update to latest default (with chest burning and no sound for ambiance)
This commit is contained in:
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1381696077
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53
README.txt
53
README.txt
@ -1,36 +1,35 @@
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Minetest Game mod: fire (redo with changes by TenPlus1)
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=======================================================
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Minetest Game mod: fire
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=======================
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See license.txt for license information.
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License of source code:
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-----------------------
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Authors of source code
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----------------------
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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Authors of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)
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fire_small.ogg sampled from:
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http://www.freesound.org/people/dobroide/sounds/4211/
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Muadtralk (CC BY-SA 3.0)
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fire_basic_flame_animated.png
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fire_large.ogg sampled from:
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http://www.freesound.org/people/Dynamicell/sounds/17548/
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Gambit (CC BY-SA 3.0)
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fire_flint_steel.png
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fire_basic_flame_animated.png:
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Muadtralk
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dobroide (CC BY 3.0)
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http://www.freesound.org/people/dobroide/sounds/4211/
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fire_small.ogg
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fire_flint_steel.png
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Gambit (WTFPL)
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Dynamicell (CC BY 3.0)
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http://www.freesound.org/people/Dynamicell/sounds/17548/
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fire_large.ogg
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fire_fire.*.ogg
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fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
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other mods that may use them.
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Benboncan (CC BY 3.0)
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https://www.freesound.org/people/Benboncan/sounds/66457/
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fire_flint_and_steel.ogg
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441
init.lua
441
init.lua
@ -1,15 +1,17 @@
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-- minetest/fire/init.lua
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-- Global namespace for functions
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fire = {}
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fire.mod = "redo"
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-- Register flame nodes
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--
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-- Items
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--
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-- Flame nodes
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minetest.register_node("fire:basic_flame", {
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drawtype = "plantlike", -- changed from 'firelike' for drawing speed
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drawtype = "firelike",
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tiles = {
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{
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name = "fire_basic_flame_animated.png",
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@ -32,23 +34,17 @@ minetest.register_node("fire:basic_flame", {
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not f then
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.remove_node(pos)
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return
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end
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-- restart timer
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-- Restart timer
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return true
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end,
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drop = "",
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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-- minetest.after(0, fire.update_sounds_around, pos)
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end,
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-- on_destruct = function(pos)
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-- minetest.after(0, fire.update_sounds_around, pos)
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-- end,
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})
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minetest.register_node("fire:permanent_flame", {
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@ -82,9 +78,12 @@ minetest.register_node("fire:permanent_flame", {
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minetest.register_tool("fire:flint_and_steel", {
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description = "Flint and Steel",
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inventory_image = "fire_flint_steel.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, user, pointed_thing)
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itemstack:add_wear(1000)
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local pt = pointed_thing
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minetest.sound_play("fire_flint_and_steel",
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{pos = pt.above or user:getpos(), gain = 0.5, max_hear_distance = 8})
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if pt.type == "node" then
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local node_under = minetest.get_node(pt.under).name
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local nodedef = minetest.registered_nodes[node_under]
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@ -104,6 +103,13 @@ minetest.register_tool("fire:flint_and_steel", {
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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-- Wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(1000)
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
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end
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return itemstack
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end
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end
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@ -124,8 +130,7 @@ minetest.override_item("default:coalblock", {
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after_destruct = function(pos, oldnode)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "fire:permanent_flame" then
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.remove_node(pos)
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end
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end,
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on_ignite = function(pos, igniter)
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@ -136,201 +141,6 @@ minetest.override_item("default:coalblock", {
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end,
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})
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-- Get sound area of position
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fire.D = 6 -- size of sound areas
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function fire.get_area_p0p1(pos)
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local p0 = {
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x = math.floor(pos.x / fire.D) * fire.D,
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y = math.floor(pos.y / fire.D) * fire.D,
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z = math.floor(pos.z / fire.D) * fire.D,
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}
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local p1 = {
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x = p0.x + fire.D - 1,
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y = p0.y + fire.D - 1,
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z = p0.z + fire.D - 1
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}
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return p0, p1
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end
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-- Fire sounds table
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
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-- Update fire sounds in sound area of position
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function fire.update_sounds_around(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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-- ..minetest.pos_to_string(p1)..": "..#flames_p)
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local should_have_sound = (#flames_p > 0)
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local wanted_sound = nil
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if #flames_p >= 9 then
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wanted_sound = {name = "fire_large", gain = 0.7}
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elseif #flames_p > 0 then
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wanted_sound = {name = "fire_small", gain = 0.9}
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end
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local p0_hash = minetest.hash_node_position(p0)
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local sound = fire.sounds[p0_hash]
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if not sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound,
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{pos = cp, max_hear_distance = 16, loop = true}),
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name = wanted_sound.name,
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}
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end
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else
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if not wanted_sound then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = nil
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound,
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{pos = cp, max_hear_distance = 16, loop = true}),
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name = wanted_sound.name,
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}
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end
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end
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end
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-- Extinguish all flames quickly with water, snow, ice
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minetest.register_abm({
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label = "Extinguish flame",
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nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 1,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end,
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})
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-- Enable the following ABMs according to 'enable fire' setting
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local fire_enabled = minetest.setting_getbool("enable_fire")
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if fire_enabled == nil then
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-- New setting not specified, check for old setting.
