try a fix to default to great dragon with eggs to avoid crashes
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@ -41,6 +41,10 @@ local function egg_transform(pos, node, clicker, item, _)
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break
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end
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end
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-- default to Great dragon si it doesn't crash
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if dragon_type == nil then
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dragon_type = "great"
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end
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minetest.chat_send_player(clicker:get_player_name()," ... something seems to be happening .... come back later?")
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