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2016-11-08 18:41:54 +01:00
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2024-08-22 07:12:23 +01:00
2024-08-20 17:40:17 +01:00
2024-08-22 07:12:23 +01:00
2023-06-13 14:35:07 +01:00

minetest mod nssb

BIOME integration for nssm, the not so simple buildings

information

A MAPGEN mod for Not so simple mobs (NSSM mod) that add spanners and new BIOME underground

It add buildings with monsters spanners around the world, also as feature the Morlendor dimension which can be reached by portals that spawns like the other buildings.

From the portal, you have to follow the same direction of travelling from the Shire to Mordor! Good luck!

screenshot.jpg

Morlendor

This is a new BIOME apart of the NSSM ones, it has a central temple where you appears, the mobs there will be so hostile and the nodes will be pretty rare and hard to pick.

There are many minerals (around ten new ones) and many new enemies (around six new ones).

screenshot-large.png

Buildings

This mod provides new forms of structures for living NSSM mobs, by example will provide a new BIOME for each mob boos like kind event just the simpel BIOME from NSSM.

There are many new structures (around 20 new) inclusive inside the already provides by the NSSM.

Technical information

This is a continuation of NPX Team's mod and currently provides bugfixeds and user contributions.

No new features are developed yet! Any new contribution please mantains most backguard compatibility.

dependences:

  • nssm
  • tnt
  • mobs

configurations

This mod adds a dimension in the depths of the map, the Morlendor, configurable using the nssb.morlendor_level parameter as negative integer:

  • If nssb.morlendor_level is outside of mapgen_limit, the mod will try to autoset best setting.
  • If nssb.morlendor_level it overlap nether_depth_ymax, of nether mod, an error will raise.

The morlendor level must be at least 320 layers of blocks over the limit, and 1000 layers of blocks below the nether deep floor.

Nodes definitions

Name Game Name internal notes
Memoryone nssb:memoryone ·Non naturally generated ·Unbreakable
Mossy Stone Brick nssb:mossy_stone_brick ·Same as Stone Brick except texture
Stone Brick nssb:stone_brick ·Default Stone Brick
Very Mossy Stone Brick nssb:very_mossy_stone_brick ·Same as Mossy Stone Brick except texture
Mossy Stone Column nssb:mossy_stone_column ·Same as Stone Brick except texture ·Screwdivable
Stone Column nssb:stone_column ·Same as Mossy Stone Column except texture
Seastone nssb:marine_stone ·Generated in oceans · Hard beetwen stone and bricks
Seastone Brick nssb:marine_brick ·Same as Seastone except texture
Sea Meselamp nssb:marine_meselamp ·Hard as Obsidian Glass ·Emits light level 15
Morlamp nssb:morlamp ·Same as Sea Meselamp except texture
Mantis Clay nssb:mantis_clay ·Same as Default Stone except texture
Hardened Mantis Clay nssb:hardened_mantis_clay ·Hard as diamond ore ·Same except texture
Ant Stone nssb:ant_stone ·Same as Hardened Mantis Clay except texture
Vine nssb:vine ·Climbable ·Flamable · slab,Can be placed only on solid walls
Liana nssb:Liana ·Same as Default Ladder except texture

New buildings

This mod automatically puts in map some special structures based on enemies and biomes:

build name mapgen build description biome frecuency biome
portal Portal center temple only one mordenlor
spiaggiagranchius often sand
acquagranchius struture for some marine often
ooteca often
minuscolaooteca often grass
piccolaooteca often grass
arcate often sand
grandepiramide often dirt
collina often grass
megaformicaio often grass
antqueenhill antqueen trone inside ants often grass
rovine1 often grass
rovine2 common stone
rovine3 common grass
rovine4 common grass
rovine5 common grass
rovine6 common grass
rovine7 common grass
rovine8 common grass
rovine9 common grass
rovine10 common grass
bozzoli common grass
picco often sand
piccoghiaccio often snow
icehall often ice
piccomoonheron often snow
doppiopiccoghiaccio often snow
doppiopiccosabbia often sand
piccoscrausics often sand
fossasand often sand
blocohouse common stone
bigblocohouse common stone
blocobiggesthouse common stone

Spawn definitions

This mod automatically will spawms some specific enemies over the map:

monster nodes under nodes around moment where level where spawn
nssm:morvy nssb:morentir nssb:morentir day and night mordenlor/underground
nssm:morbat1 air nssb:morelentir day and night mordenlor
nssm:morbat2 air nssb:morelentir day and night mordenlor/underground
nssm:morbat3 air nssb:morelentir day and night mordenlor
nssm:morlu nssb:morentir nssb:mornen day and night mordenlor
nssm:morde nssb:morentir nssb:mornar day and night mordenlor
nssm:mordain nssb:morentir nssb:morentir day and night mordenlor/underground
nssm:morgut nssb:morentir nssb:morentir day and night mordenlor/underground

Crafting definitions

WIP

LICENSE

  • License: LGPLv2.1 or later
    • Copyright 2016-2018 NPX Team and Contributors
    • Copyright 2017-2019 taikedz
    • Copyright 2021-2022 tenplus1
    • Copyright 2021-2022 PICCORO Lenz McKAY @mckaygerhard
  • License for media: CC-BY-SA 4.0
    • Copyright 2016-2018 NPX Team and Contributors

Check LICENSE.txt

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