Dragon improvements
>Made wasps nest flammable and changed description from "Hive" to "Nest" >Dragons now slow down in water, they will not be able to leave >Fixed dragons attacking mobs whilst flying >Improved dragon attacks - they are slower and the ice dragon can freeze water >all dragons now drop gems >Increased spawn rate of boss dragons >Improved ice texture
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1126d576ac
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8cb1216b25
18
api.lua
18
api.lua
@ -160,9 +160,13 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
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local vec_forward = {x=dir.x*speed,y=dir.y*speed+2,z=dir.z*speed}
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local vec_backward = {x=-dir.x*speed,y=dir.y*speed+2,z=-dir.z*speed}
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local vec_rise = {x=velo.x,y=velo.y+0.2,z=velo.z}
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local vec_stop = {x=0,y=-2,z=0}
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local vec_stop = {x=0,y=-0.2,z=0}
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local yaw = entity.driver:get_look_yaw();
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if ctrl.up then
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local pos = entity.object:getpos()
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local node = minetest.get_node(pos).name
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if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
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entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
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elseif ctrl.up then
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec_forward)
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elseif ctrl.down then
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@ -175,13 +179,19 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec_stop)
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end
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if ctrl.LMB and ctrl.sneak and shoots then
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if ctrl.aux1 and shoots and not entity.loaded then
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local pos = entity.object:getpos()
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local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2.5,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2.5}, arrow)
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local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
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local vec = {x=dir.x*12,y=dir.y*12,z=dir.z*12}
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local yaw = entity.driver:get_look_yaw();
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entity.loaded = true
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obj:setyaw(yaw+math.pi/2)
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obj:setvelocity(vec)
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local object = obj:get_luaentity()
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object.launcher = entity.driver
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minetest.after(1, function()
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entity.loaded = false
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end)
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end
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--lib_mount animation
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if velo.x == 0 and velo.y == 0 and velo.z == 0 then
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91
dragons.lua
91
dragons.lua
@ -36,18 +36,6 @@ local on_rc = function(self, clicker)
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end
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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if clicker:get_wielded_item():get_name() == "dmobs:dragon_armor_steel" then
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self.armor = true
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inv:remove_item("main", "dmobs:dragon_gem_fire")
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end
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if self.armor == true then
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self.armor = false
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if inv:room_for_item("main", "dmobs:dragon_armor_steel") then
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inv:add_item("main", "dmobs:dragon_armor_steel")
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else
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minetest.add_item(clicker.getpos(), "dmobs:dragon_armor_steel")
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end
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end
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if self.driver and clicker == self.driver then
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-- detach
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lib_mount.detach(self, clicker, {x=1, y=0, z=1})
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@ -176,6 +164,7 @@ mobs:register_mob("dmobs:dragon2", {
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fly = true,
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drops = {
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{name = "dmobs:egg", chance = 1, min = 1, max = 1},
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{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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@ -241,6 +230,7 @@ mobs:register_mob("dmobs:dragon3", {
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fly = true,
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drops = {
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{name = "dmobs:egg", chance = 1, min = 1, max = 1},
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{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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@ -306,6 +296,7 @@ mobs:register_mob("dmobs:dragon4", {
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fly = true,
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drops = {
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{name = "dmobs:egg", chance = 1, min = 1, max = 1},
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{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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@ -416,6 +407,9 @@ mobs:register_mob("dmobs:dragon_red", {
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do_custom = function(self, dtime)
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if self.driver then
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object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
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if self.state == "attack" then
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self.state = "idle"
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end
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return false
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end
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return true
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@ -507,6 +501,9 @@ mobs:register_mob("dmobs:dragon_black", {
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do_custom = function(self, dtime)
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if self.driver then
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object_fly(self, dtime, 15, true, "dmobs:lightning_plyr", "walk", "stand")
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if self.state == "attack" then
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self.state = "idle"
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end
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return false
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end
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return true
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@ -598,6 +595,9 @@ mobs:register_mob("dmobs:dragon_green", {
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do_custom = function(self, dtime)
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if self.driver then
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object_fly(self, dtime, 10, true, "dmobs:poison_plyr", "walk", "stand")
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if self.state == "attack" then
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self.state = "idle"
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end
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return false
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end
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return true
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@ -689,6 +689,9 @@ mobs:register_mob("dmobs:dragon_blue", {
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do_custom = function(self, dtime)
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if self.driver then
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object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
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if self.state == "attack" then
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self.state = "idle"
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end
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return false
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end
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return true
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@ -975,7 +978,7 @@ mobs:register_arrow("dmobs:fire", {
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--function to register tamed dragon attacks
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function dmobs.register_fire(fname, texture, dmg, replace_node, explode)
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function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size)
