croc code rebased and re-licensed
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@ -1,5 +1,5 @@
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Licenses
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Code: MIT
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Code: MIT (code re-based)
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Model/Textures: GPL v3
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Author: Team NPX
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@ -1,29 +1,16 @@
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-- local variables
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local l_spawn_chance = 60000
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-- load settings
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local ENABLE_WALKERS = minetest.settings:get_bool("mobs_crocs.enable_walkers", true)
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local ENABLE_FLOATERS = minetest.settings:get_bool("mobs_crocs.enable_floaters", true)
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local ENABLE_SWIMMERS = minetest.settings:get_bool("mobs_crocs.enable_swimmers", true)
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local croc_walkers = minetest.settings:get_bool("mobs_crocs.enable_walkers", true)
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local croc_floaters = minetest.settings:get_bool("mobs_crocs.enable_floaters", true)
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local croc_swimmers = minetest.settings:get_bool("mobs_crocs.enable_swimmers", true)
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local croc_spawn_chance = 60000
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if not ENABLE_WALKERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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-- tweak croc spawn chance depending on which one's are enabled
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croc_spawn_chance = croc_spawn_chance - (croc_walkers and 0 or 20000)
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croc_spawn_chance = croc_spawn_chance - (croc_floaters and 0 or 20000)
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croc_spawn_chance = croc_spawn_chance - (croc_swimmers and 0 or 20000)
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if not ENABLE_FLOATERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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if not ENABLE_SWIMMERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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-- no float
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if ENABLE_WALKERS then
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mobs:register_mob("mobs_crocs:crocodile", {
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-- crocodile mob definition
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local croc_def = {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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@ -40,7 +27,9 @@ if ENABLE_WALKERS then
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{"croco2.png"}
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},
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visual_size = {x = 4, y = 4},
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sounds = {random = "croco"},
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sounds = {
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random = "croco"
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},
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fly = false,
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floats = 0,
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stepheight = 1,
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@ -48,137 +37,6 @@ if ENABLE_WALKERS then
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = {
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speed_normal = 24,
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speed_run = 24,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 170,
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run_start = 81,
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run_end = 170,
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punch_start = 205,
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punch_end = 220
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},
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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}
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})
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mobs:spawn({
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name = "mobs_crocs:crocodile",
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nodes = {
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"default:dirt_with_grass", "default:dirt",
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"default:jungle_grass", "default:sand"
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},
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neighbors = {
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"default:water_flowing", "default:water_source",
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"default:papyrus", "dryplants:juncus", "dryplants:reedmace"
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},
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interval = 30,
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chance = l_spawn_chance,
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min_height = 0,
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max_height = 10
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})
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mobs:register_egg("mobs_crocs:crocodile", "Crocodile", "default_grass.png", 1)
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end
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-- float
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if ENABLE_FLOATERS then
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mobs:register_mob("mobs_crocs:crocodile_float", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 2,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638},
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drawtype = "front",
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visual = "mesh",
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mesh = "crocodile.x",
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textures = {
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{"croco.png"},
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{"croco2.png"}
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},
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visual_size = {x = 3, y = 3},
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sounds = {random = "croco"},
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fly = false,
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stepheight = 1,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = {
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speed_normal = 24,
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speed_run = 24,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 170,
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run_start = 81,
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run_end = 170,
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punch_start = 205,
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punch_end = 220
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},
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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}
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})
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mobs:spawn({
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name = "mobs_crocs:crocodile_float",
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nodes = {"default:water_flowing","default:water_source"},
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neighbors = {
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"default:dirt_with_grass", "default:jungle_grass", "default:sand",
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"default:dirt", "default:papyrus", "group:seaplants",
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"dryplants:juncus", "dryplants:reedmace"
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},
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interval = 30,
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chance = l_spawn_chance,
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min_height = -3,
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max_height = 10
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})
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mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)",
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"default_grass.png", 1)
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end
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-- swim
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if ENABLE_SWIMMERS then
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mobs:register_mob("mobs_crocs:crocodile_swim", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 1,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425},
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drawtype = "front",
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visual = "mesh",
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mesh = "crocodile.x",
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textures = {
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{"croco.png"},
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{"croco2.png"}
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},
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visual_size = {x = 2, y = 2},
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sounds = {random = "croco"},
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fly = true,
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fly_in = "default:water_source",
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fall_speed = -1,
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floats = 0,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = {
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speed_normal = 24,
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speed_run = 24,
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@ -196,19 +54,82 @@ if ENABLE_SWIMMERS then
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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}
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}
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if croc_walkers then
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mobs:register_mob("mobs_crocs:crocodile", table.copy(croc_def))
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mobs:register_egg("mobs_crocs:crocodile", "Crocodile (walk)", "default_grass.png", 1)
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mobs:spawn({
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name = "mobs_crocs:crocodile",
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nodes = {
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"default:dirt_with_grass", "default:dirt",
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"default:jungle_grass", "default:sand"
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},
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neighbors = {
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"default:water_flowing", "default:water_source",
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"default:papyrus", "dryplants:juncus", "dryplants:reedmace"
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},
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interval = 30,
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chance = croc_spawn_chance,
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min_height = 0,
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max_height = 10
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})
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end
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if croc_floaters then
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croc_def.reach = 2
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croc_def.collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638}
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croc_def.visual_size = {x = 3, y = 3}
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croc_def.floats = 1
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mobs:register_mob("mobs_crocs:crocodile_float", table.copy(croc_def))
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mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (float)", "default_grass.png", 1)
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mobs:spawn({
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name = "mobs_crocs:crocodile_float",
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nodes = {"default:water_flowing","default:water_source"},
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neighbors = {
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"default:dirt_with_grass", "default:jungle_grass", "default:sand",
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"default:dirt", "default:papyrus", "group:seaplants",
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"dryplants:juncus", "dryplants:reedmace"
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},
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interval = 30,
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chance = croc_spawn_chance,
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min_height = -3,
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max_height = 10
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})
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end
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if croc_swimmers then
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croc_def.reach = 1
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croc_def.collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425}
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croc_def.visual_size = {x = 2, y = 2}
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croc_def.fly = true
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croc_def.fly_in = "default:water_source"
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croc_def.fall_speed = -1
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croc_def.floats = 0
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mobs:register_mob("mobs_crocs:crocodile_swim", table.copy(croc_def))
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mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swim)", "default_grass.png", 1)
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mobs:spawn({
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name = "mobs_crocs:crocodile_swim",
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nodes = {"default:water_flowing", "default:water_source"},
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neighbors = {"default:sand", "default:dirt", "group:seaplants"},
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interval = 30,
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chance = l_spawn_chance,
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chance = croc_spawn_chance,
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min_height = -8,
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max_height = 10
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})
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mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)",
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"default_grass.png", 1)
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end
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@ -1,5 +1,6 @@
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Licenses
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Code: MIT
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Model/textures: unknown
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Model/Textures: CC-BY-SA 3.0
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http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
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Author: AspireMint
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