Added Intllib support (thanks H4mlet) also few 0.4.16 function updates
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parent
a3eef3fcc9
commit
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@ -1,3 +1,4 @@
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default
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sethome?
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creative?
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intllib?
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21
home_gui.lua
21
home_gui.lua
@ -1,6 +1,11 @@
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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-- static spawn position
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local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 12, z = 0})
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
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or {x = 0, y = 12, z = 0}
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local home_gui = {}
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-- get_formspec
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@ -10,16 +15,16 @@ home_gui.get_formspec = function(player)
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "button[0,0;2,0.5;main;Back]"
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.. "button_exit[0,1.5;2,0.5;home_gui_set;Set Home]"
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.. "button_exit[2,1.5;2,0.5;home_gui_go;Go Home]"
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.. "button_exit[4,1.5;2,0.5;home_gui_spawn;Spawn]"
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.. "button[0,0;2,0.5;main;" .. S("Back") .. "]"
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.. "button_exit[0,1.5;2,0.5;home_gui_set;" .. S("Set Home") .. "]"
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.. "button_exit[2,1.5;2,0.5;home_gui_go;Go " .. S("Home") .. "]"
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.. "button_exit[4,1.5;2,0.5;home_gui_spawn;" .. S("Spawn") .. "]"
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local home = sethome.get( player:get_player_name() )
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if home then
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formspec = formspec
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.."label[2.5,-0.2;Home set to:]"
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.."label[2.5,-0.2;" .. S("Home set to:") .. "]"
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.."label[2.5,0.4;".. minetest.pos_to_string(vector.round(home)) .. "]"
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end
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@ -28,7 +33,7 @@ end
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-- add inventory_plus page when player joins
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"home_gui","Home Pos")
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inventory_plus.register_button(player,"home_gui",S("Home Pos"))
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end)
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-- what to do when we press da buttons
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@ -50,7 +55,7 @@ end)
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-- spawn command
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minetest.register_chatcommand("spawn", {
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description = "Go to Spawn",
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description = S("Go to Spawn"),
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privs = {home = true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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20
init.lua
20
init.lua
@ -10,6 +10,10 @@ Edited by TenPlus1 (19th October 2016)
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]]--
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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-- compatibility with older minetest versions
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if not rawget(_G, "creative") then
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local creative = {}
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@ -18,9 +22,9 @@ end
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-- check for new creative addition
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local addition = ""
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if creative.formspec_add then
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creative.formspec_add = "button[5.4,4.2;2.65,0.3;main;Back]"
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creative.formspec_add = "button[5.4,4.2;2.65,0.3;main;" .. S("Back") .. "]"
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else
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addition = "button[5.4,4.2;2.65,0.3;main;Back]"
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addition = "button[5.4,4.2;2.65,0.3;main;" .. S("Back") .. "]"
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end
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-- expose api
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@ -92,12 +96,12 @@ inventory_plus.get_formspec = function(player, page)
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if page == "craft" then
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if not player:get_inventory() then
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print ("[Inventory Plus] NO PLAYER INVENTORY FOUND!")
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print (S("[Inventory Plus] NO PLAYER INVENTORY FOUND!"))
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return
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end
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formspec = formspec
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.. "button[0,1;2,0.5;main;Back]"
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.. "button[0,1;2,0.5;main;" .. S("Back") .. "]"
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.. "list[current_player;craftpreview;7,1;1,1;]"
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.. "list[current_player;craft;3,0;3,3;]"
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.. "listring[current_name;craft]"
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@ -143,11 +147,11 @@ end
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"craft", "Craft")
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inventory_plus.register_button(player,"craft", S("Craft"))
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if minetest.settings:get_bool("creative_mode")
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or minetest.check_player_privs(player:get_player_name(), {creative = true}) then
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inventory_plus.register_button(player, "creative_prev", "Creative")
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inventory_plus.register_button(player, "creative_prev", S("Creative"))
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end
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minetest.after(1, function()
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@ -197,6 +201,6 @@ minetest.register_alias("inventory_plus:workbench", "default:wood")
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-- Add Home GUI
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if minetest.get_modpath("sethome") and sethome then
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print ("sethome found, adding home_gui to inventory plus")
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dofile(minetest.get_modpath("inventory_plus") .. "/home_gui.lua")
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print (S("sethome found, adding home_gui to inventory plus"))
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dofile(MP .. "/home_gui.lua")
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end
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45
intllib.lua
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45
intllib.lua
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@ -0,0 +1,45 @@
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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63
locale/it.po
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63
locale/it.po
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# ITALIAN LOCALIZATION FILE FOR INVENTORY PLUS.
