Included home_gui formspec and added support for sethome (my latest pull)

This commit is contained in:
TenPlus1 2016-03-26 11:20:26 +00:00
parent ee06364468
commit 80e91f711f
3 changed files with 63 additions and 1 deletions

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@ -1,2 +1,3 @@
default?
default
sethome?
creative?

55
home_gui.lua Normal file
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@ -0,0 +1,55 @@
-- static spawn position
local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
local home_gui = {}
-- get_formspec
home_gui.get_formspec = function(player)
local formspec = "size[6,2]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "button[0,0;2,0.5;main;Back]"
.. "button_exit[0,1.5;2,0.5;home_gui_set;Set Home]"
.. "button_exit[2,1.5;2,0.5;home_gui_go;Go Home]"
.. "button_exit[4,1.5;2,0.5;home_gui_spawn;Spawn]"
local home = sethome.get( player:get_player_name() )
if home then
formspec = formspec
.."label[2.5,-0.2;Home set to:]"
.."label[2.5,0.4;".. minetest.pos_to_string(vector.round(home)) .. "]"
end
return formspec
end
-- add inventory_plus page when player joins
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"home_gui","Home Pos")
end)
-- what to do when we press da buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.home_gui_set then
sethome.set( player:get_player_name(), player:getpos() )
end
if fields.home_gui_go then
sethome.go( player:get_player_name() )
end
if fields.home_gui_spawn then
player:setpos(statspawn)
end
end)
-- spawn command
minetest.register_chatcommand("spawn", {
description = "Go to Spawn",
privs = {home = true},
func = function(name)
local player = minetest.get_player_by_name(name)
player:setpos(statspawn)
end,
})

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@ -388,3 +388,9 @@ minetest.register_craft({
{'group:wood','group:wood'},
}
})
-- Add Home GUI
if minetest.get_modpath("sethome") then
print ("sethome found, adding home_gui to inventory plus")
dofile(minetest.get_modpath("inventory_plus") .. "/home_gui.lua")
end