nssb-cd2025/init.lua
2016-05-27 18:41:46 +02:00

949 lines
31 KiB
Lua

--Nssb
local path = minetest.get_modpath("nssb")
--dofile(path.."/tunnels.lua")
dofile(path.."/caverns.lua")
--Materials
minetest.register_node("nssb:mossy_stone_brick", {
description = "Mossy Stone Brick",
tiles = {"mossy_stone_brick.png"},
is_ground_content = false,
groups = {cracky=2, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:very_mossy_stone_brick", {
description = "Very Mossy Stone Brick",
tiles = {"very_mossy_stone_brick.png"},
is_ground_content = false,
groups = {cracky=2, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:mossy_stone_column", {
description = "Mossy Stone Column",
tiles = {"mossy_stone_column.png"},
is_ground_content = false,
groups = {cracky=2, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:stone_column", {
description = "Stone Column",
tiles = {"stone_column.png"},
is_ground_content = false,
groups = {cracky=2, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:marine_stone", {
description = "Seastone",
tiles = {"marine_stone.png"},
is_ground_content = false,
groups = {cracky=1, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:marine_brick", {
description = "Seastone Brick",
tiles = {"marine_brick.png"},
is_ground_content = false,
groups = {stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:marine_meselamp", {
description = "Sea Meselamp",
tiles = {"marine_meselamp.png"},
is_ground_content = false,
groups = {cracky=3},
drop = "",
light_source = 15,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("nssb:mantis_clay", {
description = "Mantis Clay",
tiles = {"mantis_clay.png"},
is_ground_content = false,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:hardened_mantis_clay", {
description = "Hardened Mantis Clay",
tiles = {"hard_mantis_clay.png"},
is_ground_content = false,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:ant_stone", {
description = "Ant Stone",
tiles = {"ant_stone.png"},
is_ground_content = false,
groups = {cracky=1, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:vine", {
description = "Vine",
drawtype = "signlike",
tiles = {"climbing_plant.png"},
inventory_image = {"vine.png"},
walkable = false,
climbable = true,
paramtype = "light",
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
legacy_wallmounted = true,
groups = {flammable=3, snappy = 3},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("nssb:liana", {
description = "Liana",
drawtype = "plantlike",
inventory_image = {"liana.png"},
tiles = {"liana.png"},
paramtype = "light",
walkable = false,
climbable = true,
groups = {flammable=3, snappy = 3},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("nssb:vertical_web", {
description = "Vertical Web",
inventory_image = "vertical_web.png",
tile_images = {"vertical_web.png"} ,
drawtype = "plantlike",
paramtype = "light",
walkable = false,
pointable = true,
diggable = true,
buildable_to = false,
drop = "nssm:web",
drowning = 0,
liquid_renewable = false,
liquidtype = "source",
liquid_range= 0,
liquid_alternative_flowing = "nssb:vertical_web",
liquid_alternative_source = "nssb:vertical_web",
liquid_viscosity = 20,
groups = {flammable=2, snappy=1, liquid=1},
})
minetest.register_node("nssb:web_cone_up", {
description = "Web Cone Up",
inventory_image = "web_cone_up.png",
tile_images = {"web_cone_up.png"} ,
drawtype = "plantlike",
paramtype = "light",
walkable = false,
pointable = true,
diggable = true,
buildable_to = false,
drop = "nssm:web",
drowning = 0,
liquid_renewable = false,
liquidtype = "source",
liquid_range= 0,
liquid_alternative_flowing = "nssb:web_cone_up",
liquid_alternative_source = "nssb:web_cone_up",
liquid_viscosity = 20,
groups = {flammable=2, snappy=1, liquid=1},
})
minetest.register_node("nssb:web_cone_down", {
description = "Web Cone Down",
inventory_image = "web_cone_down.png",
tile_images = {"web_cone_down.png"} ,
drawtype = "plantlike",
paramtype = "light",
walkable = false,
pointable = true,
diggable = true,
buildable_to = false,
drop = "nssm:web",
drowning = 0,
liquid_renewable = false,
liquidtype = "source",
liquid_range= 0,
liquid_alternative_flowing = "nssb:web_cone_down",
liquid_alternative_source = "nssb:web_cone_down",