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# Copyright (C) 2018 Brett O'Donnell http://cornernote.github.io
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# This file is distributed under the same license as the Inventory Plus package.
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# Hamlet <h4mlet@riseup.net>, 2018.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Inventory Plus\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-03-03 23:17+0100\n"
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"PO-Revision-Date: 2018-03-03 23:00+0100\n"
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"Last-Translator: Hamlet <h4mlet@riseup.net>\n"
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"Language-Team: \n"
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"Language: it\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.6.10\n"
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#: init.lua home_gui.lua
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msgid "Back"
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msgstr "Indietro"
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#: init.lua
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msgid "NO PLAYER INVENTORY FOUND!"
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msgstr "L'INVENTARIO DEL PERSONAGGIO NON È STATO TROVATO"
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#: init.lua
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msgid "Craft"
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msgstr "Assemb."
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#: init.lua
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msgid "Creative"
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msgstr "Creativa"
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#: init.lua
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msgid "sethome found, adding home_gui to inventory plus"
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msgstr "sethome trovato, home_gui viene aggiunta a Inventory Plus"
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#: home_gui.lua
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msgid "Set Home"
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msgstr "Imp. casa"
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#: home_gui.lua
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msgid "Go Home"
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msgstr "And. casa"
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#: home_gui.lua
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msgid "Spawn"
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msgstr "Origine"
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#: home_gui.lua
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msgid "Home set to:"
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msgstr "Casa impostata a:"
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#: home_gui.lua
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msgid "Home Pos"
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msgstr "Pos. casa"
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#: home_gui.lua
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msgid "Go to Spawn"
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msgstr "And. origine"
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62
locale/template.pot
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62
locale/template.pot
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# LANGUAGE_NAME LOCALIZATION FILE FOR INVENTORY PLUS.
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# Copyright (C) 2018 Brett O'Donnell http://cornernote.github.io
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# This file is distributed under the same license as the Inventory Plus package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Inventory Plus\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-03-03 23:17+0100\n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: init.lua home_gui.lua
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msgid "Back"
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msgstr ""
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#: init.lua
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msgid "NO PLAYER INVENTORY FOUND!"
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msgstr ""
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#: init.lua
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msgid "Craft"
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msgstr ""
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#: init.lua
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msgid "Creative"
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msgstr ""
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#: init.lua
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msgid "sethome found, adding home_gui to inventory plus"
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msgstr ""
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#: home_gui.lua
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msgid "Set Home"
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msgstr ""
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#: home_gui.lua
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msgid "Go Home"
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msgstr ""
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#: home_gui.lua
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msgid "Spawn"
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msgstr ""
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#: home_gui.lua
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msgid "Home set to:"
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msgstr ""
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#: home_gui.lua
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msgid "Home Pos"
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msgstr ""
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#: home_gui.lua
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msgid "Go to Spawn"
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msgstr ""
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18
readme.MD
18
readme.MD
@ -2,30 +2,20 @@
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written by CornerNode
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updated by TenPlus1
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## Description
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Allows additional formspec buttons to be added to the player inventory.
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## Features
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- Allows additional formspec buttons to be added to the player inventory screen.
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- These are processed by your own mod, they can show other formspec screens, or perform in game functionality.
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- Adds support for refill/trash to Creative Inventory.
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- Adds support for Creative Inventory.
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- Intllib support for languages (thanks to H4mlet)
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## Project Resources
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* [Home](http://cornernote.github.io/minetest-inventory_plus/)
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* [Download](https://github.com/cornernote/minetest-inventory_plus/archive/master.zip)
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* [Project](https://github.com/cornernote/minetest-inventory_plus)
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* [Download](https://github.com/tenplus1/inventory_plus/archive/master.zip)
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* [Project](https://github.com/tenplus1/inventory_plus)
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* [Forum](http://forum.minetest.net/viewtopic.php?t=6204)
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* [Bower](https://minetest-bower.herokuapp.com/mods/inventory_plus)
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## Support
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- Does this README need improvement? Go ahead and [suggest a change](https://github.com/cornernote/minetest-inventory_plus/edit/master/README.md).
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- Found a bug, or need help using this project? Check the [open issues](https://github.com/cornernote/minetest-inventory_plus/issues) or [create an issue](https://github.com/cornernote/minetest-inventory_plus/issues/new).
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## About
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