Added 2x2 or 3x3 crafting switch, also workbench
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parent
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commit
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213
init.lua
213
init.lua
@ -19,6 +19,9 @@ inventory_plus.buttons = {}
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-- default inventory page
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inventory_plus.default = minetest.setting_get("inventory_default") or "craft"
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-- should we use small 2x2 crafting grid?
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inventory_plus.small_craft = true
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-- register_button
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inventory_plus.register_button = function(player, name, label)
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@ -87,8 +90,14 @@ inventory_plus.get_formspec = function(player, page)
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formspec = formspec
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.. "button[0,1;2,0.5;main;Back]"
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.. "list[current_player;craftpreview;7,1;1,1;]"
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.. "list[current_player;craft;3,0;3,3;]"
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.. "listring[current_name;craft]"
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if inventory_plus.small_craft == true then
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formspec = formspec .. "list[current_player;craft;3,0;2,2;]"
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else
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formspec = formspec .. "list[current_player;craft;3,0;3,3;]"
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end
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formspec = formspec .. "listring[current_name;craft]"
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.. "listring[current_player;main]"
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-- trash icon
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.. "list[detached:trash;main;1,2;1,1;]"
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@ -128,6 +137,15 @@ end
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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-- set crafting grid size
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if inventory_plus.small_craft == true then
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 2 * 2)
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else
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 3 * 3)
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end
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inventory_plus.register_button(player,"craft", "Craft")
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if minetest.setting_getbool("creative_mode") then
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@ -176,3 +194,194 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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end
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end)
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-- workbench
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minetest.register_node("inventory_plus:workbench", {
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description = "WorkBench",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {
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{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
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}},
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tile_images = {"invplus_workbench_top.png","default_wood.png","default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,9]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "list[current_name;table;1,1;3,3;]"
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.. "list[current_name;dst;6,2;1,1;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "image[4.75,2;1,1;gui_furnace_arrow_bg.png^[transformR270]")
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meta:set_string("infotext", "WorkBench")
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local inv = meta:get_inventory()
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inv:set_size("table", 3 * 3)
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inv:set_size("dst", 1)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("table") and inv:is_empty("dst")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if to_list == "dst" then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "dst" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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if to_list == "table" or from_list == "table" then
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local inv = minetest.get_meta(pos):get_inventory()
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local tablelist = inv:get_list("table")
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local crafted = nil
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if tablelist then
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crafted = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = tablelist
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})
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end
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if crafted then
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inv:set_stack("dst", 1, crafted.item)
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else
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inv:set_stack("dst", 1, nil)
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end
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "table" then
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local inv = minetest.get_meta(pos):get_inventory()
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local tablelist = inv:get_list("table")
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local crafted = nil
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if tablelist then
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crafted = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = tablelist
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})
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end
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if crafted then
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inv:set_stack("dst", 1, crafted.item)
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else
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inv:set_stack("dst", 1, nil)
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end
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end
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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if listname == "table" then
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local inv = minetest.get_meta(pos):get_inventory()
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local tablelist = inv:get_list("table")
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local crafted = nil
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if tablelist then
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crafted = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = tablelist
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})
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end
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if crafted then
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inv:set_stack("dst", 1, crafted.item)
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else
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inv:set_stack("dst", 1, nil)
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end
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elseif listname == "dst" then
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local inv = minetest.get_meta(pos):get_inventory()
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local tablelist = inv:get_list("table")
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local crafted = nil
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local table_dec = nil
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if tablelist then
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crafted, table_dec = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = tablelist
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})
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end
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if table_dec then
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inv:set_list("table", table_dec.items)
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else
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inv:set_list("table", nil)
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end
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local tablelist = inv:get_list("table")
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if tablelist then
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crafted, table_dec = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = tablelist
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})
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end
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if crafted then
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inv:set_stack("dst", 1, crafted.item)
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else
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inv:set_stack("dst", 1, nil)
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end
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end
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end,
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})
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minetest.register_craft({
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output = 'inventory_plus:workbench',
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recipe = {
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{'group:wood','group:wood'},
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{'group:wood','group:wood'},
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}
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})
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BIN
textures/invplus_workbench_top.png
Normal file
BIN
textures/invplus_workbench_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 285 B |
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