mobs_npc/igor.lua

134 lines
3.2 KiB
Lua

local S = mobs_npc.S
-- Igor by TenPlus1
mobs_npc.igor_drops = {
"vessels:glass_bottle", "mobs:meat_raw", {"default:sword_steel", 2},
"farming:bread", {"bucket:bucket_water", 2}, "flowers:mushroom_red",
"default:jungletree", {"fire:flint_and_steel", 3}, "mobs:leather",
"default:acacia_sapling", {"fireflies:bug_net", 3}, "default:clay_lump",
"default:ice", "default:coral_brown", "default:iron_lump",
"default:obsidian_shard", "default:mossycobble", {"default:obsidian", 2}
}
mobs:register_mob("mobs_npc:igor", {
type = "npc",
passive = false,
damage = 5,
attack_type = "dogfight",
owner_loyal = true,
pathfinding = true,
reach = 2,
attacks_monsters = true,
hp_min = 20,
hp_max = 30,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {
{"mobs_igor.png"}, -- skin by ruby32199
{"mobs_igor2.png"},
{"mobs_igor3.png"},
{"mobs_igor4.png"},
{"mobs_igor5.png"},
{"mobs_igor6.png"},
{"mobs_igor7.png"},
{"mobs_igor8.png"}
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 1,
run_velocity = 2,
stepheight = 1.1,
fear_height = 2,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
{name = "default:gold_lump", chance = 3, min = 1, max = 1}
},
water_damage = 1,
lava_damage = 3,
light_damage = 0,
follow = {"mobs:meat_raw", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from list
if mobs_npc.drop_trade(self, clicker, "default:gold_lump",
self.npc_drops or mobs_npc.igor_drops) then
return
end
-- owner can right-click with stick to show control formspec
if item:get_name() == "default:stick"
and self.owner == name then
minetest.show_formspec(name, "mobs_npc:controls",
mobs_npc.get_controls_formspec(name, self))
return
end
-- show simple dialog if enabled or idle chatter
if mobs_npc.useDialogs == "Y" then
simple_dialogs.show_dialog_formspec(name, self)
else
if self.state == "attack" then
mobs_npc.npc_talk(self, clicker, {"Grr!", "Must Kill!"})
else
mobs_npc.npc_talk(self, clicker, {
"Hey!", "What do you want?", "Go away!", "Go bother someone else!"})
end
end
end
})
-- register spawn egg
mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1)
-- this is only required for servers that used the old mobs mod
mobs:alias_mob("mobs:igor", "mobs_npc:igor")
-- spawn Igor in world
if not mobs.custom_spawn_npc then
mobs:spawn({
name = "mobs_npc:igor",
nodes = {"mobs:meatblock"},
neighbors = {"default:brick"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true,
})
end