Updated from new defaults
This commit is contained in:
parent
26b4cafb7d
commit
7c8147e35a
204
init.lua
204
init.lua
@ -5,10 +5,11 @@
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fire = {}
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fire = {}
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fire.mod = "redo"
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fire.mod = "redo"
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-- Register flame nodes
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-- Register flame nodes
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minetest.register_node("fire:basic_flame", {
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minetest.register_node("fire:basic_flame", {
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drawtype = "plantlike", --"firelike",
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drawtype = "plantlike", -- changed from 'firelike' for drawing speed
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tiles = {
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tiles = {
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{
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{
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name = "fire_basic_flame_animated.png",
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name = "fire_basic_flame_animated.png",
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@ -27,29 +28,26 @@ minetest.register_node("fire:basic_flame", {
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 4,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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on_timer = function(pos)
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not f then
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if not f then
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.swap_node(pos, {name = "air"})
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return
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return
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end
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end
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-- restart timer
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-- restart timer
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return true
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return true
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end,
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end,
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drop = "",
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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minetest.get_node_timer(pos):start(math.random(30, 60))
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-- minetest.after(0, fire.on_flame_add_at, pos)
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-- minetest.after(0, fire.update_sounds_around, pos)
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end,
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end,
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-- on_destruct = function(pos)
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-- on_destruct = function(pos)
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-- minetest.after(0, fire.on_flame_remove_at, pos)
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-- minetest.after(0, fire.update_sounds_around, pos)
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-- end,
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-- end,
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on_blast = function()
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on_blast = function()
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@ -84,6 +82,7 @@ minetest.register_node("fire:permanent_flame", {
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end,
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end,
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})
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})
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-- Flint and steel
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-- Flint and steel
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minetest.register_tool("fire:flint_and_steel", {
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minetest.register_tool("fire:flint_and_steel", {
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@ -95,28 +94,32 @@ minetest.register_tool("fire:flint_and_steel", {
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if pt.type == "node" then
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if pt.type == "node" then
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local node_under = minetest.get_node(pt.under).name
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local node_under = minetest.get_node(pt.under).name
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local is_coalblock = node_under == "default:coalblock"
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local is_coalblock = node_under == "default:coalblock"
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local is_gunpowder = node_under == "tnt:gunpowder"
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local is_tnt = node_under == "tnt:tnt"
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local is_tnt = node_under == "tnt:tnt"
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if minetest.get_item_group(node_under, "flammable") >= 1
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local is_gunpowder = node_under == "tnt:gunpowder"
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or is_coalblock or is_gunpowder or is_tnt then
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if minetest.get_item_group(node_under, "flammable") >= 1 or
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is_coalblock or is_tnt or is_gunpowder then
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local flame_pos = pt.above
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local flame_pos = pt.above
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if is_coalblock then
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if is_coalblock then
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flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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end
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elseif is_tnt or is_gunpowder then
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if is_gunpowder or is_tnt then
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flame_pos = pt.under
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flame_pos = pt.under
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end
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end
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if minetest.get_node(flame_pos).name == "air" or is_gunpowder or is_tnt then
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if minetest.get_node(flame_pos).name == "air" or
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is_tnt or is_gunpowder then
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local player_name = user:get_player_name()
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local player_name = user:get_player_name()
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if not minetest.is_protected(flame_pos, player_name) then
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if not minetest.is_protected(flame_pos, player_name) then
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if is_coalblock then
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if is_coalblock then
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minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
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minetest.set_node(flame_pos,
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elseif is_gunpowder then
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{name = "fire:permanent_flame"})
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minetest.set_node(flame_pos, {name = "tnt:gunpowder_burning"})
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elseif is_tnt then
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elseif is_tnt then
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minetest.set_node(flame_pos, {name = "tnt:tnt_burning"})
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minetest.set_node(flame_pos,
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{name = "tnt:tnt_burning"})
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elseif is_gunpowder then
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minetest.set_node(flame_pos,
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{name = "tnt:gunpowder_burning"})
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else
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else
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minetest.set_node(flame_pos, {name = "fire:basic_flame"})
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minetest.set_node(flame_pos,
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{name = "fire:basic_flame"})
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end
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end
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else
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else
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minetest.chat_send_player(player_name, "This area is protected")
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minetest.chat_send_player(player_name, "This area is protected")
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@ -137,6 +140,21 @@ minetest.register_craft({
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}
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}
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})
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})
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-- Override coalblock to enable permanent flame above
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-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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minetest.override_item("default:coalblock", {
