Updated with latest from default door mod
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263
init.lua
263
init.lua
@ -13,83 +13,56 @@ doors.mod = "redo"
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-- private data
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local _doors = {}
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_doors.registered_doors = {}
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_doors.registered_trapdoors = {}
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-- returns an object to a door object or nil
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function doors.get(pos)
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if _doors.registered_doors[minetest.get_node(pos).name] then
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-- A normal upright door
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, player)
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end,
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, player)
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end,
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
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end
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}
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elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
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-- A trapdoor
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, player)
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end,
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toggle = function(self, player)
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return _doors.trapdoor_toggle(self.pos, player)
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end,
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state = function(self)
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local name = minetest.get_node(pos).name
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return name:sub(-5) == "_open"
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end
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}
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@ -116,6 +89,7 @@ minetest.register_node("doors:hidden", {
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floodable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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-- 1px transparent block inside door hinge near node top.
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nodebox = {
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@ -127,7 +101,6 @@ minetest.register_node("doors:hidden", {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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on_blast = function() end,
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})
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-- table used to aid door opening/closing
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@ -159,14 +132,12 @@ local transform = {
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}
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function _doors.door_toggle(pos, clicker)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos) ; if not meta then return false end
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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local name = def.door.name
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local state = meta:get_string("state")
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if state == "" then
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-- fix up lvm-placed right-hinged doors, default closed
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if minetest.get_node(pos).name:sub(-2) == "_b" then
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state = 2
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@ -178,10 +149,8 @@ function _doors.door_toggle(pos, clicker)
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end
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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local owner = meta:get_string("doors_owner")
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local prot = meta:get_string("doors_protected")
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if prot ~= "" then
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if minetest.is_protected(pos, clicker:get_player_name()) then
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@ -197,7 +166,6 @@ function _doors.door_toggle(pos, clicker)
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end
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local old = state
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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@ -206,18 +174,15 @@ function _doors.door_toggle(pos, clicker)
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end
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local dir = minetest.get_node(pos).param2
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {
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name = name .. transform[state + 1][dir + 1].v,
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param2 = transform[state + 1][dir + 1].param2
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name = name .. transform[state + 1][dir+1].v,
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param2 = transform[state + 1][dir+1].param2
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})
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meta:set_int("state", state)
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@ -226,12 +191,9 @@ end
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local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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@ -242,26 +204,20 @@ local function on_place_node(place_to, newnode, placer, oldnode, itemstack, poin
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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function doors.register(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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-- replace old doors of this type automatically
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minetest.register_abm({
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minetest.register_lbm({
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name = ":doors:replace_" .. name:gsub(":", "_"),
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nodenames = {name.."_b_1", name.."_b_2"},
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interval = 7.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
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local meta = minetest.get_meta(pos)
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local h = meta:get_int("right") + 1
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@ -271,27 +227,21 @@ function doors.register(name, def)
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{ { type = "b", state = 1 }, { type = "b", state = 2 } }
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
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local p3 = p2
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if new.state >= 2 then
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p3 = (p3 + 3) % 4
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end
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if new.state % 2 == 1 then
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if new.state >= 2 then
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p3 = (p3 + 1) % 4
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else
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p3 = (p3 + 3) % 4
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end
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end
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-- wipe meta on top node as it's unused
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minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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@ -303,7 +253,6 @@ function doors.register(name, def)
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = nil
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if not pointed_thing.type == "node" then
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@ -312,37 +261,29 @@ function doors.register(name, def)
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef
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and pdef.on_rightclick then
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if pdef and pdef.on_rightclick then
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return pdef.on_rightclick(pointed_thing.under,
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node, placer, itemstack)
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node, placer, itemstack, pointed_thing)
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end
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if pdef
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and pdef.buildable_to then
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if pdef and pdef.buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef
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or not pdef.buildable_to then
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pos, pn)
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or minetest.is_protected(above, pn) then
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
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return itemstack
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end
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@ -362,11 +303,8 @@ function doors.register(name, def)
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}
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
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@ -375,13 +313,10 @@ function doors.register(name, def)
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end
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local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
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if def.protected then
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local pn = placer:get_player_name()
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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@ -397,22 +332,17 @@ function doors.register(name, def)
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})
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local can_dig = function(pos, digger)
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if not def.protected then
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return true
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end
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if minetest.check_player_privs(digger, "protection_bypass") then
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return true
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end
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local meta = minetest.get_meta(pos)
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local name = ""
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if digger then
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name = digger:get_player_name()
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end
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return meta:get_string("doors_owner") == name
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end
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@ -439,16 +369,13 @@ function doors.register(name, def)
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def.on_rightclick = function(pos, node, clicker)
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_doors.door_toggle(pos, clicker)
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.can_dig = function(pos, player)
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return can_dig(pos, player)
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end
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def.on_rotate = function(pos, node, user, mode, new_param2)
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return false
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end
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@ -457,12 +384,9 @@ function doors.register(name, def)
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def.on_blast = function() end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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end
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@ -547,78 +471,73 @@ function doors.register(name, def)
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end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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}
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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}
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})
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doors.register("door_steel", {
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tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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})
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doors.register("door_glass", {
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tiles = { "doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = { snappy = 1, cracky = 1, oddly_breakable_by_hand = 3 },
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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}
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tiles = { "doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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}
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})
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doors.register("door_obsidian_glass", {
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tiles = { "doors_door_obsidian_glass.png" },
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description = "Obsidian Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = { snappy = 1, cracky = 1 },
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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},
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tiles = { "doors_door_obsidian_glass.png" },
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description = "Obsidian Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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},
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})
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-- Capture mods using the old API as best as possible.