liquid_viscosity = 20,
groups = {flammable=2, snappy=1, liquid=1},
})
minetest.register_craft({
output = 'nssb:marine_meselamp',
recipe = {
{'default:glass', 'bucket:bucket_water', 'default:glass'},
{'default:glass', 'default:mese_crystal', 'default:glass'},
{'default:glass', 'bucket:bucket_water', 'default:glass'},
}
})
minetest.register_node("nssb:web_cocoon", {
description = "Web Cocoon",
tiles = {"web_cocoon.png"},
drop = {
max_items = 1,
items = {
{
items = {'node "nssm:spider_leg" 2'},
rarity = 4
},
{
items = {'node "nssm:web 1'},
rarity = 4
},
{
items = {'node "nssm:ant_sword" 1'},
rarity = 20
},
{
items = {'node "nssm:sun_sword" 1'},
rarity = 100
},
{
items = {'node "nssm:night_sword" 1'},
rarity = 100
},
{
items = {'node "nssm:spear_ant" 1'},
rarity = 20
},
{
items = {'node "nssm:spear_mantis" 1'},
rarity = 20
},
{
items = {'node "nssm:spear_manticore" 1'},
rarity = 22
},
{
items = {'node "nssm:spear_little_ice_tooth" 1'},
rarity = 20
},
{
items = {'node "nssm:spear_duck_beak" 1'},
rarity = 20
},
{
items = {'node "default:sword_wood" 1'},
rarity = 14
},
{
items = {'node "default:sword_steel" 1'},
rarity = 20
},{
items = {'node "default:sword_mese" 1'},
rarity = 20
},{
items = {'node "default:axe_bronze" 1'},
rarity = 20
},
{
items = {'node "nssm:raw_scrausics_wing" 2'},
rarity = 20
},
{
items = {'node "nssm:nssm:mantis_claw" 1'},
rarity = 20
},
{
items = {'node "default:axe_mese" 1'},
rarity = 20
},
{
items = {'node "nssm:mantis_sword" 1'},
rarity = 20
},
{
items = {'node "default:axe_steel" 1'},
rarity = 20
},
{
items = {'node "nssm:crab_light_mace" 1'},
rarity = 20
},
{
items = {'node "nssm:masticone_fang_sword" 1'},
rarity = 20
}
}
},
is_ground_content = false,
groups = {snappy=1, flammable=2},
})
--schematichs generation
function nssb_register_buildings(
build, -- name of the schematic
rand, -- 1/rand is the probability of the spawning of the schematic if the place found is acceptable
posschem, -- the block on which the schematic need to be to spawn
down, -- useful in finding flat surfaces, down indetify the x and z coordinates of a block 1 under posschem
downblock, -- the block that is necessary to find in down to place the schematic
above, -- when you need to place the schem under something (water, air, jungleleaves...) above is the number of blocks above posschem
aboveblock, -- the name of this block above above-times posschem
radius, -- the radius in which the function search for the "near" block
near, -- the block that is necessary to spawn the schem in the radius
side, -- the mesure of the side of the schematic, it is necessary to put the dirt under it
underground, -- if true the schematic need to spawn underground
height, -- under this heigh the schematic can spawn. If nil the schematic can spawn everywhere underground
ice, -- if true fill the space under the schem with ice and not with dirt as standard
exact_height) -- exact_height=exact_eight under the surface in the correct place
minetest.register_on_generated(function(minp, maxp, seed)
if underground==false then
local i, j, k
local flag=0
local posd
i = math.random(minp.x, maxp.x)
k = math.random(minp.z, maxp.z)
for j=minp.y,maxp.y do
local pos1 = {x=i, y=j, z=k}
local pos2 = {x=i+down, y=j-1, z=k+down}
local pos3 = {x=i, y=j+above, z=k}
local n = minetest.env:get_node(pos1).name
local u = minetest.env:get_node(pos2).name
local d = minetest.env:get_node(pos3).name
if (downblock==nil) then
u = downblock
end
if (aboveblock==nil) then
d = aboveblock
end
if n== posschem and u== downblock and d==aboveblock and flag==0 and math.random(1,rand)==1 then
if minetest.find_node_near(pos3, radius, near) then
minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true)
--minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1)))
posd=pos1
flag=1
end
end
end
--Puts dirt/ice under the schematic to fill the space under it
if flag==1 and side>0 then
for dx = 0,side do
for dz = 0,side do
local dy=posd.y-1
local f = {x = posd.x+dx, y=dy, z=posd.z+dz}
local fg = minetest.env:get_node(f).name
if ice == false then
while fg=="air" do
minetest.env:set_node(f, {name="default:dirt"})
f.y=f.y-1
fg = minetest.env:get_node(f).name
end
else
while fg=="air" do