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after_destruct = function(pos, oldnode)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "fire:permanent_flame" then
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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end
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end,
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})
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-- Get sound area of position
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-- Get sound area of position
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fire.D = 6 -- size of sound areas
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fire.D = 6 -- size of sound areas
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@ -147,13 +165,11 @@ function fire.get_area_p0p1(pos)
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y = math.floor(pos.y / fire.D) * fire.D,
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y = math.floor(pos.y / fire.D) * fire.D,
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z = math.floor(pos.z / fire.D) * fire.D,
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z = math.floor(pos.z / fire.D) * fire.D,
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}
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}
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local p1 = {
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local p1 = {
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x = p0.x + fire.D - 1,
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x = p0.x + fire.D - 1,
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y = p0.y + fire.D - 1,
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y = p0.y + fire.D - 1,
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z = p0.z + fire.D - 1
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z = p0.z + fire.D - 1
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}
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}
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return p0, p1
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return p0, p1
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end
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end
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@ -167,30 +183,22 @@ fire.sounds = {}
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-- Update fire sounds in sound area of position
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-- Update fire sounds in sound area of position
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function fire.update_sounds_around(pos)
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function fire.update_sounds_around(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
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local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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-- ..minetest.pos_to_string(p1)..": "..#flames_p)
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-- ..minetest.pos_to_string(p1)..": "..#flames_p)
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local should_have_sound = (#flames_p > 0)
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local should_have_sound = (#flames_p > 0)
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local wanted_sound = nil
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local wanted_sound = nil
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if #flames_p >= 9 then
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if #flames_p >= 9 then
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wanted_sound = {name = "fire_large", gain = 0.7}
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wanted_sound = {name = "fire_large", gain = 0.7}
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elseif #flames_p > 0 then
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elseif #flames_p > 0 then
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wanted_sound = {name = "fire_small", gain = 0.9}
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wanted_sound = {name = "fire_small", gain = 0.9}
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end
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end
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local p0_hash = minetest.hash_node_position(p0)
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local p0_hash = minetest.hash_node_position(p0)
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local sound = fire.sounds[p0_hash]
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local sound = fire.sounds[p0_hash]
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if not sound then
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if not sound then
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if should_have_sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound,
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handle = minetest.sound_play(wanted_sound,
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{pos = cp, max_hear_distance = 16, loop = true}),
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{pos = cp, max_hear_distance = 16, loop = true}),
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@ -199,14 +207,10 @@ function fire.update_sounds_around(pos)
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end
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end
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else
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else
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if not wanted_sound then
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if not wanted_sound then
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minetest.sound_stop(sound.handle)
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = nil
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fire.sounds[p0_hash] = nil
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elseif sound.name ~= wanted_sound.name then
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound,
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handle = minetest.sound_play(wanted_sound,
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{pos = cp, max_hear_distance = 16, loop = true}),
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{pos = cp, max_hear_distance = 16, loop = true}),
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@ -217,105 +221,93 @@ function fire.update_sounds_around(pos)
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end
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end
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-- Update fire sounds on flame node construct or destruct
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function fire.on_flame_add_at(pos)
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fire.update_sounds_around(pos)
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end
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function fire.on_flame_remove_at(pos)
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fire.update_sounds_around(pos)
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end
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-- Return positions for flames around a burning node
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function fire.find_pos_for_flame_around(pos)
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return minetest.find_node_near(pos, 1, {"air"})
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end
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-- Detect nearby extinguishing nodes
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function fire.flame_should_extinguish(pos)
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return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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end
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-- Extinguish all flames quickly with water, snow, ice
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-- Extinguish all flames quickly with water, snow, ice
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minetest.register_abm({
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minetest.register_abm({
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label = "Extinguish flame",
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nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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neighbors = {"group:puts_out_fire"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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interval = 3,
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chance = 1,
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chance = 1,
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catch_up = false,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.swap_node(p0, {name = "air"})
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.sound_play("fire_extinguish_flame",
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minetest.sound_play("fire_extinguish_flame",
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{pos = p0, max_hear_distance = 16, gain = 0.25})
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end,
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end,
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})
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})
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-- Enable the following ABMs according to 'disable fire' setting
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-- Enable the following ABMs according to 'enable fire' setting
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if minetest.setting_getbool("disable_fire") then
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local fire_enabled = minetest.setting_getbool("enable_fire")
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if fire_enabled == nil then
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-- New setting not specified, check for old setting.
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-- If old setting is also not specified, 'not nil' is true.