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-- If old setting is also not specified, 'not nil' is true.
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fire_enabled = not minetest.setting_getbool("disable_fire")
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end
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if not fire_enabled then
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-- Remove basic flames only
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minetest.register_abm({
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label = "Remove disabled fire",
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nodenames = {"fire:basic_flame"},
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interval = 7,
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chance = 1,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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end,
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})
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else -- Fire enabled
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-- Ignite neighboring nodes, add basic flames
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minetest.register_abm({
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label = "Ignite flame",
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 12,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- If there is water or stuff like that around node, don't ignite
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if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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return
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end
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local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
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minetest.swap_node(p, {name = "fire:basic_flame"})
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-- minetest.set_node(p, {name = "fire:basic_flame"})
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end
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end,
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})
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-- Remove flammable nodes
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minetest.register_abm({
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label = "Remove flammable nodes",
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nodenames = {"fire:basic_flame"},
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neighbors = "group:flammable",
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interval = 5,
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chance = 18,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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if p then
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-- remove flammable nodes around flame
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local flammable_node = minetest.get_node(p)
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local def = minetest.registered_nodes[flammable_node.name]
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if def.on_burn then
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def.on_burn(p)
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else
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-- minetest.remove_node(p)
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minetest.swap_node(p, {name = "air"})
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minetest.check_for_falling(p)
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end
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end
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end,
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})
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end
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-- Rarely ignite things from far
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--[[ Currently disabled to reduce the chance of uncontrollable spreading
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fires that disrupt servers. Also for less lua processing load.
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minetest.register_abm({
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nodenames = {"group:igniter"},
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neighbors = {"air"},
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interval = 5,
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chance = 10,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local reg = minetest.registered_nodes[node.name]
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if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
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return
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end
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local d = reg.groups.igniter
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local p = minetest.find_node_near(pos, d, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p) then
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return
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end
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local p2 = fire.find_pos_for_flame_around(p)
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if p2 then
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minetest.set_node(p2, {name = "fire:basic_flame"})
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end
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end
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end,
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})
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--]]
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-- used to drop items inside a chest or container
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function fire.drop_items(pos, invstring)
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@ -371,3 +181,214 @@ minetest.override_item("default:chest", {
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end,
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})
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--
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-- Sound
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--
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local flame_sound = false -- minetest.setting_getbool("flame_sound") ~= false
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if flame_sound then
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local handles = {}
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local timer = 0
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-- Parameters
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local radius = 8 -- Flame node search radius around player
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local cycle = 3 -- Cycle time for sound updates
