tweak and tidy code
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c3b581420f
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114
init.lua
114
init.lua
@ -7,10 +7,14 @@ fire = {
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-- 'Enable fire' setting
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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local fire_disabled = minetest.settings:get_bool("disable_fire")
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if fire_disabled == nil then
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-- Neither setting specified, check whether singleplayer
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fire_enabled = minetest.is_singleplayer()
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else
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@ -35,20 +39,21 @@ local function add_effect(pos)
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maxexptime = 3,
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minsize = 2,
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maxsize = 5,
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texture = "tnt_smoke.png",
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texture = "tnt_smoke.png"
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})
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end
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-- Flood flame function
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local function flood_flame(pos, oldnode, newnode)
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-- Play flame extinguish sound if liquid is not an 'igniter'
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local nodedef = minetest.registered_items[newnode.name]
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if not (nodedef and nodedef.groups and
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 16, gain = 0.15})
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if minetest.get_item_group(newnode.name, "igniter") == 0 then
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minetest.sound_play("fire_extinguish_flame", {
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pos = pos, max_hear_distance = 16, gain = 0.15}, true)
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end
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-- Remove the flame
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return false
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end
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@ -76,20 +81,26 @@ minetest.register_node("fire:basic_flame", {
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sunlight_propagates = true,
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floodable = true,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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groups = {igniter = 2, dig_immediate = 3, fire = 1, not_in_creative_inventory = 1},
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drop = {},
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not fire_enabled or not f then
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--minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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return
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end
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-- Restart timer
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return true
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end,
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on_construct = function(pos)
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if not fire_enabled then
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minetest.remove_node(pos)
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else
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@ -97,7 +108,7 @@ minetest.register_node("fire:basic_flame", {
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end
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end,
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on_flood = flood_flame,
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on_flood = flood_flame
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})
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minetest.register_node("fire:permanent_flame", {
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@ -122,10 +133,10 @@ minetest.register_node("fire:permanent_flame", {
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sunlight_propagates = true,
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floodable = true,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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groups = {igniter = 2, fire = 1, dig_immediate = 3},
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drop = {},
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on_flood = flood_flame,
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on_flood = flood_flame
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})
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-- Flint and steel
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@ -136,38 +147,55 @@ minetest.register_tool("fire:flint_and_steel", {
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, user, pointed_thing)
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local sound_pos = pointed_thing.above or user:get_pos()
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
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)
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minetest.sound_play("fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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local nodedef = minetest.registered_nodes[node_under]
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if not nodedef then
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return
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end
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if minetest.is_protected(pointed_thing.under, player_name) then
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minetest.chat_send_player(player_name, "This area is protected")
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return
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end
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if nodedef.on_ignite then
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nodedef.on_ignite(pointed_thing.under, user)
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elseif minetest.get_item_group(node_under, "flammable") >= 1
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and minetest.get_node(pointed_thing.above).name == "air" then
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and minetest.get_node(pointed_thing.above).name == "air" then
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minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
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end
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end
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) then
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-- Wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(1000)
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
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minetest.sound_play(wdef.sound.breaks,
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{pos = sound_pos, gain = 0.5}, true)
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end
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return itemstack
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end
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end
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@ -184,16 +212,21 @@ minetest.register_craft({
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-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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minetest.override_item("default:coalblock", {
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after_destruct = function(pos, oldnode)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "fire:permanent_flame" then
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minetest.remove_node(pos)
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end
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end,
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on_ignite = function(pos, igniter)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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--minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
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minetest.swap_node(flame_pos, {name = "fire:permanent_flame"})
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end
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end,
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@ -217,11 +250,16 @@ if fire_enabled then
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interval = 7,
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chance = 12,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if fire.spread == false then
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if fire.spread == false
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or minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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return
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end
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local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
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minetest.set_node(p, {name = "fire:basic_flame"})
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end
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@ -237,36 +275,52 @@ if fire_enabled then
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interval = 5,
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chance = 18,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if fire.spread == false then
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if fire.spread == false
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or minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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minetest.remove_node(pos)
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return
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end
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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if p then
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local flammable_node = minetest.get_node(p)
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local def = minetest.registered_nodes[flammable_node.name]
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if def.on_burn then
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def.on_burn(p)
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else
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minetest.remove_node(p)
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add_effect(p)
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minetest.check_for_falling(p)
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end
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end
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end,
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end
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})
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end
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-- used to drop items inside a chest or container
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function fire.drop_items(pos, invstring)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size(invstring) do
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local m_stack = inv:get_stack(invstring, i)
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local obj = minetest.add_item(pos, m_stack)
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if obj then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 1,
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@ -281,15 +335,19 @@ end
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if minetest.registered_nodes["default:chest"] then
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local groups = minetest.registered_nodes["default:chest"].groups
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groups.flammable = 3
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minetest.override_item("default:chest", {
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groups = groups,
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on_burn = function(p)
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fire.drop_items(p, "main")
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fire.drop_items(p, "default:chest")
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minetest.add_item(p, {name = "default:chest"})
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minetest.remove_node(p)
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end,
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end
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})
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end
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@ -302,16 +360,20 @@ minetest.register_chatcommand("fire", {
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func = function (name, param)
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if not param
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or param == "" then
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if not param or param == "" then
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return false, "No paramater set, use /fire (on|off)"
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end
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if param == "on" or param == "ON" then
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fire.spread = true
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return false, "fire spreading is ON"
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elseif param == "off" or param == "OFF" then
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fire.spread = false
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return false, "fire spreading is OFF"
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end
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end
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