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fire_enabled = not minetest.setting_getbool("disable_fire")
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end
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if not fire_enabled then
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-- Remove basic flames only
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-- Remove basic flames only
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minetest.register_abm({
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minetest.register_abm({
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label = "Remove disabled fire",
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nodenames = {"fire:basic_flame"},
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nodenames = {"fire:basic_flame"},
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interval = 7,
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interval = 7,
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chance = 1,
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chance = 1,
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catch_up = false,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.swap_node(p0, {name = "air"})
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-- minetest.remove_node(pos)
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minetest.swap_node(pos, {name = "air"})
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end,
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end,
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})
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})
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else
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else -- Fire enabled
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-- Ignite neighboring nodes, add basic flames
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-- Ignite neighboring nodes, add basic flames
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minetest.register_abm({
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minetest.register_abm({
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label = "Ignite flame",
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nodenames = {"group:flammable"},
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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neighbors = {"group:igniter"},
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interval = 7,
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interval = 7,
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chance = 8,
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chance = 12,
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catch_up = false,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- If there is water or stuff like that around node, don't ignite
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-- If there is water or stuff like that around node, don't ignite
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if fire.flame_should_extinguish(p0) then
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if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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return
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return
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end
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end
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local p = fire.find_pos_for_flame_around(p0)
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local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
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if p then
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minetest.swap_node(p, {name = "fire:basic_flame"})
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minetest.swap_node(p, {name = "fire:basic_flame"})
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-- minetest.set_node(p, {name = "fire:basic_flame"})
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end
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end
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end,
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end,
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})
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})
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-- Remove basic flames and flammable nodes
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-- Remove flammable nodes
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minetest.register_abm({
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minetest.register_abm({
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label = "Remove flammable nodes",
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nodenames = {"fire:basic_flame"},
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nodenames = {"fire:basic_flame"},
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neighbors = "group:flammable",
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interval = 5,
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interval = 5,
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chance = 4,
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chance = 18,
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catch_up = false,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- If there are no flammable nodes around flame, remove flame
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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if p and math.random(1, 3) == 1 then
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-- remove flammable nodes around flame
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-- remove flammable nodes around flame
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local node = minetest.get_node(p)
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local flammable_node = minetest.get_node(p)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[flammable_node.name]
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if def.on_burn then
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if def.on_burn then
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def.on_burn(p)
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def.on_burn(p)
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||||||
else
|
else
|
||||||
minetest.remove_node(p)
|
-- minetest.remove_node(p)
|
||||||
|
minetest.swap_node(p, {name = "air"})
|
||||||
nodeupdate(p)
|
nodeupdate(p)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -325,6 +317,38 @@ else
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Rarely ignite things from far
|
||||||
|
|
||||||
|
--[[ Currently disabled to reduce the chance of uncontrollable spreading
|
||||||
|
fires that disrupt servers. Also for less lua processing load.
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"group:igniter"},
|
||||||
|
neighbors = {"air"},
|
||||||
|
interval = 5,
|
||||||
|
chance = 10,
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
local reg = minetest.registered_nodes[node.name]
|
||||||
|
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local d = reg.groups.igniter
|
||||||
|
local p = minetest.find_node_near(pos, d, {"group:flammable"})
|
||||||
|
if p then
|
||||||
|
-- If there is water or stuff like that around flame, don't ignite
|
||||||
|
if fire.flame_should_extinguish(p) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local p2 = fire.find_pos_for_flame_around(p)
|
||||||
|
if p2 then
|
||||||
|
minetest.set_node(p2, {name = "fire:basic_flame"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
--]]
|
||||||
|
|
||||||
|
|
||||||
-- used to drop items inside a chest or container
|
-- used to drop items inside a chest or container
|
||||||
function fire.drop_items(pos, invstring)
|
function fire.drop_items(pos, invstring)
|
||||||
|
|
||||||
@ -337,10 +361,9 @@ function fire.drop_items(pos, invstring)
|
|||||||
local obj = minetest.add_item(pos, m_stack)
|
local obj = minetest.add_item(pos, m_stack)
|
||||||
|
|
||||||
if obj then
|
if obj then
|
||||||
|
|
||||||
obj:setvelocity({
|
obj:setvelocity({
|
||||||
x = math.random(-10, 10) / 9,
|
x = math.random(-10, 10) / 9,
|
||||||
y = 3,
|
y = 1,
|
||||||
z = math.random(-10, 10) / 9
|
z = math.random(-10, 10) / 9
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
@ -360,16 +383,3 @@ minetest.override_item("default:chest", {
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
-- Override coalblock to enable lighting a permanent flame above
|
|
||||||
|
|
||||||
minetest.override_item("default:coalblock", {
|
|
||||||
|
|
||||||
after_destruct = function(pos, oldnode)
|
|
||||||
pos.y = pos.y + 1
|
|
||||||
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
|
||||||
minetest.swap_node(pos, {name = "air"})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user