armor level 100
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@ -25,7 +25,7 @@ local croc_def = {
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reach = 3,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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armor = 100,
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collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85},
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drawtype = "front",
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visual = "mesh",
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@ -54,7 +54,7 @@ if ENABLE_LARGE then
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reach = 3,
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hp_min = 20,
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hp_max = 25,
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armor = 150,
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armor = 100,
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collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
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visual = "mesh",
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mesh = "mob_shark.b3d",
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@ -24,7 +24,7 @@ mobs:register_mob("mobs_turtles:turtle", {
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passive = true,
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hp_min = 15,
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hp_max = 20,
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armor = 200,
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armor = 100,
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4},
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visual = "mesh",
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mesh = "mobf_turtle.x",
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