croc code rebased and re-licensed

This commit is contained in:
tenplus1 2022-11-22 10:36:24 +00:00
parent 919696be2e
commit a08f13d118
3 changed files with 88 additions and 166 deletions

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@ -1,5 +1,5 @@
Licenses
Code: MIT
Code: MIT (code re-based)
Model/Textures: GPL v3
Author: Team NPX

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@ -1,29 +1,16 @@
-- local variables
local l_spawn_chance = 60000
-- load settings
local ENABLE_WALKERS = minetest.settings:get_bool("mobs_crocs.enable_walkers", true)
local ENABLE_FLOATERS = minetest.settings:get_bool("mobs_crocs.enable_floaters", true)
local ENABLE_SWIMMERS = minetest.settings:get_bool("mobs_crocs.enable_swimmers", true)
local croc_walkers = minetest.settings:get_bool("mobs_crocs.enable_walkers", true)
local croc_floaters = minetest.settings:get_bool("mobs_crocs.enable_floaters", true)
local croc_swimmers = minetest.settings:get_bool("mobs_crocs.enable_swimmers", true)
local croc_spawn_chance = 60000
if not ENABLE_WALKERS then
l_spawn_chance = l_spawn_chance - 20000
end
-- tweak croc spawn chance depending on which one's are enabled
croc_spawn_chance = croc_spawn_chance - (croc_walkers and 0 or 20000)
croc_spawn_chance = croc_spawn_chance - (croc_floaters and 0 or 20000)
croc_spawn_chance = croc_spawn_chance - (croc_swimmers and 0 or 20000)
if not ENABLE_FLOATERS then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SWIMMERS then
l_spawn_chance = l_spawn_chance - 20000
end
-- no float
if ENABLE_WALKERS then
mobs:register_mob("mobs_crocs:crocodile", {
-- crocodile mob definition
local croc_def = {
type = "monster",
attack_type = "dogfight",
damage = 8,
@ -40,7 +27,9 @@ if ENABLE_WALKERS then
{"croco2.png"}
},
visual_size = {x = 4, y = 4},
sounds = {random = "croco"},
sounds = {
random = "croco"
},
fly = false,
floats = 0,
stepheight = 1,
@ -48,137 +37,6 @@ if ENABLE_WALKERS then
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 170,
run_start = 81,
run_end = 170,
punch_start = 205,
punch_end = 220
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2}
}
})
mobs:spawn({
name = "mobs_crocs:crocodile",
nodes = {
"default:dirt_with_grass", "default:dirt",
"default:jungle_grass", "default:sand"
},
neighbors = {
"default:water_flowing", "default:water_source",
"default:papyrus", "dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = l_spawn_chance,
min_height = 0,
max_height = 10
})
mobs:register_egg("mobs_crocs:crocodile", "Crocodile", "default_grass.png", 1)
end
-- float
if ENABLE_FLOATERS then
mobs:register_mob("mobs_crocs:crocodile_float", {
type = "monster",
attack_type = "dogfight",
damage = 8,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 200,
collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638},
drawtype = "front",
visual = "mesh",
mesh = "crocodile.x",
textures = {
{"croco.png"},
{"croco2.png"}
},
visual_size = {x = 3, y = 3},
sounds = {random = "croco"},
fly = false,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 170,
run_start = 81,
run_end = 170,
punch_start = 205,
punch_end = 220
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2}
}
})
mobs:spawn({
name = "mobs_crocs:crocodile_float",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {
"default:dirt_with_grass", "default:jungle_grass", "default:sand",
"default:dirt", "default:papyrus", "group:seaplants",
"dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = l_spawn_chance,
min_height = -3,
max_height = 10
})
mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)",
"default_grass.png", 1)
end
-- swim
if ENABLE_SWIMMERS then
mobs:register_mob("mobs_crocs:crocodile_swim", {
type = "monster",
attack_type = "dogfight",
damage = 8,
reach = 1,
hp_min = 20,
hp_max = 25,
armor = 200,
collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425},
drawtype = "front",
visual = "mesh",
mesh = "crocodile.x",
textures = {
{"croco.png"},
{"croco2.png"}
},
visual_size = {x = 2, y = 2},
sounds = {random = "croco"},
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
floats = 0,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 24,
speed_run = 24,
@ -196,19 +54,82 @@ if ENABLE_SWIMMERS then
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2}
}
}
if croc_walkers then
mobs:register_mob("mobs_crocs:crocodile", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile", "Crocodile (walk)", "default_grass.png", 1)
mobs:spawn({
name = "mobs_crocs:crocodile",
nodes = {
"default:dirt_with_grass", "default:dirt",
"default:jungle_grass", "default:sand"
},
neighbors = {
"default:water_flowing", "default:water_source",
"default:papyrus", "dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = croc_spawn_chance,
min_height = 0,
max_height = 10
})
end
if croc_floaters then
croc_def.reach = 2
croc_def.collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638}
croc_def.visual_size = {x = 3, y = 3}
croc_def.floats = 1
mobs:register_mob("mobs_crocs:crocodile_float", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (float)", "default_grass.png", 1)
mobs:spawn({
name = "mobs_crocs:crocodile_float",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {
"default:dirt_with_grass", "default:jungle_grass", "default:sand",
"default:dirt", "default:papyrus", "group:seaplants",
"dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = croc_spawn_chance,
min_height = -3,
max_height = 10
})
end
if croc_swimmers then
croc_def.reach = 1
croc_def.collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425}
croc_def.visual_size = {x = 2, y = 2}
croc_def.fly = true
croc_def.fly_in = "default:water_source"
croc_def.fall_speed = -1
croc_def.floats = 0
mobs:register_mob("mobs_crocs:crocodile_swim", table.copy(croc_def))
mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swim)", "default_grass.png", 1)
mobs:spawn({
name = "mobs_crocs:crocodile_swim",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {"default:sand","default:dirt","group:seaplants"},
nodes = {"default:water_flowing", "default:water_source"},
neighbors = {"default:sand", "default:dirt", "group:seaplants"},
interval = 30,
chance = l_spawn_chance,
chance = croc_spawn_chance,
min_height = -8,
max_height = 10
})
mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)",
"default_grass.png", 1)
end

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@ -1,5 +1,6 @@
Licenses
Code: MIT
Model/textures: unknown
Model/Textures: CC-BY-SA 3.0
http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
Author: AspireMint