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function doors.register_door(name, def)
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if def.only_placer_can_open then
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def.protected = true
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end
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def.only_placer_can_open = nil
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local i = name:find(":")
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local modname = name:sub(1, i - 1)
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if not def.tiles then
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if def.protected then
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def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
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else
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def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
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end
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minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
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"using deprecated API method \"doors.register_door()\" but " ..
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"did not provide the \"tiles\" parameter. A fallback tiledef " ..
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||||
@ -631,15 +550,10 @@ end
|
||||
----trapdoor----
|
||||
|
||||
function _doors.trapdoor_toggle(pos, clicker)
|
||||
|
||||
if clicker
|
||||
and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
|
||||
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("doors_owner")
|
||||
|
||||
if owner ~= "" then
|
||||
|
||||
if clicker:get_player_name() ~= owner then
|
||||
return false
|
||||
end
|
||||
@ -650,38 +564,24 @@ function _doors.trapdoor_toggle(pos, clicker)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if string.sub(node.name, -5) == "_open" then
|
||||
|
||||
minetest.sound_play(def.sound_close,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = string.sub(node.name, 1, string.len(node.name) - 5),
|
||||
param1 = node.param1, param2 = node.param2})
|
||||
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play(def.sound_open,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = node.name .. "_open",
|
||||
param1 = node.param1, param2 = node.param2})
|
||||
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
function doors.register_trapdoor(name, def)
|
||||
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
local function check_player_priv(pos, player)
|
||||
|
||||
if not def.protected
|
||||
or minetest.check_player_privs(player, "protection_bypass") then
|
||||
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local pn = player:get_player_name()
|
||||
|
||||
return meta:get_string("doors_owner") == pn
|
||||
end
|
||||
|
||||
@ -697,12 +597,9 @@ function doors.register_trapdoor(name, def)
|
||||
def.can_dig = check_player_priv
|
||||
|
||||
if def.protected then
|
||||
|
||||
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
|
||||
local pn = placer:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("doors_owner", pn)
|
||||
meta:set_string("infotext", "Owned by "..pn)
|
||||
|
||||
@ -712,10 +609,8 @@ function doors.register_trapdoor(name, def)
|
||||
def.on_blast = function() end
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
|
||||
return { name }
|
||||
end
|
||||
end
|
||||
@ -775,10 +670,7 @@ doors.register_trapdoor("doors:trapdoor", {
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
flammable = 2, door = 1
|
||||
},
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
})
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor_steel", {
|
||||
@ -790,9 +682,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
|
||||
protected = true,
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2, door = 1
|
||||
},
|
||||
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -828,7 +718,7 @@ minetest.register_tool("doors:key", {
|
||||
end
|
||||
|
||||
local player_name = user:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||||
local owner = meta:get_string("doors_owner")
|
||||
local prot = meta:get_string("doors_protected")
|
||||
local ok = 0
|
||||
@ -897,7 +787,6 @@ minetest.register_craft({
|
||||
----fence gate----
|
||||
|
||||
function doors.register_fencegate(name, def)
|
||||
|
||||
local fence = {
|
||||
description = def.description,
|
||||
drawtype = "mesh",
|
||||
@ -910,25 +799,17 @@ function doors.register_fencegate(name, def)
|
||||
connect_sides = { "left", "right" },
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, clicker)
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
max_hear_distance = 8})
|
||||
end,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
||||
},
|
||||
|
||||
on_rightclick = function(pos, clicker)
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = node_def.gate,
|
||||
param2 = node.param2
|
||||
})
|
||||
|
||||
minetest.sound_play(node_def.sound, {
|
||||
pos = pos, gain = 0.3, max_hear_distance = 8
|
||||
})
|
||||
end,
|
||||
}
|
||||
|
||||
if not fence.sounds then
|
||||
|
Loading…
x
Reference in New Issue
Block a user