minetest.env:set_node(f, {name="default:ice"})
f.y=f.y-1
fg = minetest.env:get_node(f).name
end
end
end
end
end
else --underground==true
if minp.y<0 then
--minetest.chat_send_all("Posmin: "..(minetest.pos_to_string(minp)).." Posmax: "..(minetest.pos_to_string(maxp)))
local i, jj, k, j
local flag=0
i = math.random(minp.x, maxp.x)
k = math.random(minp.z, maxp.z)
jj = math.random(minp.y, maxp.y)
if height~=nil then
if height>maxp.y then
j = jj
elseif height>minp.y and height<maxp.y then
j = math.random(minp.y, height)
else
return
end
else
if jj>0 then
j = math.random(minp.y, 0)
end
end
local pos1={x=i, y=j, z=k}
local n = minetest.env:get_node(pos1).name
if minetest.find_node_near(pos1, radius, "default:lava_source")or flag==1 then
return
else
if n==posschem and math.random(1,rand)==1 then
minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true)
flag=1
--minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1)))
end
end
end
end
end)
end
nssb_register_buildings ('spiaggiagranchius', 2, "default:sand", 3, "default:sand", 2, "air", 3, "air", 0, false, nil, false, false)
nssb_register_buildings ('acquagranchius', 3, "default:sand", 3, "default:sand", 12,"default:water_source", 3, "default:water_source", 0, false, nil, false, false)
nssb_register_buildings ('ooteca', 6, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 24, "default:tree", 8, false, nil, false, false)
nssb_register_buildings ('minuscolaooteca', 6, "default:dirt_with_grass",3 , "default:dirt", 2, "air", 24, "default:tree", 2, false, nil, false, false)
nssb_register_buildings ('piccolaooteca', 6, "default:dirt_with_grass", 2, "default:dirt", 2, "air", 24, "default:tree", 4, false, nil, false, false)
nssb_register_buildings ('arcate', 8, "default:sand", 3, "default:sand", 13, "default:water_source", 3, "default:water_source",0, false, nil, false, false)
nssb_register_buildings ('grandepiramide', 8, "default:dirt", 3, "default:dirt", 20, "default:water_source", 3, "default:water_source", 0, false, nil, false, false)
nssb_register_buildings ('collina', 5, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 3, "air", 12, false, nil, false, false)
nssb_register_buildings ('megaformicaio', 7, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 25, false, nil, false, false)
nssb_register_buildings ('antqueenhill', 8, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 21, false, nil, false, false)
nssb_register_buildings ('rovine1', 4, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
--nssb_register_buildings ('rovine2', 1, "default:stone", 0, "air", 0, "air", 24, "default:jungletree", 5, true, -8, false, false)
nssb_register_buildings ('rovine3', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine4', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine5', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine6', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine7', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine8', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine9', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('rovine10', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('bozzoli', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false)
nssb_register_buildings ('blocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -10, false, false)
nssb_register_buildings ('bigblocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -20, false, false)
nssb_register_buildings ('blocobiggesthouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -30, false, false)
nssb_register_buildings ('picco', 12, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 10, false, nil, false, false)
nssb_register_buildings ('piccoghiaccio', 12, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 10, false, nil, true, false)
nssb_register_buildings ('icehall', 8, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 30, false, nil, true, false)
nssb_register_buildings ('piccomoonheron', 8, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 3, false, nil, true, false)
nssb_register_buildings ('doppiopiccoghiaccio', 11, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 7, false, nil, true, false)
