inventory_plus/init.lua
2016-02-28 18:14:06 +00:00

167 lines
3.9 KiB
Lua

--[[
Inventory Plus for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-inventory_plus
License: BSD-3-Clause https://raw.github.com/cornernote/minetest-inventory_plus/master/LICENSE
Edited by TenPlus1
]]--
-- expose api
inventory_plus = {}
-- define buttons
inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = minetest.setting_get("inventory_default") or "craft"
-- register_button
inventory_plus.register_button = function(player, name, label)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
inventory_plus.buttons[player_name][name] = label
end
-- set_inventory_formspec
inventory_plus.set_inventory_formspec = function(player,formspec)
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.01,function()
player:set_inventory_formspec(formspec)
end)
else
player:set_inventory_formspec(formspec)
end
end
-- get_formspec
inventory_plus.get_formspec = function(player, page)
if not player then return end
-- default inventory page
local formspec = "size[8,7.5]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[current_player;main;0,3.5;8,4;]"
-- craft page
if page == "craft" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "button[0,1;2,0.5;main;Back]"
.. "list[current_player;craftpreview;7,1;1,1;]"
-- if minetest.setting_getbool("inventory_craft_small") then
-- formspec = formspec.."list[current_player;craft;3,0;2,2;]"
-- player:get_inventory():set_width("craft", 2)
-- player:get_inventory():set_size("craft", 2*2)
-- else
formspec = formspec.."list[current_player;craft;3,0;3,3;]"
.. "listring[current_name;craft]"
.. "listring[current_player;main]"
-- player:get_inventory():set_width("craft", 3)
-- player:get_inventory():set_size("craft", 3*3)
-- end
end
-- creative page
if page == "creative" then
return player:get_inventory_formspec()
--.. "button[5,0.5;2,0.5;main;Back]"
.. "button[6,0;2,0.5;main;Back]"
end
-- main page
if page == "main" then
-- buttons
local x = 0
local y = 1
for k, v in pairs(inventory_plus.buttons[player:get_player_name()]) do
formspec = formspec .. "button[" .. x .. ","
.. y .. ";2,0.5;" .. k .. ";" .. v .. "]"
x = x + 2
if x == 8 then
x = 0
y = y + 1
end
end
end
return formspec
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
-- if minetest.setting_getbool("inventory_craft_small") then
-- player:get_inventory():set_width("craft", 2)
-- player:get_inventory():set_size("craft", 2*2)
-- else
-- player:get_inventory():set_width("craft", 3)
-- player:get_inventory():set_size("craft", 3*3)
-- end
inventory_plus.register_button(player,"craft", "Craft")
if minetest.setting_getbool("creative_mode") then
inventory_plus.register_button(player, "creative_prev", "Creative")
end
minetest.after(1,function()
if not player:is_player() then return end
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, inventory_plus.default))
end)
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- main
if fields.main then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "main"))
return
end
-- craft
if fields.craft then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "craft"))
return
end
-- creative
if fields.creative_prev
or fields.creative_next then
minetest.after(0.1,function()
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "creative"))
end)
return
end
end)