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minetest.register_entity(fname, {
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textures = {texture},
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velocity = 0.1,
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@ -990,7 +993,7 @@ minetest.register_entity(fname, {
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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obj:punch(self.launcher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=3},
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}, nil)
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@ -1010,47 +1013,28 @@ minetest.register_entity(fname, {
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self.object:remove()
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return
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end
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if ice and n == "default:water_source" then
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minetest.env:set_node(t, {name="default:ice"})
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self.object:remove()
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end
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end
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end
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end
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end
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hit_node = function(self, pos, node)
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if explode then
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local pos = self.object:getpos()
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tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
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else
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-- local pos = self.object:getpos()
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for dx=-4,4 do
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for dy=-4,4 do
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for dz=-4,4 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(pos).name
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if math.random(1, 50) <= 35 then
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minetest.env:remove_node(p)
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end
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
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minetest.env:set_node(t, {name=replace_node})
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end
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end
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end
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end
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end
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end
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local apos = self.object:getpos()
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local part = minetest.add_particlespawner(
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6, --amount
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0.3, --time
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{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
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{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
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{x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, --minpos
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{x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=0,y=-0.5,z=0}, --minacc
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{x=0.5,y=0.5,z=0.5}, --maxacc
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{x=variance,y=-0.5-variance,z=variance}, --minacc
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{x=0.5+variance,y=0.5+variance,z=0.5+variance}, --maxacc
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0.1, --minexptime
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0.3, --maxexptime
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1, --minsize
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2, --maxsize
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size, --minsize
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size+2, --maxsize
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false, --collisiondetection
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texture --texture
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)
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@ -1059,10 +1043,10 @@ minetest.register_entity(fname, {
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})
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end
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dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true)
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dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:snow", false)
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dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false)
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dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true)
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dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1)
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dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10)
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dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
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dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)
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@ -1170,10 +1154,6 @@ minetest.register_craftitem("dmobs:dragon_gem", {
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inventory_image = "dmobs_gem.png"
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})
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-- minetest.register_craftitem("dmobs:dragon_armor_steel", {
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-- description = "Dragon Armor",
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-- inventory_image = "dmobs_dragon_armor_inv.png"
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-- })
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--spawns and eggs
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@ -1331,7 +1311,7 @@ mobs:register_mob("dmobs:waterdragon_2", {
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},
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})
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mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 64000, 1, 31000, false)
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mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 32000, 1, 31000, false)
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mobs:register_egg("dmobs:waterdragon", "Boss Waterdragon", "dmobs_egg4.png", 1)
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@ -1396,7 +1376,7 @@ mobs:register_mob("dmobs:wyvern", {
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knock_back = 2,
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})
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mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 64000, 1, 31000, false)
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mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 32000, 1, 31000, false)
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mobs:register_egg("dmobs:wyvern", "Boss Wyvern", "dmobs_egg3.png", 1)
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@ -1545,12 +1525,15 @@ mobs:register_mob("dmobs:dragon_great_tame", {
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do_custom = function(self, dtime)
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if self.driver then
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object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
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if self.state == "attack" then
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self.state = "idle"
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end
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return false
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end
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return true
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end,
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})
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mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 128000, -21000, 1000, false)
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mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 64000, -21000, 1000, false)
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mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1)
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4
init.lua
4
init.lua
@ -51,9 +51,9 @@ minetest.register_entity("dmobs:butterfly", {
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--wasps nest
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minetest.register_node("dmobs:hive", {
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description = "Wasp Hive",
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description = "Wasp Nest",
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tiles = {"dmobs_hive.png"},
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groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1},
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groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1, flammable=1},
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on_destruct = function(pos, oldnode)
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minetest.env:add_entity(pos, "dmobs:wasp")
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minetest.env:add_entity(pos, "dmobs:wasp")
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