nssb_register_buildings ('doppiopiccosabbia', 11, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 7, false, nil, false, false)
nssb_register_buildings ('piccoscrausics', 8, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 3, false, nil, false, false)
nssb_register_buildings ('fossasand', 1, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 16, false, nil, false, false)
nssb_register_buildings ('portal', 6, "default:dirt_with_grass", 2, "default:dirt", 2, "air", 24, "default:tree", 4, false, nil, false, false)
--Eggs
function nssb_register_eggs (
name, -- name of the mobs and the eggs
descr, -- Description of the mob and eggs
int, -- time interval between each birth
wide, -- the radius in wich mobs are generated
troppi, -- maximun number of mobs spawned
neigh, -- block that need to be near for spawning the mobs
night, --if only at night
lumin) --luminosity parameter of the egg_block
minetest.register_node("nssb:".. name .."_eggs", {
description = descr .." Eggs",
tiles = {name .."_eggs.png"},
light_source = lumin,
is_ground_content = false,
groups = {choppy=1},
})
minetest.register_abm({
nodenames = {"nssb:".. name .."_eggs"},
neighbors = {neigh},
interval = int,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1 = {x=pos.x+math.random(-wide,wide), y=pos.y+0.5, z=pos.z+math.random(-wide,wide)}
local n = minetest.env:get_node(pos1).name
if n ~= "air" and n ~= "default:water_source" then
return
end
local count = 0
local objects = minetest.env:get_objects_inside_radius(pos, 12)
for _,obj in ipairs(objects) do
count = count +1
--minetest.chat_send_all("Count: "..count)
end
local t = minetest.get_timeofday()
--minetest.chat_send_all("Time of day: "..t)
if (t>=0.75 and t<=1) or (t>=0 and t<=0.25) or night==false then
if count < troppi then
minetest.add_entity(pos1, "nssm:" .. name)
end
end
end
})
end
nssb_register_eggs ('ant_worker', 'Ant Worker', 16, 2, 4, "air", false, 5)
nssb_register_eggs ('ant_soldier', 'Ant Soldier', 16, 2, 4, "air", false, 5)
nssb_register_eggs ('larva', 'Larva', 16, 2, 4, "air", false, 5)
nssb_register_eggs ('crab', 'Crab', 18, 2, 4, "default:sand", false, 5)
nssb_register_eggs ('black_widow', 'Black Widow', 18, 2, 4, "air", false, 5)
nssb_register_eggs ('uloboros', 'Uloboros', 18, 2, 4, "air", false, 5)
nssb_register_eggs ('daddy_long_legs', 'Daddy Long Legs', 18, 2, 4, "air", false, 5)
nssb_register_eggs ('xgaloctopus', 'Xgaloctopus', 18, 2, 4, "default:water_source", false, 5)
nssb_register_eggs ('bloco', 'Bloco', 14, 2, 4, "default:gravel", false, 5)
nssb_register_eggs ('icesnake', 'Icesnake', 18, 2, 4, "default:ice", false, 5)
nssb_register_eggs ('snow_biter', 'Snowbiter', 18, 2, 4, "default:ice", false, 5)
nssb_register_eggs ('scrausics', 'Scrausics', 18, 2, 4, "air", false, 5)
nssb_register_eggs ('moonheron', 'Moonheron', 18, 2, 4, "air", true, 0)
function nssb_register_eggboss (
name, -- name of the mobs and the eggs
descr, -- Description of the mob and eggs
int, -- time interval between each birth
wide, -- the radius in wich mobs are generated
troppi, -- maximun number of mobs spawned
neigh, -- block that need to be near for spawning the mobs
night, --if only at night
lumin) --luminosity parameter of the egg_block
minetest.register_node("nssb:".. name .."_eggboss", {
description = descr .." Eggs",
tiles = {name .."_eggs.png"},
light_source = lumin,
is_ground_content = false,
groups = {choppy=1},
})
minetest.register_abm({
nodenames = {"nssb:".. name .."_eggboss"},
neighbors = {neigh},
interval = int,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1 = {x=pos.x+math.random(-wide,wide), y=pos.y+0.5, z=pos.z+math.random(-wide,wide)}
local n = minetest.env:get_node(pos1).name
if n ~= "air" and n ~= "default:water_source" then
return
end
local count = 0
local objects = minetest.env:get_objects_inside_radius(pos, 12)
for _,obj in ipairs(objects) do
count = count +1
--minetest.chat_send_all("Count: "..count)
end
local t = minetest.get_timeofday()
--minetest.chat_send_all("Time of day: "..t)
if (t>=0.75 and t<=1) or (t>=0 and t<=0.25) or night==false then
if count < troppi then
minetest.add_entity(pos1, "nssm:" .. name)
end
end
end
})
end
--Bosses of the eggs:
nssb_register_eggboss ('phoenix', 'Phoenix', 900, 10, 1, "air", false, 15)
nssb_register_eggboss ('tarantula', 'Tarantula', 900, 2, 1, "air", false, 5)
nssb_register_eggboss ('night_master', 'Night Master', 900, 10, 1, "air", true, 0)
nssb_register_eggboss ('ant_queen', 'Ant Queen', 900, 10, 1, "air", false, 5)
nssb_register_eggboss ('icelamander', 'Icelamander', 900, 10, 1, "air", false, 5)
minetest.register_node("nssb:giant_sandworm_eggs", {
description = "Giant Sandworm Egg",
tiles = {"giant_sandworm_eggs.png"},
is_ground_content = false,
groups = {choppy=1},
})
minetest.register_abm({
nodenames = {"nssb:giant_sandworm_eggs"},
neighbors = {"default:desert_stone"},
interval = 1,
chance = 1,
action = function(pos, node)
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local n = minetest.env:get_node(pos1).name
if n ~= "air" then
return
end
minetest.add_entity(pos1, "nssm:giant_sandworm")
minetest.remove_node(pos)
end
})
--Morlavala nodes
minetest.register_node("nssb:morentir", {
description = "Dark Stone",
tiles = {"indistructible_morentir.png"},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:indistructible_morentir", {
description = "Dark Indistrucltible Stone",
tiles = {"indistructible_morentir.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:morelentir", {
description = "Dark Starred Stone",
inventory_image = minetest.inventorycube("morelentir.png"),
light_source = 6,
tiles = {
{
name = "morelentir_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6.0},
},},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nssb:morkemen", {
description = "Dark Dirt",
tiles = {"morkemen.png"},
is_ground_content = true,
groups = {crumbly=1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("nssb:morvilya", {
description = "Dark Air",
drawtype = "airlike",
tiles = {"morvilya.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
damage_per_second = 2,
post_effect_color = {a=800, r=1, g=1, b=1},
})
minetest.register_node("nssb:mornar", {
description = "Black Flame",
drawtype = "firelike",
tiles = {{
name = "mornar_animated.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 1},
}},
inventory_image = "mornar.png",
light_source = 6,
groups = {igniter = 2, dig_immediate = 3},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 5,
})
minetest.register_node("nssb:mornen", {
description = "Black Water",
inventory_image = minetest.inventorycube("mornen.png"),
drawtype = "liquid",
tiles = {
{
name = "mornen_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0},
},
},
alpha = 650,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
light_source = 10,
liquid_range= 8,
drowning = 1,
liquid_renewable = true,
damage_per_second = 2,
liquidtype = "source",
liquid_alternative_flowing = "nssb:mornen_flowing",
liquid_alternative_source = "nssb:mornen",
liquid_viscosity = 6,
post_effect_color = {a=500, r=1, g=1, b=1},
groups = {liquid=3, water=1, puts_out_fire=1},
})
minetest.register_node("nssb:mornen_flowing", {
description = "Flowing Dark Water",
inventory_image = minetest.inventorycube("mornen.png"),
drawtype = "flowingliquid",
tiles= {"mornen.png"},
special_tiles = {
{
name = "mornen_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "mornen_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 10,
alpha = 650,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "nssb:mornen_flowing",
liquid_alternative_source = "nssb:mornen",
liquid_viscosity = 6,
liquid_renewable = true,
damage_per_second = 2,
post_effect_color = {a=500, r=1, g=1, b=1},
groups = {liquid=3, puts_out_fire=1, water=1, not_in_creative_inventory=1},
})
minetest.register_node("nssb:portal", {
description = "Morvala Portal",
inventory_image = minetest.inventorycube("mornen.png"),
drawtype = "liquid",
tiles = {
{
name = "mornen_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0},
},
},
alpha = 800,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
light_source = 15,
liquid_range= 0,
drowning = 1,
liquid_renewable = false,
liquidtype = "source",
liquid_alternative_flowing = "nssb:portal",
liquid_alternative_source = "nssb:portal",
liquid_viscosity = 0,
post_effect_color = {a=10, r=1, g=1, b=1},
groups = {liquid=3, puts_out_fire=1},
})
minetest.register_node("nssb:morlote", {