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-- Update sound for player
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function fire.update_player_sound(player)
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local player_name = player:get_player_name()
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-- Search for flame nodes in radius around player
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local ppos = player:getpos()
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local areamin = vector.subtract(ppos, radius)
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local areamax = vector.add(ppos, radius)
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local fpos, num = minetest.find_nodes_in_area(
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areamin,
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areamax,
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{"fire:basic_flame", "fire:permanent_flame"}
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)
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-- Total number of flames in radius
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local flames = (num["fire:basic_flame"] or 0) +
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(num["fire:permanent_flame"] or 0)
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-- Stop previous sound
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if handles[player_name] then
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minetest.sound_stop(handles[player_name])
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handles[player_name] = nil
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end
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-- If flames
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if flames > 0 then
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-- Find centre of flame positions
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local fposmid = fpos[1]
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-- If more than 1 flame
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if #fpos > 1 then
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local fposmin = areamax
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local fposmax = areamin
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for i = 1, #fpos do
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local fposi = fpos[i]
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if fposi.x > fposmax.x then
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fposmax.x = fposi.x
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end
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if fposi.y > fposmax.y then
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fposmax.y = fposi.y
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end
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if fposi.z > fposmax.z then
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fposmax.z = fposi.z
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end
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if fposi.x < fposmin.x then
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fposmin.x = fposi.x
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end
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if fposi.y < fposmin.y then
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fposmin.y = fposi.y
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end
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if fposi.z < fposmin.z then
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fposmin.z = fposi.z
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end
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end
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fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
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end
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-- Play sound
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local handle = minetest.sound_play(
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"fire_fire",
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{
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pos = fposmid,
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to_player = player_name,
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gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
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max_hear_distance = 32,
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loop = true, -- In case of lag
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}
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)
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-- Store sound handle for this player
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if handle then
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handles[player_name] = handle
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end
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end
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end
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-- Cycle for updating players sounds
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < cycle then
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return
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end
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timer = 0
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local players = minetest.get_connected_players()
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for n = 1, #players do
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fire.update_player_sound(players[n])
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end
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end)
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-- Stop sound and clear handle on player leave
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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if handles[player_name] then
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minetest.sound_stop(handles[player_name])
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handles[player_name] = nil
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end
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end)
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end
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-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
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function fire.update_sounds_around(pos)
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end
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--
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-- ABMs
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--
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-- Extinguish all flames quickly with water, snow, ice
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Extinguish flame",
|
