Kamikaze pigs
Added evil explosive piggies
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342b788d2d
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96
init.lua
96
init.lua
@ -68,12 +68,84 @@ mobs:register_spawn("dmobs:panda", {"default:dirt_with_grass","ethereal:bamboo_d
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mobs:register_egg("dmobs:panda", "Panda", "default_papyrus.png", 1)
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mobs:register_mob("dmobs:pig_evil", {
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type = "monster",
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passive = true,
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reach = 3,
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damage = 2,
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attack_type = "explode",
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explosion_radius = 2,
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hp_min = 12,
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hp_max = 22,
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armor = 130,
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collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "flying_pig.b3d",
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textures = {
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{"dmobs_flying_pig_mean.png"},
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},
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jump = true,
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fly = true,
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fall_speed = 0,
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stepheight = 1.5,
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blood_texture = "mobs_blood.png",
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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runaway = false,
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walk_velocity = 2,
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run_velocity = 3,
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run_chance = 20,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
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},
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sounds = {
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random = "mobs_pig",
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explode = "tnt_explode",
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},
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do_custom = function(self)
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if self.state == "attack" then
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self.fly = false
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self.fall_speed = -4
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end
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end,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"default:apple"},
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view_range = 14,
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animation = {
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speed_normal = 10,
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speed_run = 15,
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walk_start = 1,
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walk_end = 20,
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stand_start = 1,
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stand_end = 20,
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run_start = 22,
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run_end = 28,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
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end,
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})
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mobs:register_spawn("dmobs:pig_evil", {"default:pine_needles","default:leaves"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("dmobs:pig_evil", "kamikaze Pig", "wool_pink.png", 1)
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mobs:register_mob("dmobs:pig", {
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type = "animal",
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passive = false,
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reach = 1,
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passive = true,
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reach = 4,
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damage = 2,
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attack_type = "dogfight",
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attack_type = "explode",
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explosion_radius = 3,
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hp_min = 12,
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hp_max = 22,
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armor = 130,
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@ -86,22 +158,28 @@ mobs:register_mob("dmobs:pig", {
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jump = true,
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fly = true,
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fall_speed = 0,
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stepheight = 10,
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stepheight = 1.5,
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blood_texture = "mobs_blood.png",
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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runaway = true,
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walk_velocity = 3,
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run_velocity = 6,
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runaway = false,
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walk_velocity = 2,
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run_velocity = 3,
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run_chance = 20,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
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},
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sounds = {
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random = "mobs_pig",
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distance = 23,
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explode = "tnt_explode",
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},
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do_custom = function(self)
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if self.state == "attack" then
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self.fly = false
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self.fall_speed = -4
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end
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end,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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BIN
textures/dmobs_flying_pig_mean.png
Normal file
BIN
textures/dmobs_flying_pig_mean.png
Normal file
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After Width: | Height: | Size: 11 KiB |
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