use newer 0.4.16 functions
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@ -15,3 +15,4 @@ Changelog:
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- 0.2 - Added error checking and a 10 second warning before becoming visible
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- 0.3 - Potions can now be stacked
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- 0.4 - Potion recipe changed now that Nyan Cat no longer in default game
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- 0.5 - Use newer functions, Minetest 0.4.16 and anove needed to run
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19
init.lua
19
init.lua
@ -3,8 +3,8 @@ invisibility = {}
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local effect_time = 180 -- 3 minutes
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-- reset player invisibility if they go offline
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-- reset player invisibility if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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@ -14,8 +14,15 @@ minetest.register_on_leaveplayer(function(player)
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end
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end)
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-- invisibility potion
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-- creative check
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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-- invisibility potion
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minetest.register_node("invisibility:potion", {
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description = "Invisibility Potion",
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drawtype = "plantlike",
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@ -87,7 +94,7 @@ minetest.register_node("invisibility:potion", {
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end)
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-- take potion, return empty bottle (and rest of potion stack)
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if not minetest.setting_getbool("creative_mode") then
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if not is_creative(user:get_player_name()) then
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local item_count = user:get_wielded_item():get_count()
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local inv = user:get_inventory()
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@ -114,8 +121,8 @@ minetest.register_node("invisibility:potion", {
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end,
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})
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-- craft recipe
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-- craft recipe
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minetest.register_craft( {
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output = "invisibility:potion",
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type = "shapeless",
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@ -129,8 +136,8 @@ minetest.register_craft( {
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},
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})
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-- invisibility function
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-- invisibility function
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invisible = function(player, toggle)
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if not player then return false end
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@ -168,8 +175,8 @@ invisible = function(player, toggle)
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end
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-- vanish command (admin only)
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-- vanish command (admin only)
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minetest.register_chatcommand("vanish", {
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params = "<name>",
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description = "Make player invisible",
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