update falling types
This commit is contained in:
parent
44cfbe4b3d
commit
7255c3d607
266
init.lua
266
init.lua
@ -32,6 +32,36 @@ local node_fall_hurt = core.settings:get_bool("node_fall_hurt") ~= false
|
||||
local delay = 0.1 -- used to simulate lag
|
||||
local gravity = core.settings:get("movement_gravity") or 9.81
|
||||
|
||||
local builtin_shared = ...
|
||||
local SCALE = 0.667
|
||||
|
||||
local facedir_to_euler = {
|
||||
{y = 0, x = 0, z = 0},
|
||||
{y = -math.pi/2, x = 0, z = 0},
|
||||
{y = math.pi, x = 0, z = 0},
|
||||
{y = math.pi/2, x = 0, z = 0},
|
||||
{y = math.pi/2, x = -math.pi/2, z = math.pi/2},
|
||||
{y = math.pi/2, x = math.pi, z = math.pi/2},
|
||||
{y = math.pi/2, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi/2, x = 0, z = math.pi/2},
|
||||
{y = -math.pi/2, x = math.pi/2, z = math.pi/2},
|
||||
{y = -math.pi/2, x = 0, z = math.pi/2},
|
||||
{y = -math.pi/2, x = -math.pi/2, z = math.pi/2},
|
||||
{y = -math.pi/2, x = math.pi, z = math.pi/2},
|
||||
{y = 0, x = 0, z = math.pi/2},
|
||||
{y = 0, x = -math.pi/2, z = math.pi/2},
|
||||
{y = 0, x = math.pi, z = math.pi/2},
|
||||
{y = 0, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = 0, z = math.pi/2},
|
||||
{y = math.pi, x = -math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi, z = 0},
|
||||
{y = -math.pi/2, x = math.pi, z = 0},
|
||||
{y = 0, x = math.pi, z = 0},
|
||||
{y = math.pi/2, x = math.pi, z = 0}
|
||||
}
|
||||
|
||||
local function fall_hurt_check(self, pos)
|
||||
|
||||
if self.hurt_toggle then
|
||||
@ -72,7 +102,7 @@ core.register_entity(":__builtin:falling_node", {
|
||||
|
||||
initial_properties = {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.667, y = 0.667},
|
||||
visual_size = {x = SCALE, y = SCALE, z = SCALE},
|
||||
textures = {},
|
||||
physical = true,
|
||||
is_visible = false,
|
||||
@ -115,125 +145,215 @@ core.register_entity(":__builtin:falling_node", {
|
||||
|
||||
self.meta = meta
|
||||
|
||||
if def.drawtype == "airlike" then
|
||||
-- Cache whether we're supposed to float on water
|
||||
self.floats = core.get_item_group(node.name, "float") ~= 0
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = false,
|
||||
})
|
||||
|
||||
elseif def.drawtype == "torchlike" or def.drawtype == "signlike" then
|
||||
-- Set entity visuals
|
||||
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
|
||||
|
||||
local textures
|
||||
|
||||
if def.tiles and def.tiles[1] then
|
||||
|
||||
if def.drawtype == "torchlike" then
|
||||
textures = {
|
||||
"(" .. def.tiles[1] .. ")^[transformFX", def.tiles[1]}
|
||||
else
|
||||
textures = { def.tiles[1] }
|
||||
local tile = def.tiles[1]
|
||||
|
||||
if type(tile) == "table" then
|
||||
tile = tile.name
|
||||
end
|
||||
|
||||
if def.drawtype == "torchlike" then
|
||||
textures = { "("..tile..")^[transformFX", tile }
|
||||
else
|
||||
textures = { tile, "("..tile..")^[transformFX" }
|
||||
end
|
||||
end
|
||||
|
||||
local vsize
|
||||
|
||||
if def.visual_scale then
|
||||
|
||||
local s = def.visual_scale
|
||||
|
||||
vsize = {x = s, y = s, z = s}
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
visual_size = vsize,
|
||||
textures = textures,
|
||||
glow = def.light_source,
|
||||
glow = def.light_source
|
||||
})
|
||||
else
|
||||
|
||||
elseif def.drawtype == "mesh" then
|
||||
|
||||
local itemstring = node.name
|
||||
|
||||
if core.is_colored_paramtype(def.paramtype2) then
|
||||
itemstring = core.itemstring_with_palette(
|
||||
