speed_shoot = 20,
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},
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do_custom = function (self)
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if self.other_state and self.other_state == "charge" then
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nssm:do_charge(self)
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end
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end,
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custom_attack = function (self)
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if self.mud_timer then
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if os.time() - self.mud_timer > 15 then
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mud_attack(self)
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else
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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local l = vector.length(vector.subtract(p,s))
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nssm:charge_attack(self)
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end
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else
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mud_attack(self)
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end
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end,
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})
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