tweak dependencies

This commit is contained in:
tenplus1 2023-08-08 17:35:03 +01:00
parent 76dd8d4b8e
commit fc2b86e113
3 changed files with 10 additions and 8 deletions

View File

@ -1 +0,0 @@
default?

View File

@ -15,12 +15,15 @@ local function add_fall_damage(node, damage)
end
-- override falling nodes to add damage
add_fall_damage("default:sand", 2)
add_fall_damage("default:desert_sand", 2)
add_fall_damage("default:silver_sand", 2)
add_fall_damage("default:gravel", 3)
add_fall_damage("caverealms:coal_dust", 3)
add_fall_damage("tnt:tnt_burning", 4)
minetest.after(1.0, function()
add_fall_damage("default:sand", 2)
add_fall_damage("default:desert_sand", 2)
add_fall_damage("default:silver_sand", 2)
add_fall_damage("default:gravel", 3)
add_fall_damage("caverealms:coal_dust", 3)
add_fall_damage("tnt:tnt_burning", 4)
end)
--
-- Falling stuff

View File

@ -1,4 +1,4 @@
name = falling_item
depends =
optional_depends = default, caverealms, tnt
optional_depends = default
description = Fixes falling blocks so they don't replace specific nodes, can also have custom functions and be made to harm player when hit by one.