changed core. to minetest. (thx mckaygerhard)
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9840e63150
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76
init.lua
76
init.lua
@ -2,13 +2,13 @@
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local function add_fall_damage(node, damage)
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if core.registered_nodes[node] then
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if minetest.registered_nodes[node] then
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local group = core.registered_nodes[node].groups
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local group = minetest.registered_nodes[node].groups
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group.falling_node_damage = damage
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core.override_item(node, {groups = group})
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minetest.override_item(node, {groups = group})
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else
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print (node .. " not found to add falling_node_damage to")
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end
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@ -26,9 +26,9 @@ add_fall_damage("tnt:tnt_burning", 4)
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-- Falling stuff
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--
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local node_fall_hurt = core.settings:get_bool("node_fall_hurt") ~= false
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local node_fall_hurt = minetest.settings:get_bool("node_fall_hurt") ~= false
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local delay = 0.1 -- used to simulate lag
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local gravity = core.settings:get("movement_gravity") or 9.81
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local gravity = minetest.settings:get("movement_gravity") or 9.81
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local builtin_shared = ...
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local SCALE = 0.667
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local facedir_to_euler = {
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@ -63,8 +63,8 @@ local function fall_hurt_check(self, pos)
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if self.hurt_toggle then
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-- Get damage level from falling_node_damage group
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local damage = core.registered_nodes[self.node.name] and
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core.registered_nodes[self.node.name].groups.falling_node_damage
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local damage = minetest.registered_nodes[self.node.name] and
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minetest.registered_nodes[self.node.name].groups.falling_node_damage
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if damage then
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@ -90,7 +90,7 @@ end
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-- override falling node entity with new version
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core.register_entity(":__builtin:falling_node", {
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minetest.register_entity(":__builtin:falling_node", {
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initial_properties = {
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visual = "wielditem",
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@ -122,13 +122,13 @@ core.register_entity(":__builtin:falling_node", {
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end
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end
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local def = core.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if not def then
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-- Don't allow unknown nodes to fall
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core.log("warning", "Unknown falling node removed at "
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.. core.pos_to_string(self.object:get_pos()))
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minetest.log("warning", "Unknown falling node removed at "
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.. minetest.pos_to_string(self.object:get_pos()))
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self.object:remove()
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@ -141,7 +141,7 @@ core.register_entity(":__builtin:falling_node", {
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local np2 = node.param2 or 0
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-- Cache whether we're supposed to float on water
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self.floats = core.get_item_group(node.name, "float") ~= 0
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self.floats = minetest.get_item_group(node.name, "float") ~= 0
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-- Set entity visuals
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if def.drawtype == "torchlike" or def.drawtype == "signlike" then
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@ -184,8 +184,8 @@ core.register_entity(":__builtin:falling_node", {
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local itemstring = node.name
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if core.is_colored_paramtype(def.paramtype2) then
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itemstring = core.itemstring_with_palette(itemstring, np2)
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if minetest.is_colored_paramtype(def.paramtype2) then
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itemstring = minetest.itemstring_with_palette(itemstring, np2)
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end
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-- FIXME: solution needed for paramtype2 == "leveled"
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@ -355,7 +355,7 @@ core.register_entity(":__builtin:falling_node", {
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get_staticdata = function(self)
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return core.serialize({
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return minetest.serialize({
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node = self.node,
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meta = self.meta
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})
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@ -366,7 +366,7 @@ core.register_entity(":__builtin:falling_node", {
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self.object:set_armor_groups({immortal = 1})
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self.object:set_acceleration({x = 0, y = -gravity, z = 0})
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local ds = core.deserialize(staticdata)
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local ds = minetest.deserialize(staticdata)
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if ds and ds.node then
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self:set_node(ds.node, ds.meta)
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@ -384,10 +384,10 @@ core.register_entity(":__builtin:falling_node", {
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if puncher and puncher:is_player() then
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local drops = core.get_node_drops(self.node, "")
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local drops = minetest.get_node_drops(self.node, "")
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for _, dropped_item in pairs(drops) do
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core.add_item(self.object:get_pos(), dropped_item)
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minetest.add_item(self.object:get_pos(), dropped_item)
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end
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self.object:remove()
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@ -431,15 +431,15 @@ core.register_entity(":__builtin:falling_node", {
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end
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-- check if falling node has custom function set
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local custom = core.registered_items[self.node.name]
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and core.registered_items[self.node.name].falling_step
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local custom = minetest.registered_items[self.node.name]
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and minetest.registered_items[self.node.name].falling_step
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if custom and custom(self, pos, dtime + delay) == false then
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return -- skip further checks if false
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end
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-- Avoid bugs caused by an unloaded node below
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local below_node = core.get_node_or_nil(below_pos)
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local below_node = minetest.get_node_or_nil(below_pos)
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-- Delete on contact with ignore at world edges or return if unloaded
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if not below_node then
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@ -452,7 +452,7 @@ core.register_entity(":__builtin:falling_node", {
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return
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end
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local below_nodef = core.registered_nodes[below_node.name]
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local below_nodef = minetest.registered_nodes[below_node.name]
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-- Is it a level node we can add to?
