add black scorpion

This commit is contained in:
tenplus1 2024-07-16 07:21:21 +01:00
parent bdc256994d
commit 48feefeee1
5 changed files with 71785 additions and 2 deletions

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@ -18,6 +18,7 @@ dofile(path.."/nssm_tools.lua")
--Mobs
dofile(path.."/mobs/albino_spider.lua")
dofile(path.."/mobs/berinhog.lua")
dofile(path.."/mobs/black_scorpion.lua")
dofile(path.."/mobs/chog.lua")
dofile(path.."/mobs/crystal_slug.lua")
dofile(path.."/mobs/flust.lua")

155
mobs/black_scorpion.lua Normal file
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@ -0,0 +1,155 @@
mobs:register_mob("nssm:black_scorpion", {
type = "monster",
hp_max = 45,
hp_min = 40,
docile_by_day = true,
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.6, 0.3},
visual = "mesh",
mesh = "scorpion.x",
textures = {{"scorpion.png"}},
visual_size = {x=7, y=7},
makes_footstep_sound = true,
view_range = 22,
walk_velocity = 1,
fear_height = 4,
run_velocity = 2.5,
--[[ sounds = {
random = "black_scorpion",
},]]
damage = 6,
reach = 4,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 8,},
},
armor = 50,
drawtype = "front",
follow = {"farming:wheat"},
water_damage = 2,
suffocation = 4,
lava_damage = 10,
light_damage = 0,
group_attack=false,
attack_animals=true,
blood_texture="nssm_blood_blue.png",
stepheight=1.1,
on_rightclick = nil,
-- double_melee_attack = true,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 60,
walk_start = 70,
walk_end = 110,
run_start = 70,
run_end = 110,
punch_start = 160,
punch_end = 180,
punch2_start = 120,
punch2_end = 150,
die_start = 190,
die_end = 210,
},
custom_attack = function (self)
if math.random(30) == 1 then
self:set_animation("punch2")
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage*10}
}, nil)
else
self:set_animation("punch")
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 5
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 1.65, z = 0}
self.driver_eye_offset = {x = 0, y = -2, z = 0}
self.driver_scale = {x = 0.09, y = 0.09}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "run", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

71627
models/scorpion.x Normal file

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@ -152,7 +152,7 @@ function nssm_register_egg (name, descr)
core.after(0.1, function()
minetest.add_entity(pos1, "nssm:".. name)
end)
if not minetest.setting_getbool("creative_mode") then
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
@ -171,7 +171,7 @@ function nssm_register_egg2 (name, descr) --mobs you can't catch
core.after(0.1, function()
minetest.add_entity(pos1, "nssm:".. name)
end)
if not minetest.setting_getbool("creative_mode") then
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack

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