Potions can now be stacked
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@ -13,4 +13,5 @@ Changelog:
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- 0.1 - Initial Upload
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- 0.2 - Added error checking and a 10 second warning before becoming visible
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- 0.3 - Potions can now be stacked
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49
init.lua
49
init.lua
@ -1,6 +1,8 @@
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invisibility = {}
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local effect_time = 300 -- 5 minutes
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-- reset player invisibility if they go offline
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minetest.register_on_leaveplayer(function(player)
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@ -21,7 +23,6 @@ minetest.register_node("invisibility:potion", {
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inventory_image = "invisibility_potion.png",
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wield_image = "invisibility_potion.png",
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paramtype = "light",
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stack_max = 1,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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@ -34,6 +35,17 @@ minetest.register_node("invisibility:potion", {
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on_use = function(itemstack, user)
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local pos = user:getpos()
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local name = user:get_player_name()
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-- are we already invisible?
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if invisibility[name] then
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minetest.chat_send_player(name,
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">>> You are already invisible!")
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return itemstack
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end
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-- make player invisible
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invisible(user, true)
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@ -46,19 +58,21 @@ minetest.register_node("invisibility:potion", {
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})
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-- display 10 second warning
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minetest.after(290, function()
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minetest.after(effect_time - 10, function()
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if user:getpos() then
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if invisibility[name]
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and user:getpos() then
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minetest.chat_send_player(user:get_player_name(),
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minetest.chat_send_player(name,
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">>> You have 10 seconds before invisibility wears off!")
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end
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end)
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-- make player visible 5 minutes later
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minetest.after(300, function()
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minetest.after(effect_time, function()
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if user:getpos() then
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if invisibility[name]
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and user:getpos() then
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-- show aready hidden player
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invisible(user, nil)
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@ -72,12 +86,29 @@ minetest.register_node("invisibility:potion", {
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end
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end)
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-- take item
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-- take potion, return empty bottle (and rest of potion stack)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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local item_count = user:get_wielded_item():get_count()
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local inv = user:get_inventory()
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local giving_back = "vessels:glass_bottle"
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return {name = "vessels:glass_bottle"}
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if inv and item_count > 1 then
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if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
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inv:add_item("main", {name = "vessels:glass_bottle"})
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else
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pos.y = pos.y + 1
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minetest.add_item(pos, {name = "vessels:glass_bottle"})
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end
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giving_back = "invisibility:potion " .. tostring(item_count - 1)
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end
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return ItemStack(giving_back)
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end
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end,
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