Initial upload
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2
depends.txt
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2
depends.txt
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default
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mobs
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133
init.lua
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133
init.lua
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-- Translation support
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("mob_mese_monster_classic") -- 5.x translation function
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else
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S = function(str, ...) -- boilerplate function
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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-- Mese Monster by Zeg9
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mobs:register_mob("mob_mese_monster_classic:mese_monster", {
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type = "monster",
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passive = false,
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damage = 3,
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 2,
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hp_min = 10,
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hp_max = 25,
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armor = 80,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {
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{"zmobs_mese_monster.png"},
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},
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blood_texture = "default_mese_crystal_fragment.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_mesemonster",
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},
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view_range = 10,
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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jump_height = 8,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 2.1,
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drops = {
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{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
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{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
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},
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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},
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arrow_override = function(self)
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self.velocity = 6
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self.damage = 3
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end
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})
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-- Spawn in world
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20,
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})
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-- Spawn egg
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mobs:register_egg("mob_mese_monster_classic:mese_monster", S("Mese Monster Classic"),
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"default_mese_block.png", 1)
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-- Mmese arrow (only if mobs_monster isn't found)
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if not minetest.get_modpath("mobs_monster") then
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mobs:register_arrow(":mobs_monster:mese_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- add recipe 9x mese crystal fragments = 1x mese crystal
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local tmp = "default:mese_crystal_fragment"
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{tmp, tmp, tmp},
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{tmp, tmp, tmp},
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{tmp, tmp, tmp}
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}
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})
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end
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print ("[MOD] Mob Mese Monsters Classic loaded")
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9
license.txt
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9
license.txt
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Licenses:
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Code by TenPlus1 (MIT)
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SFX by Cyberpangolin (WTFPL)
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Model by Zeg9 (CC BY-SA 3.0)
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Texture by Zeg9 and edited by TenPlus1 (CC BY-SA 3.0)
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4
mod.conf
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4
mod.conf
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name = mob_mese_monster_classic
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depends = default, mobs
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optional_depends =
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description = Adds classic Mese Monster.
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2999
models/zmobs_mese_monster.x
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2999
models/zmobs_mese_monster.x
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File diff suppressed because it is too large
Load Diff
3
readme.md
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3
readme.md
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# Mese Monster
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These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed. Another thing - they do not take damage from simple weapons.
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BIN
sounds/mobs_mesemonster.ogg
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BIN
sounds/mobs_mesemonster.ogg
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BIN
textures/zmobs_mese_monster.png
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BIN
textures/zmobs_mese_monster.png
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After Width: | Height: | Size: 305 B |
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