Added 2x2 or 3x3 crafting switch, also workbench

This commit is contained in:
TenPlus1 2016-03-24 11:27:33 +00:00
parent fd6297e81f
commit 3ab7127e99
2 changed files with 211 additions and 2 deletions

213
init.lua
View File

@ -19,6 +19,9 @@ inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = minetest.setting_get("inventory_default") or "craft"
-- should we use small 2x2 crafting grid?
inventory_plus.small_craft = true
-- register_button
inventory_plus.register_button = function(player, name, label)
@ -87,8 +90,14 @@ inventory_plus.get_formspec = function(player, page)
formspec = formspec
.. "button[0,1;2,0.5;main;Back]"
.. "list[current_player;craftpreview;7,1;1,1;]"
.. "list[current_player;craft;3,0;3,3;]"
.. "listring[current_name;craft]"
if inventory_plus.small_craft == true then
formspec = formspec .. "list[current_player;craft;3,0;2,2;]"
else
formspec = formspec .. "list[current_player;craft;3,0;3,3;]"
end
formspec = formspec .. "listring[current_name;craft]"
.. "listring[current_player;main]"
-- trash icon
.. "list[detached:trash;main;1,2;1,1;]"
@ -128,6 +137,15 @@ end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
-- set crafting grid size
if inventory_plus.small_craft == true then
player:get_inventory():set_width("craft", 2)
player:get_inventory():set_size("craft", 2 * 2)
else
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 3 * 3)
end
inventory_plus.register_button(player,"craft", "Craft")
if minetest.setting_getbool("creative_mode") then
@ -176,3 +194,194 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
end)
-- workbench
minetest.register_node("inventory_plus:workbench", {
description = "WorkBench",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
}},
tile_images = {"invplus_workbench_top.png","default_wood.png","default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[current_name;table;1,1;3,3;]"
.. "list[current_name;dst;6,2;1,1;]"
.. "list[current_player;main;0,5;8,4;]"
.. "image[4.75,2;1,1;gui_furnace_arrow_bg.png^[transformR270]")
meta:set_string("infotext", "WorkBench")
local inv = meta:get_inventory()
inv:set_size("table", 3 * 3)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("table") and inv:is_empty("dst")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "dst" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "dst" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "table" or from_list == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
if listname == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
elseif listname == "dst" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
local table_dec = nil
if tablelist then
crafted, table_dec = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if table_dec then
inv:set_list("table", table_dec.items)
else
inv:set_list("table", nil)
end
local tablelist = inv:get_list("table")
if tablelist then
crafted, table_dec = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
})
minetest.register_craft({
output = 'inventory_plus:workbench',
recipe = {
{'group:wood','group:wood'},
{'group:wood','group:wood'},
}
})

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