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if below_nodef and below_nodef.leveled and below_node.name == self.node.name then
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@ -463,7 +463,7 @@ core.register_entity(":__builtin:falling_node", {
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addlevel = below_nodef.leveled
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end
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if core.add_node_level(below_pos, addlevel) == 0 then
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if minetest.add_node_level(below_pos, addlevel) == 0 then
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self.object:remove()
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@ -474,7 +474,7 @@ core.register_entity(":__builtin:falling_node", {
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-- Stop node if it falls on walkable surface, or floats on water
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if (below_nodef and below_nodef.walkable == true)
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or (below_nodef
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and core.get_item_group(self.node.name, "float") ~= 0
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and minetest.get_item_group(self.node.name, "float") ~= 0
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and below_nodef.liquidtype ~= "none") then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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@ -489,7 +489,7 @@ core.register_entity(":__builtin:falling_node", {
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-- Get node we've landed inside
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local cnode = minetest.get_node(npos)
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local cdef = core.registered_nodes[cnode.name]
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local cdef = minetest.registered_nodes[cnode.name]
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-- If air_equivalent or buildable_to or an attached_node then place
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-- node, otherwise drop falling node as an item instead.
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@ -497,21 +497,21 @@ core.register_entity(":__builtin:falling_node", {
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or (cdef and cdef.buildable_to == true)
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or (cdef and cdef.liquidtype ~= "none")
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-- only drop attached nodes if area not protected (torch, rails etc.)
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or (core.get_item_group(cnode.name, "attached_node") ~= 0
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or (minetest.get_item_group(cnode.name, "attached_node") ~= 0
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and not minetest.is_protected(npos, "")) then
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-- Are we an attached node ? (grass, flowers, torch)
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if core.get_item_group(cnode.name, "attached_node") ~= 0 then
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if minetest.get_item_group(cnode.name, "attached_node") ~= 0 then
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-- Add drops from attached node
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local drops = core.get_node_drops(cnode.name, "")
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local drops = minetest.get_node_drops(cnode.name, "")
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for _, dropped_item in pairs(drops) do
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core.add_item(npos, dropped_item)
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minetest.add_item(npos, dropped_item)
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end
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-- Run script hook
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for _, callback in pairs(core.registered_on_dignodes) do
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for _, callback in pairs(minetest.registered_on_dignodes) do
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callback(npos, cnode)
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end
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end
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@ -520,30 +520,30 @@ core.register_entity(":__builtin:falling_node", {
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npos = vector.round(npos)
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-- Place falling entity as node and write any metadata
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core.add_node(npos, self.node)
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minetest.add_node(npos, self.node)
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if self.meta then
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local meta = core.get_meta(npos)
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local meta = minetest.get_meta(npos)
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meta:from_table(self.meta)
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end
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-- Play placed sound
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local def = core.registered_nodes[self.node.name]
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local def = minetest.registered_nodes[self.node.name]
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if def.sounds and def.sounds.place and def.sounds.place.name then
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core.sound_play(def.sounds.place, {pos = npos}, true)
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minetest.sound_play(def.sounds.place, {pos = npos}, true)
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end
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-- Just incase we landed on other falling nodes
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core.check_for_falling(npos)
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minetest.check_for_falling(npos)
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else
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-- Add drops from falling node
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local drops = core.get_node_drops(self.node, "")
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local drops = minetest.get_node_drops(self.node, "")
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for _, dropped_item in pairs(drops) do
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core.add_item(npos, dropped_item)
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minetest.add_item(npos, dropped_item)
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end
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end
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@ -555,7 +555,7 @@ core.register_entity(":__builtin:falling_node", {
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--[[
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core.override_item("default:gravel", {
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minetest.override_item("default:gravel", {
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falling_step = function(self, pos, dtime)
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print ("Gravel falling!", dtime)
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end
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