105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
--function to register tamed dragon attacks
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function dmobs.register_fire(fname, texture, dmg, replace_node, explode,
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ice, variance, size)
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minetest.register_entity(fname, {
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textures = {texture},
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velocity = 0.1,
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damage = dmg,
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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self.object:remove()
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end)
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local pos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= fname
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and obj:get_luaentity().name ~= "dmobs:dragon_red"
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and obj:get_luaentity().name ~= "dmobs:dragon_blue"
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and obj:get_luaentity().name ~= "dmobs:dragon_black"
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and obj:get_luaentity().name ~= "dmobs:dragon_green"
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and obj:get_luaentity().name ~= "dmobs:dragon_great_tame"
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and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.launcher, 1.0, {
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full_punch_interval = 1.0,
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damage_groups={fleshy = 3},
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}, nil)
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self.object:remove()
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end
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end
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end
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for dx = 0, 1 do
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for dy = 0, 1 do
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for dz = 0, 1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.get_node(p).name
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if n ~= fname and n ~="default:dirt_with_grass"
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and n ~="default:dirt_with_dry_grass"
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and n ~="default:stone" then
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if minetest.registered_nodes[n].groups.flammable then
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minetest.set_node(t, {name=replace_node})
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self.object:remove()
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return
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end
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if ice and n == "default:water_source" then
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minetest.set_node(t, {name="default:ice"})
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self.object:remove()
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end
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end
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end
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end
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end
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local apos = self.object:get_pos()
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if not apos then return end
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minetest.add_particlespawner({
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amount = 6,
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time = 0.3,
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minpos = {x=apos.x-variance, y=apos.y-variance, z=apos.z-variance},
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maxpos = {x=apos.x+variance, y=apos.y+variance, z=apos.z+variance},
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minvel = {x=-0, y=-0, z=-0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=variance,y=-0.5-variance,z=variance},
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maxacc = {x=0.5+variance,y=0.5+variance,z=0.5+variance},
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minexptime = 0.1,
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maxexptime = 0.3,
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minsize = size,
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maxsize = size+2,
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collisiondetection = false,
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texture = texture
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})
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end
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})
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end
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dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2,
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"fire:basic_flame", true, false, 0.3, 1)
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dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2,
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"default:ice", false, true, 0.5, 10)
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dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2,
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"air", false, false, 0.3, 1)
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dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2,
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"air", true, false, 0, 0.5)
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