lucky_block/lb_schems.lua

166 lines
3.0 KiB
Lua

-- Generate schematics
local air = {name = "air"}
local san = {name = "default:sand"}
local sst = {name = "default:sandstone"}
local ssb = {name = "default:sandstonebrick"}
local luc = {name = "lucky_block:lucky_block"}
local lav = {name = "default:lava_source"}
local dir = {name = "default:dirt"}
local sow = {name = "farming:soil_wet"}
local wat = {name = "default:water_source"}
local whe = {name = "farming:wheat_8"}
local cot = {name = "farming:cotton_8"}
local obg = {name = "default:obsidian_glass"}
local fir = {name = "fire:basic_flame"}
local obs = {name = "default:obsidian"}
local platform = {
size = {x = 5, y = 3, z = 5},
data = {
sst, sst, sst, sst, sst,
ssb, ssb, ssb, ssb, ssb,
ssb, ssb, ssb, ssb, ssb,
sst, sst, sst, sst, sst,
ssb, luc, air, luc, ssb,
ssb, air, air, air, ssb,
sst, sst, sst, sst, sst,
ssb, air, air, air, ssb,
ssb, air, air, air, ssb,
sst, sst, sst, sst, sst,
ssb, luc, air, luc, ssb,
ssb, air, air, air, ssb,
sst, sst, sst, sst, sst,
ssb, ssb, ssb, ssb, ssb,
ssb, ssb, ssb, ssb, ssb
}
}
local insta_farm = {
size = {x = 5, y = 3, z = 3},
data = {
dir, dir, dir, dir, dir,
sow, sow, sow, sow, sow,
cot, cot, cot, cot, cot,
sow, dir, dir, dir, sow,
sow, wat, wat, wat, sow,
cot, air, air, air, whe,
dir, dir, dir, dir, san,
sow, sow, sow, sow, sow,
whe, whe, whe, whe, whe
}
}
local lava_trap = {
size = {x = 3, y = 6, z = 3},
data = {
lav, lav, lav,
air, air, air,
air, air, air,
air, air, air,
air, air, air,
air, air, air,
lav, lav, lav,
air, air, air,
air, air, air,
air, air, air,
air, air, air,
air, air, air,
lav, lav, lav,
air, air, air,
air, air, air,
air, air, air,
air, air, air,
air, air, air
}
}
local sand_trap = {
size = {x = 3, y = 3, z = 3},
data = {
san, san, san,
san, san, san,
san, san, san,
san, san, san,
san, san, san,
san, san, san,
san, san, san,
san, san, san,
san, san, san
}
}
local water_trap = {
size = {x = 3, y = 3, z = 3},
data = {
obg, obg, obg,
obg, obg, obg,
obg, obg, obg,
obg, obg, obg,
obg, wat, obg,
obg, obg, obg,
obg, obg, obg,
obg, obg, obg,
obg, obg, obg
}
}
local fire_trap = {
size = {x = 3, y = 3, z = 3},
data = {
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir,
fir, fir, fir
}
}
local obsidian_trap = {
size = {x = 3, y = 3, z = 3},
data = {
obs, obs, obs,
obs, obs, obs,
obs, obs, obs,
obs, air, obs,
obs, air, obs,
obs, lav, obs,
obs, obs, obs,
obs, obs, obs,
obs, obs, obs
}
}
-- add schematics to list
lucky_block:add_schematics({
{"watertrap", water_trap, {x = 1, y = 0, z = 1}},
{"sandtrap", sand_trap, {x = 1, y = 0, z = 1}},
{"lavatrap", lava_trap, {x = 1, y = 5, z = 1}},
{"platform", platform, {x = 2, y = 1, z = 2}},
{"instafarm", insta_farm, {x = 2, y = 2, z = 1}},
{"firetrap", fire_trap, {x = 1, y = 0, z = 1}},
{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}}
})