Updated from new defaults
This commit is contained in:
parent
26b4cafb7d
commit
7c8147e35a
204
init.lua
204
init.lua
@ -5,10 +5,11 @@
|
||||
fire = {}
|
||||
fire.mod = "redo"
|
||||
|
||||
|
||||
-- Register flame nodes
|
||||
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
drawtype = "plantlike", --"firelike",
|
||||
drawtype = "plantlike", -- changed from 'firelike' for drawing speed
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
@ -27,29 +28,26 @@ minetest.register_node("fire:basic_flame", {
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = "",
|
||||
|
||||
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
on_timer = function(pos)
|
||||
|
||||
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
|
||||
if not f then
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
return
|
||||
end
|
||||
|
||||
-- restart timer
|
||||
return true
|
||||
end,
|
||||
drop = "",
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(30, 60))
|
||||
-- minetest.after(0, fire.on_flame_add_at, pos)
|
||||
-- minetest.after(0, fire.update_sounds_around, pos)
|
||||
end,
|
||||
|
||||
-- on_destruct = function(pos)
|
||||
-- minetest.after(0, fire.on_flame_remove_at, pos)
|
||||
-- minetest.after(0, fire.update_sounds_around, pos)
|
||||
-- end,
|
||||
|
||||
on_blast = function()
|
||||
@ -84,6 +82,7 @@ minetest.register_node("fire:permanent_flame", {
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Flint and steel
|
||||
|
||||
minetest.register_tool("fire:flint_and_steel", {
|
||||
@ -95,28 +94,32 @@ minetest.register_tool("fire:flint_and_steel", {
|
||||
if pt.type == "node" then
|
||||
local node_under = minetest.get_node(pt.under).name
|
||||
local is_coalblock = node_under == "default:coalblock"
|
||||
local is_gunpowder = node_under == "tnt:gunpowder"
|
||||
local is_tnt = node_under == "tnt:tnt"
|
||||
if minetest.get_item_group(node_under, "flammable") >= 1
|
||||
or is_coalblock or is_gunpowder or is_tnt then
|
||||
local is_gunpowder = node_under == "tnt:gunpowder"
|
||||
if minetest.get_item_group(node_under, "flammable") >= 1 or
|
||||
is_coalblock or is_tnt or is_gunpowder then
|
||||
local flame_pos = pt.above
|
||||
if is_coalblock then
|
||||
flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
|
||||
end
|
||||
if is_gunpowder or is_tnt then
|
||||
elseif is_tnt or is_gunpowder then
|
||||
flame_pos = pt.under
|
||||
end
|
||||
if minetest.get_node(flame_pos).name == "air" or is_gunpowder or is_tnt then
|
||||
if minetest.get_node(flame_pos).name == "air" or
|
||||
is_tnt or is_gunpowder then
|
||||
local player_name = user:get_player_name()
|
||||
if not minetest.is_protected(flame_pos, player_name) then
|
||||
if is_coalblock then
|
||||
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
|
||||
elseif is_gunpowder then
|
||||
minetest.set_node(flame_pos, {name = "tnt:gunpowder_burning"})
|
||||
minetest.set_node(flame_pos,
|
||||
{name = "fire:permanent_flame"})
|
||||
elseif is_tnt then
|
||||
minetest.set_node(flame_pos, {name = "tnt:tnt_burning"})
|
||||
minetest.set_node(flame_pos,
|
||||
{name = "tnt:tnt_burning"})
|
||||
elseif is_gunpowder then
|
||||
minetest.set_node(flame_pos,
|
||||
{name = "tnt:gunpowder_burning"})
|
||||
else
|
||||
minetest.set_node(flame_pos, {name = "fire:basic_flame"})
|
||||
minetest.set_node(flame_pos,
|
||||
{name = "fire:basic_flame"})
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(player_name, "This area is protected")
|
||||
@ -137,6 +140,21 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Override coalblock to enable permanent flame above
|
||||
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
|
||||
|
||||
minetest.override_item("default:coalblock", {
|
||||
after_destruct = function(pos, oldnode)
|
||||
pos.y = pos.y + 1
|
||||
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Get sound area of position
|
||||
|
||||
fire.D = 6 -- size of sound areas
|
||||
@ -147,13 +165,11 @@ function fire.get_area_p0p1(pos)
|
||||
y = math.floor(pos.y / fire.D) * fire.D,
|
||||
z = math.floor(pos.z / fire.D) * fire.D,
|
||||
}
|
||||
|
||||
local p1 = {
|
||||
x = p0.x + fire.D - 1,
|
||||
y = p0.y + fire.D - 1,
|
||||
z = p0.z + fire.D - 1
|
||||
}
|
||||
|
||||
return p0, p1
|
||||
end
|
||||
|
||||
@ -167,30 +183,22 @@ fire.sounds = {}
|
||||
-- Update fire sounds in sound area of position
|
||||
|
||||
function fire.update_sounds_around(pos)
|
||||
|
||||
local p0, p1 = fire.get_area_p0p1(pos)
|
||||
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
|
||||
local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
||||
|
||||
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
||||
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
||||
|
||||
local should_have_sound = (#flames_p > 0)
|
||||
local wanted_sound = nil
|
||||
|
||||
if #flames_p >= 9 then
|
||||
wanted_sound = {name = "fire_large", gain = 0.7}
|
||||
elseif #flames_p > 0 then
|
||||
wanted_sound = {name = "fire_small", gain = 0.9}
|
||||
end
|
||||
|
||||
local p0_hash = minetest.hash_node_position(p0)
|
||||
local sound = fire.sounds[p0_hash]
|
||||
|
||||
if not sound then
|
||||
|
||||
if should_have_sound then
|
||||
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
@ -199,14 +207,10 @@ function fire.update_sounds_around(pos)
|
||||
end
|
||||
else
|
||||
if not wanted_sound then
|
||||
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = nil
|
||||
|
||||
elseif sound.name ~= wanted_sound.name then
|
||||
|
||||
minetest.sound_stop(sound.handle)
|
||||
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
