D00Med
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6357ed688e
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friendly golems
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2016-10-04 06:24:40 +10:00 |
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D00Med
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8b68519a27
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Merge pull request #10 from taikedz/baddies
Baddies use API to despawn; also keep pig
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2016-10-02 05:54:46 +10:00 |
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D00Med
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d63158305a
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dragon changes, and new monsters
>added golem, treeman, and skeleton
>fixed a problem with the destructive setting
>improved spawning for dragons
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2016-10-02 05:53:34 +10:00 |
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Tai @ Flex
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a61e5a7619
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explosion sound
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2016-09-22 17:03:02 +01:00 |
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Tai @ Flex
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d998044875
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fix typos
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2016-09-22 16:59:39 +01:00 |
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Tai @ Flex
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0b62965ed8
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always pig, conditionally explode
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2016-09-22 16:49:47 +01:00 |
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James Stevenson
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cb8ef827db
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Fix var names.
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2016-09-09 07:33:25 -04:00 |
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James Stevenson
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9aae417403
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Separate baddies and with `only_peaceful_mobs'
Place hostile mobs in baddies.lua and use mobs_redo setting.
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2016-09-07 08:24:22 -04:00 |
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