add fake player to on_dig check to fix 3rd party mod issues
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parent
d4564f09d4
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15
init.lua
15
init.lua
@ -415,13 +415,22 @@ core.register_entity(":__builtin:falling_node", {
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local n2 = core.get_node(np)
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local nd = core.registered_nodes[n2.name]
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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-- If it's not air or liquid, remove node and replace it with it's drops
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if n2.name ~= "air" and (not nd or nd.liquidtype ~= "source") then
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if nd and nd.buildable_to == false then
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nd.on_dig(np, n2, nil)
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local fake_digger = {
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get_player_name = function()
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return "!falling_node_on_dig_check"
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end,
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is_player = function() return false end,
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get_wielded_item = function()
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return ItemStack("air")
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end
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}
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nd.on_dig(np, n2, fake_digger) -- pos, node, digger
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-- If it's still there, it might be protected
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if core.get_node(np).name == n2.name then
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