description = "Morlote",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"morlote.png"},
inventory_image = "morlote.png",
wield_image = "morlote.png",
paramtype = "light",
light_source= 10,
sunlight_propagates = true,
walkable = false,
buildable_to = false,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--abm
minetest.register_abm({
nodenames = {"default:torch"},
neighbors = {"nssb:morentir","nssb:morkemen"},
interval = 1.0,
chance = 1,
action = function(pos, node)
minetest.set_node({x = pos.x, y = pos.y , z = pos.z}, {name = "nssb:mornar"})
end
})
minetest.register_abm({
nodenames = {"nssb:morentir"},
neighbors = {"air"},
interval = 20.0,
chance = 100,
action = function(pos, node)
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local n = minetest.env:get_node(pos1).name
if n == "air" then
return
minetest.set_node({x = pos.x, y = pos.y+1 , z = pos.z}, {name = "nssb:mornar"})
end
end
})
minetest.register_abm({
nodenames = {"nssb:mornen", "nssb:mornen_flowing"},
neighbors = {"air"},
interval = 1.0,
chance = 1,
action =
function (pos, node)
minetest.add_particlespawner({
amount = 6,
time = 3,
minpos = {x=pos.x-0.5, y=pos.y+0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=0, y=0.1, z=0},
maxvel = {x=0, y=0.3, z=0},
minacc = {x=0,y=0,z=0},
maxacc = {x=0,y=0,z=0},
minexptime = 1,
maxexptime = 1.2,
minsize = 0.5,
maxsize = 0.7,
collisiondetection = false,
vertical = true,
texture = "morparticle.png",
})
end
})
minetest.register_abm({
nodenames = {"nssb:portal"},
neighbors = {"air"},
interval = 1.0,
chance = 1,
action =
function (pos, node)
minetest.add_particlespawner({
amount = 100,
time = 1,
minpos = {x=pos.x-0.5, y=pos.y+0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=0, y=0.1, z=0},
maxvel = {x=0, y=0.8, z=0},
minacc = {x=0,y=0,z=0},
maxacc = {x=0,y=0.4,z=0},
minexptime = 1,
maxexptime = 3,
minsize = 0.5,
maxsize = 1.4,
collisiondetection = false,
vertical = true,
texture = "morparticle.png",
})
--inserire funzione di teletrasporto che non sono in grado di fare
end
})
--destination of teleporting
local function placeair (pos)
local posair ={ x=0,y=-30600,z=0}
minetest.place_schematic(posair, minetest.get_modpath("nssb").."/schems/air.mts")
end
--nodes gen
for i=1,9 do
minetest.register_ore({
ore_type = "scatter",
ore = "nssb:indistructible_morentir",
wherein = {"default:stone","air","default:stone_with_coal","default:stone_with_iron","default:stone_with_mese","default:stone_with_diamond","default:stone_with_gold","default:stone_with_copper"},
clust_scarcity = 1,
clust_num_ores = 1,
clust_size = 1,
y_min = -30000,
y_max = -30001,
})
end
local function replace(old, new)
for i=1,9 do
minetest.register_ore({
ore_type = "scatter",
ore = new,
wherein = old,
clust_scarcity = 1,
clust_num_ores = 1,
clust_size = 1,
y_min = -30999,
y_max = -30001,
})
end
end
replace("default:stone", "nssb:morentir")
replace("default:stone_with_coal", "nssb:morelentir")
replace("default:stone_with_iron", "nssb:morelentir")
replace("default:stone_with_mese", "nssb:morentir")
replace("default:stone_with_diamond", "nssb:morentir")
replace("default:stone_with_gold", "nssb:morentir")
replace("default:stone_with_copper", "nssb:morentir")
replace("default:gravel", "nssb:morkemen")
replace("default:dirt", "nssb:morkemen")
replace("default:sand", "nssb:morkemen")
replace("default:lava_source", "nssb:mornen")
replace("default:lava_flowing", "nssb:mornen_flowing")
replace("default:mese_block", "nssb:mornen")
minetest.register_ore({
ore_type = "blob",
ore = "air",
wherein = "nssb:morentir",
clust_scarcity = 8*8*8,
clust_num_ores = 200,
clust_size = 7,
y_min = -30999,
y_max = -30001,
})
--[[
minetest.register_ore({
ore_type = "scatter",
ore = "air",
wherein = "nssb:morentir",
clust_scarcity = 3*3*3,
clust_num_ores = 200,
clust_size = 10,
y_min = -30999,
y_max = -30001,
})]]
minetest.register_ore({
ore_type = "blob",
ore = "nssb:morvilya",
wherein = "air",
clust_scarcity = 8*8*8,
clust_num_ores = 100,
clust_size = 5,
y_min = -30999,
y_max = -30001,
})
minetest.register_ore({
ore_type = "blob",
ore = "nssb:mornar",
wherein = "air",
clust_scarcity = 6*6*6,
clust_num_ores = 3,
clust_size = 2,
y_min = -30999,
y_max = -30001,
})