Crash Fix: Global set_animation is nil when trying to ride a dragon.
Change to mobs:set_animation fixes this.
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parent
0e43362b4b
commit
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12
api.lua
12
api.lua
@ -127,13 +127,13 @@ function object_drive(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
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local velo = entity.object:get_velocity()
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if velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if stand_anim and stand_anim ~= nil and mobs_redo == true then
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set_animation(entity, stand_anim)
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mobs:set_animation(entity, stand_anim)
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end
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entity.object:set_pos(entity.object:get_pos())
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return
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end
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if moving_anim and moving_anim ~= nil and mobs_redo == true then
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set_animation(entity, moving_anim)
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mobs:set_animation(entity, moving_anim)
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end
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--jumping not working
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-- local jumps = jumps or false
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@ -192,13 +192,13 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
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--lib_mount animation
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if velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if stand_anim and stand_anim ~= nil and mobs_redo == true then
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set_animation(entity, stand_anim)
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mobs:set_animation(entity, stand_anim)
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end
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entity.object:set_pos(entity.object:get_pos())
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return
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end
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if moving_anim and moving_anim ~= nil and mobs_redo == true then
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set_animation(entity, moving_anim)
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mobs:set_animation(entity, moving_anim)
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end
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end
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@ -287,13 +287,13 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
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local velo = entity.object:get_velocity()
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if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if stand_anim and stand_anim ~= nil and mobs_redo == true then
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set_animation(entity, stand_anim)
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mobs:set_animation(entity, stand_anim)
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end
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entity.object:set_pos(entity.object:get_pos())
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return
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end
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if moving_anim and moving_anim ~= nil and mobs_redo == true then
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set_animation(entity, moving_anim)
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mobs:set_animation(entity, moving_anim)
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end
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local s = get_sign(entity.v)
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entity.v = entity.v - 0.02 * s
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