@ -217,105 +221,93 @@ function fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
||||
-- Update fire sounds on flame node construct or destruct
|
||||
|
||||
function fire.on_flame_add_at(pos)
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
||||
function fire.on_flame_remove_at(pos)
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
||||
-- Return positions for flames around a burning node
|
||||
|
||||
function fire.find_pos_for_flame_around(pos)
|
||||
return minetest.find_node_near(pos, 1, {"air"})
|
||||
end
|
||||
|
||||
|
||||
-- Detect nearby extinguishing nodes
|
||||
|
||||
function fire.flame_should_extinguish(pos)
|
||||
return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
|
||||
end
|
||||
|
||||
|
||||
-- Extinguish all flames quickly with water, snow, ice
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Extinguish flame",
|
||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.swap_node(p0, {name = "air"})
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = p0, max_hear_distance = 16, gain = 0.25})
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Enable the following ABMs according to 'disable fire' setting
|
||||
-- Enable the following ABMs according to 'enable fire' setting
|
||||
|
||||
if minetest.setting_getbool("disable_fire") then
|
||||
local fire_enabled = minetest.setting_getbool("enable_fire")
|
||||
if fire_enabled == nil then
|
||||
-- New setting not specified, check for old setting.
|
||||
-- If old setting is also not specified, 'not nil' is true.
|
||||
fire_enabled = not minetest.setting_getbool("disable_fire")
|
||||
end
|
||||
|
||||
if not fire_enabled then
|
||||
|
||||
-- Remove basic flames only
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove disabled fire",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 7,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.swap_node(p0, {name = "air"})
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- minetest.remove_node(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end,
|
||||
})
|
||||
|
||||
else
|
||||
else -- Fire enabled
|
||||
|
||||
-- Ignite neighboring nodes, add basic flames
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Ignite flame",
|
||||
nodenames = {"group:flammable"},
|
||||
neighbors = {"group:igniter"},
|
||||
interval = 7,
|
||||
chance = 8,
|
||||
chance = 12,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- If there is water or stuff like that around node, don't ignite
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
||||
return
|
||||
end
|
||||
local p = fire.find_pos_for_flame_around(p0)
|
||||
local p = minetest.find_node_near(pos, 1, {"air"})
|
||||
if p then
|
||||
minetest.swap_node(p, {name = "fire:basic_flame"})
|
||||
-- minetest.set_node(p, {name = "fire:basic_flame"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Remove basic flames and flammable nodes
|
||||
-- Remove flammable nodes
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Remove flammable nodes",
|
||||
nodenames = {"fire:basic_flame"},
|
||||
neighbors = "group:flammable",
|
||||
interval = 5,
|
||||
chance = 4,
|
||||
chance = 18,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
-- If there are no flammable nodes around flame, remove flame
|
||||
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
|
||||
|
||||
if p and math.random(1, 3) == 1 then
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
if p then
|
||||
-- remove flammable nodes around flame
|
||||
local node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local flammable_node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[flammable_node.name]
|
||||
if def.on_burn then
|
||||
def.on_burn(p)
|
||||
else
|
||||
minetest.remove_node(p)
|
||||
-- minetest.remove_node(p)
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
@ -325,6 +317,38 @@ else
|
||||
end
|
||||
|
||||
|
||||
-- Rarely ignite things from far
|
||||
|
||||
--[[ Currently disabled to reduce the chance of uncontrollable spreading
|
||||
fires that disrupt servers. Also for less lua processing load.
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:igniter"},
|
||||
neighbors = {"air"},
|
||||
interval = 5,
|
||||
chance = 10,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local reg = minetest.registered_nodes[node.name]
|
||||
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
||||
return
|
||||
end
|
||||
local d = reg.groups.igniter
|
||||
local p = minetest.find_node_near(pos, d, {"group:flammable"})
|
||||
if p then
|
||||
-- If there is water or stuff like that around flame, don't ignite
|
||||
if fire.flame_should_extinguish(p) then
|
||||
return
|
||||
end
|
||||
local p2 = fire.find_pos_for_flame_around(p)
|
||||
if p2 then
|
||||
minetest.set_node(p2, {name = "fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
-- used to drop items inside a chest or container
|
||||
function fire.drop_items(pos, invstring)
|
||||
|
||||
@ -337,10 +361,9 @@ function fire.drop_items(pos, invstring)
|
||||
local obj = minetest.add_item(pos, m_stack)
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 3,
|
||||
y = 1,
|
||||
z = math.random(-10, 10) / 9
|
||||
})
|
||||
end
|
||||
@ -360,16 +383,3 @@ minetest.override_item("default:chest", {
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
-- Override coalblock to enable lighting a permanent flame above
|
||||
|
||||
minetest.override_item("default:coalblock", {
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
pos.y = pos.y + 1
|
||||
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
Loading…
x
Reference in New Issue
Block a user