2020-08-26 09:56:28 +01:00

72 lines
2.0 KiB
Lua

-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator and minetest.get_translator("inventory_plus") or
dofile(MP .. "/intllib.lua")
-- static spawn position
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
or {x = 0, y = 12, z = 0}
local home_gui = {}
-- get_formspec
home_gui.get_formspec = function(player)
local formspec = "size[6,2]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "button[0,0;2,0.5;main;" .. S("Back") .. "]"
.. "button_exit[0,1.5;2,0.5;home_gui_set;" .. S("Set Home") .. "]"
.. "button_exit[2,1.5;2,0.5;home_gui_go;Go " .. S("Home") .. "]"
.. "button_exit[4,1.5;2,0.5;home_gui_spawn;" .. S("Spawn") .. "]"
local home = sethome.get( player:get_player_name() )
if home then
formspec = formspec
.."label[2.5,-0.2;" .. S("Home set to:") .. "]"
.."label[2.5,0.4;".. minetest.pos_to_string(vector.round(home)) .. "]"
end
return formspec
end
-- add inventory_plus page when player joins
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "home_gui", S("Home Pos"))
end)
-- what to do when we press da buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
local privs = minetest.get_player_privs(player:get_player_name()).home
if privs and fields.home_gui_set then
sethome.set(player:get_player_name(), player:get_pos())
end
if privs and fields.home_gui_go then
sethome.go(player:get_player_name())
end
if privs and fields.home_gui_spawn then
player:set_pos(statspawn)
end
if fields.home_gui or fields.home_gui_set or fields.home_gui_go then
inventory_plus.set_inventory_formspec(player, home_gui.get_formspec(player))
end
end)
-- spawn command
minetest.register_chatcommand("spawn", {
description = S("Go to Spawn"),
privs = {home = true},
func = function(name)
local player = minetest.get_player_by_name(name)
player:set_pos(statspawn)
end,
})