itemstring, node.param2)
|
||||
itemstring = core.itemstring_with_palette(itemstring, node.param2)
|
||||
end
|
||||
|
||||
local s = (def.visual_scale or 1) * SCALE * 0.5
|
||||
local vsize = vector.new(s, s, s)
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
wield_item = itemstring,
|
||||
visual_size = vsize,
|
||||
glow = def.light_source
|
||||
})
|
||||
|
||||
elseif def.drawtype ~= "airlike" then
|
||||
|
||||
local itemstring = node.name
|
||||
|
||||
if core.is_colored_paramtype(def.paramtype2) then
|
||||
itemstring = core.itemstring_with_palette(itemstring, node.param2)
|
||||
end
|
||||
|
||||
-- FIXME: solution needed for paramtype2 == "leveled"
|
||||
local vsize
|
||||
|
||||
if def.visual_scale then
|
||||
|
||||
local s = def.visual_scale * SCALE
|
||||
|
||||
vsize = {x = s, y = s, z = s}
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
wield_item = itemstring,
|
||||
glow = def.light_source,
|
||||
visual_size = vsize,
|
||||
glow = def.light_source
|
||||
})
|
||||
end
|
||||
|
||||
-- Set collision box (certain nodeboxes only for now)
|
||||
local nb_types = {fixed=true, leveled=true, connected=true}
|
||||
|
||||
if def.drawtype == "nodebox" and def.node_box and
|
||||
|
||||
nb_types[def.node_box.type] and def.node_box.fixed then
|
||||
|
||||
local box = table.copy(def.node_box.fixed)
|
||||
|
||||
if type(box[1]) == "table" then
|
||||
box = #box == 1 and box[1] or nil -- We can only use a single box
|
||||
end
|
||||
|
||||
if box then
|
||||
|
||||
if def.paramtype2 == "leveled" and (self.node.level or 0) > 0 then
|
||||
box[5] = -0.5 + self.node.level / 64
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
collisionbox = box
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Rotate entity
|
||||
if def.drawtype == "torchlike" then
|
||||
|
||||
self.object:set_yaw(math.pi * 0.25)
|
||||
self.object:set_yaw(math.pi*0.25)
|
||||
|
||||
elseif (node.param2 ~= 0 and (def.wield_image == ""
|
||||
or def.wield_image == nil))
|
||||
or def.drawtype == "signlike" then
|
||||
elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh")
|
||||
and (def.wield_image == "" or def.wield_image == nil))
|
||||
or def.drawtype == "signlike"
|
||||
or def.drawtype == "mesh"
|
||||
or def.drawtype == "normal"
|
||||
or def.drawtype == "nodebox" then
|
||||
|
||||
if (def.paramtype2 == "facedir"
|
||||
or def.paramtype2 == "colorfacedir") then
|
||||
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
|
||||
|
||||
local fdir = (node.param2 or 1) % 32
|
||||
local face = fdir % 4
|
||||
local axis = fdir - face
|
||||
local pitch, yaw, roll
|
||||
local fdir = node.param2 % 32
|
||||
|
||||
if axis == 4 then
|
||||
pitch = (4 - face) * (math.pi / 2) - math.pi / 2
|
||||
yaw = math.pi / 2
|
||||
roll = math.pi / 2
|
||||
-- Get rotation from a precalculated lookup table
|
||||
local euler = facedir_to_euler[fdir + 1]
|
||||
|
||||
elseif axis == 8 then
|
||||
pitch = (4 - face) * (math.pi / 2) - math.pi * 1.5
|
||||
yaw = math.pi * 1.5
|
||||
roll = math.pi / 2
|
||||
|
||||
elseif axis == 12 then
|
||||
pitch = (4 - face) * (math.pi / 2)
|
||||
yaw = 0
|
||||
roll = math.pi / 2
|
||||
|
||||
elseif axis == 16 then
|
||||
pitch = (4 - face) * (math.pi / 2) + math.pi
|
||||
yaw = math.pi
|
||||
roll = math.pi / 2
|
||||
|
||||
elseif axis == 20 then
|
||||
pitch = math.pi
|
||||
yaw = face * (math.pi / 2) + math.pi
|
||||
roll = 0
|
||||
else
|
||||
pitch = 0
|
||||
yaw = (4 - face) * (math.pi / 2)
|
||||
roll = 0
|
||||