||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.15})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Enable the following ABMs according to 'enable fire' setting
|
||||
|
||||
local fire_enabled = minetest.setting_getbool("enable_fire")
|
||||
if fire_enabled == nil then
|
||||
-- New setting not specified, check for old setting.
|
||||
-- If old setting is also not specified, 'not nil' is true.
|
||||
fire_enabled = not minetest.setting_getbool("disable_fire")
|
||||
end
|
||||
|
||||
if not fire_enabled then
|
||||
|
||||
-- Remove basic flames only if fire disabled
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove disabled fire",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 7,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = minetest.remove_node,
|
||||
})
|
||||
|
||||
else -- Fire enabled
|
||||
|
||||
-- Ignite neighboring nodes, add basic flames
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Ignite flame",
|
||||
nodenames = {"group:flammable"},
|
||||
neighbors = {"group:igniter"},
|
||||
interval = 7,
|
||||
chance = 12,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- If there is water or stuff like that around node, don't ignite
|
||||
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
||||
return
|
||||
end
|
||||
local p = minetest.find_node_near(pos, 1, {"air"})
|
||||
if p then
|
||||
minetest.set_node(p, {name = "fire:basic_flame"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Remove flammable nodes around basic flame
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove flammable nodes",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
neighbors = "group:flammable",
|
||||
interval = 5,
|
||||
chance = 18,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
if p then
|
||||
local flammable_node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[flammable_node.name]
|
||||
if def.on_burn then
|
||||
def.on_burn(p)
|
||||
else
|
||||
minetest.remove_node(p)
|
||||
minetest.check_for_falling(p)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
373
init.lua_ok
Normal file
373
init.lua_ok
Normal file
@ -0,0 +1,373 @@
|
||||
-- minetest/fire/init.lua
|
||||
|
||||
-- Global namespace for functions
|
||||
|
||||
fire = {}
|
||||
fire.mod = "redo"
|
||||
|
||||
|
||||
-- Register flame nodes
|
||||
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
drawtype = "plantlike", -- changed from 'firelike' for drawing speed
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
paramtype = "light",
|
||||
light_source = 13,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
on_timer = function(pos)
|
||||
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
if not f then
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
return
|
||||
end
|
||||
-- restart timer
|
||||
return true
|
||||
end,
|
||||
drop = "",
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(30, 60))
|
||||
-- minetest.after(0, fire.update_sounds_around, pos)
|
||||
end,
|
||||
|
||||
-- on_destruct = function(pos)
|
||||
-- minetest.after(0, fire.update_sounds_around, pos)
|
||||
-- end,
|
||||
})
|
||||
|
||||
minetest.register_node("fire:permanent_flame", {
|
||||
description = "Permanent Flame",
|
||||
drawtype = "firelike",
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
paramtype = "light",
|
||||
light_source = 13,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
||||
-- Flint and steel
|
||||
|
||||
minetest.register_tool("fire:flint_and_steel", {
|
||||
description = "Flint and Steel",
|
||||
inventory_image = "fire_flint_steel.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
itemstack:add_wear(1000)
|
||||
local pt = pointed_thing
|
||||
if pt.type == "node" then
|
||||
local node_under = minetest.get_node(pt.under).name
|
||||
local nodedef = minetest.registered_nodes[node_under]
|
||||
if not nodedef then
|
||||
return
|
||||
end
|
||||
local player_name = user:get_player_name()
|
||||
if minetest.is_protected(pt.under, player_name) then
|
||||
minetest.chat_send_player(player_name, "This area is protected")
|
||||
return
|
||||
end
|
||||
if nodedef.on_ignite then
|
||||
nodedef.on_ignite(pt.under, user)
|
||||
elseif minetest.get_item_group(node_under, "flammable") >= 1
|
||||
and minetest.get_node(pt.above).name == "air" then
|
||||
minetest.set_node(pt.above, {name = "fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fire:flint_and_steel",
|
||||
recipe = {
|
||||
{"default:flint", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Override coalblock to enable permanent flame above
|
||||
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
|
||||
|
||||
minetest.override_item("default:coalblock", {
|
||||
after_destruct = function(pos, oldnode)
|
||||
pos.y = pos.y + 1
|
||||
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end,
|
||||
on_ignite = function(pos, igniter)
|
||||
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if minetest.get_node(flame_pos).name == "air" then
|
||||
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Get sound area of position
|
||||
|
||||
fire.D = 6 -- size of sound areas
|
||||
|
||||
function fire.get_area_p0p1(pos)
|
||||
local p0 = {
|
||||
x = math.floor(pos.x / fire.D) * fire.D,
|
||||
y = math.floor(pos.y / fire.D) * fire.D,
|
||||
z = math.floor(pos.z / fire.D) * fire.D,
|
||||
}
|
||||
local p1 = {
|
||||
x = p0.x + fire.D - 1,
|
||||
y = p0.y + fire.D - 1,
|
||||
z = p0.z + fire.D - 1
|
||||
}
|
||||
return p0, p1
|
||||
end
|
||||
|
||||
|
||||
-- Fire sounds table
|
||||
-- key: position hash of low corner of area
|
||||
-- value: {handle=sound handle, name=sound name}
|
||||
fire.sounds = {}
|
||||
|
||||
|
||||
-- Update fire sounds in sound area of position
|
||||
|
||||
function fire.update_sounds_around(pos)
|
||||
local p0, p1 = fire.get_area_p0p1(pos)
|
||||
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
|
||||
local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
||||
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
||||
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
||||
local should_have_sound = (#flames_p > 0)
|
||||
local wanted_sound = nil
|
||||
if #flames_p >= 9 then
|
||||
wanted_sound = {name = "fire_large", gain = 0.7}
|
||||
elseif #flames_p > 0 then
|
||||
wanted_sound = {name = "fire_small", gain = 0.9}
|
||||
end
|
||||
local p0_hash = minetest.hash_node_position(p0)
|
||||
local sound = fire.sounds[p0_hash]
|
||||
if not sound then
|
||||
if should_have_sound then
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
else
|
||||
if not wanted_sound then
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = nil
|
||||
elseif sound.name ~= wanted_sound.name then
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Extinguish all flames quickly with water, snow, ice
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Extinguish flame",
|
||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Enable the following ABMs according to 'enable fire' setting
|
||||
|
||||
local fire_enabled = minetest.setting_getbool("enable_fire")
|
||||
if fire_enabled == nil then
|
||||
-- New setting not specified, check for old setting.
