v0.3.0
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@ -4,7 +4,7 @@
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**NOTE:** This is Blockmen's CME Ghost mob ported to Mobs Redo, and tweaked.
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**Version:** 0.2.0<br>
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**Version:** 0.3.0<br>
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**Source code's license:** GPL v3.0<br>
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**Media (Textures, Models, Sounds) license:** CC-BY-SA 4.0 International.
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28
init.lua
28
init.lua
@ -23,7 +23,7 @@
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--
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local minetest_log_level = minetest.settings:get("debug_log_level")
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local mod_load_message = "[Mod] Mobs Ghost Redo [v0.2.0] loaded."
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local mod_load_message = "[Mod] Mobs Ghost Redo [v0.3.0] loaded."
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--
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@ -52,20 +52,19 @@ end
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mobs:register_mob("mobs_ghost_redo:ghost", {
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nametag = "",
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type = "monster",
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hp_min = 6,
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hp_max = 12,
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hp_min = 20,
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hp_max = 30,
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armor = 100,
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walk_velocity = 1.6,
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run_velocity = 2,
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walk_chance = 50,
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walk_velocity = 1,
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run_velocity = 4,
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walk_chance = 25,
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fly = true,
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fly_in = "air",
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view_range = 15,
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reach = 2,
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damage = 2,
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reach = 4,
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damage = 4,
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water_damage = false,
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lava_damage = false,
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light_damage = 1.17,
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light_damage = 9999,
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suffocation = false,
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docile_by_day = false,
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attack_animals = true,
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@ -121,10 +120,12 @@ mobs:register_mob("mobs_ghost_redo:ghost", {
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on_spawn = function(self, pos)
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self.mesh = random_mesh()
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self.object:set_properties({
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mesh = self.mesh
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mesh = self.mesh,
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physical = false,
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collide_with_objects = false
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})
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return true
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end,
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end
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})
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@ -141,8 +142,7 @@ mobs:spawn({name = "mobs_ghost_redo:ghost",
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chance = 7,
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active_object_count = 1,
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min_height = -30912,
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max_height = 31000,
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day_toggle = false
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max_height = 31000
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})
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