if euler then
|
||||
self.object:set_rotation(euler)
|
||||
end
|
||||
|
||||
self.object:set_rotation({x = pitch, y = yaw, z = roll})
|
||||
|
||||
elseif (def.paramtype2 == "wallmounted"
|
||||
or def.paramtype2 == "colorwallmounted") then
|
||||
or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike") then
|
||||
|
||||
local rot = node.param2 % 8
|
||||
|
||||
if (def.drawtype == "signlike"
|
||||
and def.paramtype2 ~= "wallmounted"
|
||||
and def.paramtype2 ~= "colorwallmounted") then
|
||||
|
||||
-- Change rotation to "floor" by default for non-wallmounted paramtype2
|
||||
rot = 1
|
||||
end
|
||||
|
||||
local rot = (node.param2 or 1) % 8
|
||||
local pitch, yaw, roll = 0, 0, 0
|
||||
|
||||
if rot == 1 then
|
||||
pitch, yaw = -math.pi, -math.pi
|
||||
elseif rot == 2 then
|
||||
pitch, yaw = math.pi / 2, math.pi / 2
|
||||
elseif rot == 3 then
|
||||
pitch, yaw = math.pi / 2, math.pi * 1.5
|
||||
elseif rot == 4 then
|
||||
pitch, yaw = math.pi / 2, math.pi
|
||||
elseif rot == 5 then
|
||||
pitch, yaw = math.pi / 2, 0
|
||||
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
||||
|
||||
if rot == 0 then
|
||||
pitch, yaw = math.pi/2, 0
|
||||
elseif rot == 1 then
|
||||
pitch, yaw = -math.pi/2, math.pi
|
||||
elseif rot == 2 then
|
||||
pitch, yaw = 0, math.pi/2
|
||||
elseif rot == 3 then
|
||||
pitch, yaw = 0, -math.pi/2
|
||||
elseif rot == 4 then
|
||||
pitch, yaw = 0, math.pi
|
||||
end
|
||||
else
|
||||
if rot == 1 then
|
||||
pitch, yaw = math.pi, math.pi
|
||||
elseif rot == 2 then
|
||||
pitch, yaw = math.pi/2, math.pi/2
|
||||
elseif rot == 3 then
|
||||
pitch, yaw = math.pi/2, -math.pi/2
|
||||
elseif rot == 4 then
|
||||
pitch, yaw = math.pi/2, math.pi
|
||||
elseif rot == 5 then
|
||||
pitch, yaw = math.pi/2, 0
|
||||
end
|
||||
end
|
||||
|
||||
if def.drawtype == "signlike" then
|
||||
|
||||
pitch = pitch - math.pi / 2
|
||||
pitch = pitch - math.pi/2
|
||||
|
||||
if rot == 0 then
|
||||
yaw = yaw + math.pi/2
|
||||
elseif rot == 1 then
|
||||
yaw = yaw - math.pi/2
|
||||
end
|
||||
|
||||
elseif def.drawtype == "mesh"
|
||||
or def.drawtype == "normal" or def.drawtype == "nodebox" then
|
||||
|
||||
if rot >= 0 and rot <= 1 then
|
||||
roll = roll - math.pi / 2
|
||||
roll = roll + math.pi
|
||||
else
|
||||
yaw = yaw + math.pi
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_rotation({x = pitch, y = yaw, z = roll})
|
||||
self.object:set_rotation({x=pitch, y=yaw, z=roll})
|
||||
|
||||
elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then
|
||||
|
||||
local p2 = (node.param2 - (def.place_param2 or 0)) % 240
|
||||
local yaw = (p2 / 240) * (math.pi * 2)
|
||||
|
||||
self.object:set_yaw(yaw)
|
||||
|
||||
elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then
|
||||
|
||||
local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24
|
||||
local yaw = (p2 / 24) * (math.pi * 2)
|
||||
|
||||
self.object:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end,
|
||||
@ -382,7 +502,7 @@ core.register_entity(":__builtin:falling_node", {
|
||||
or (cdef and cdef.liquidtype ~= "none")
|
||||
-- or core.get_item_group(cnode.name, "attached_node") ~= 0 then
|
||||
|
||||
-- only drop attacked nodes if area not protected (torch, rails etc.)
|
||||
-- only drop attached nodes if area not protected (torch, rails etc.)
|
||||
or (core.get_item_group(cnode.name, "attached_node") ~= 0
|
||||
and not minetest.is_protected(npos, "")) then
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user