|
||||
-- If old setting is also not specified, 'not nil' is true.
|
||||
fire_enabled = not minetest.setting_getbool("disable_fire")
|
||||
end
|
||||
|
||||
if not fire_enabled then
|
||||
|
||||
-- Remove basic flames only
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove disabled fire",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 7,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end,
|
||||
})
|
||||
|
||||
else -- Fire enabled
|
||||
|
||||
-- Ignite neighboring nodes, add basic flames
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Ignite flame",
|
||||
nodenames = {"group:flammable"},
|
||||
neighbors = {"group:igniter"},
|
||||
interval = 7,
|
||||
chance = 12,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- If there is water or stuff like that around node, don't ignite
|
||||
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
||||
return
|
||||
end
|
||||
local p = minetest.find_node_near(pos, 1, {"air"})
|
||||
if p then
|
||||
minetest.swap_node(p, {name = "fire:basic_flame"})
|
||||
-- minetest.set_node(p, {name = "fire:basic_flame"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Remove flammable nodes
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove flammable nodes",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
neighbors = "group:flammable",
|
||||
interval = 5,
|
||||
chance = 18,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
if p then
|
||||
-- remove flammable nodes around flame
|
||||
local flammable_node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[flammable_node.name]
|
||||
if def.on_burn then
|
||||
def.on_burn(p)
|
||||
else
|
||||
-- minetest.remove_node(p)
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
minetest.check_for_falling(p)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Rarely ignite things from far
|
||||
|
||||
--[[ Currently disabled to reduce the chance of uncontrollable spreading
|
||||
fires that disrupt servers. Also for less lua processing load.
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:igniter"},
|
||||
neighbors = {"air"},
|
||||
interval = 5,
|
||||
chance = 10,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local reg = minetest.registered_nodes[node.name]
|
||||
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
||||
return
|
||||
end
|
||||
local d = reg.groups.igniter
|
||||
local p = minetest.find_node_near(pos, d, {"group:flammable"})
|
||||
if p then
|
||||
-- If there is water or stuff like that around flame, don't ignite
|
||||
if fire.flame_should_extinguish(p) then
|
||||
return
|
||||
end
|
||||
local p2 = fire.find_pos_for_flame_around(p)
|
||||
if p2 then
|
||||
minetest.set_node(p2, {name = "fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
-- used to drop items inside a chest or container
|
||||
function fire.drop_items(pos, invstring)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
for i = 1, inv:get_size(invstring) do
|
||||
|
||||
local m_stack = inv:get_stack(invstring, i)
|
||||
local obj = minetest.add_item(pos, m_stack)
|
||||
|
||||
if obj then
|
||||
obj:setvelocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 1,
|
||||
z = math.random(-10, 10) / 9
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}
|
||||
|
||||
if minetest.get_modpath("pipeworks") then
|
||||
groups.tubedevice = 1
|
||||
groups.tubedevice_receiver = 1
|
||||
end
|
||||
|
||||
-- override chest node so that it's flammable
|
||||
minetest.override_item("default:chest", {
|
||||
|
||||
groups = groups,
|
||||
|
||||
on_burn = function(p)
|
||||
fire.drop_items(p, "main")
|
||||
minetest.remove_node(p)
|
||||
end,
|
||||
|
||||
})
|
84
license.txt
Normal file
84
license.txt
Normal file
@ -0,0 +1,84 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2012-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures and sounds)
|
||||
---------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Muadtralk
|
||||
Copyright (C) 2013-2016 Gambit
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
Copyright (C) 2005 dobroide
|
||||
Copyright (C) 2006 Dynamicell
|
||||
Copyright (C) 2009 Benboncan
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
BIN
sounds/fire_flint_and_steel.ogg
Normal file
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sounds/fire_flint_and_steel.ogg
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Reference in New Issue
Block a user