update readme (thanks mckaygerhard)
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README.md
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README.md
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# D00Med's Mobs
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minetest mod mobs D00Med
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=========================
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This mod add dragons, pandas, fox, owl, and many more animals that can be loved or enemies!
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Information
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-----------
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Some of those mobs are already in others mods.. like Dragon (nether), wasp (nssm/mobs_monster)
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Dragon gems are dropped by the "boss" dragons ie: the wyvern, the water dragon, and the great dragon(red+black).
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If you see a wasp, bee careful because it wasp probably spawned by the "king of sting", a huge wasp that will make nests and spawn more wasps. Golems sometimes drop their heads. you can use these to make a friendly golem, if you place one on top of two stone blocks. Foxes are sneaky, they will dig through fences if you try to trap them.
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You must first place an egg in a "nest" made of lava, obsidian, cactus, or ice.
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Then you can right click the egg with a gem(the purple one), and after a while the egg will change color. Then you have to right click it with the gem that matches the type of dragon in the egg.
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* Red dragon - Lava nest - Fire gem
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* Green dragon - Cactus nest - Poison gem
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* Blue dragon - Ice nest - Ice gem
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* Black dragon - Obsidian nest - Lightning gem
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The nests are just the nodes above, surrounding the egg on all sides and underneath.
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To get tame dragons you need to hatch them from eggs.
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Technical info
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--------------
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This mod is named `dmobs`, will added 16 new mobs, and if enabled dragons plus 4 more, will also add 10 megs of more media to your server game to be downloaded by clients..
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Please for more technical info about dragons read the [dragons.md](dragons.md) file.
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There's an api for vehicles and mount, it forked little lib_mount lua api so can be outdated in future.
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Models sources are in [projects](projects) directory of course in GIMP format.
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### Depends
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* default
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* mobs
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* wool
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* farming
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* bones
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* mobs_animal (optional)
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* ethereal (optional)
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* caverealms (optional)
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### Download
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This is a fork from official repository, that integrates the taikedz and mckaygerhard little fixeds, is the official continuation as explained by taikedz at https://github.com/minetest-mobs-mods/dmobs/commit/176b60d756bd5c6a1b6bff7234e894c0bc2463ac thanks to tenplus1 work
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It also try to be compatible with both 0.4 and 5+ engines of minetest and can be downloaded from ContenDB or using git from this repository
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### Configurations
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| Configuration variable | Description | type | default |
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| ----------------------- | ------------------------------ | ----- | ----- |
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| dmobs.regulars | Enable most common new animals | bool | true |
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| dmobs.eggtimer | Timer for the egg mechanics | int | 100 |
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| dmobs.destructive | Fire balls will be destructive | bool | true |
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| dmobs.dragons | If disabled only a common dragon will be spawned | bool | true |
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| dmobs.allow_nyanc | Enable the stupid NyanCat mob fliying pig | bool | false |
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### mobs nodes and names
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Whit more chance, more rare.
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There's some settings, if `dmobs.regulars` are enabled then those monster will be available:
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| tech name | type | chance | notes | spawn nodes |
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| -------------- | ----- | ------- | ---------- | --------------------------- |
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| dmobs:nyan | mobs | 300 | friendly | air or ethereal:mushroom/nyanland:meseleaves |
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| dmobs:hedgehog | mobs | 8000 | friendly | group:flora, ethereal:prairie_dirt |
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| dmobs:whale | mobs | 16000 | friendly | default:water_source |
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| dmobs:owl | mobs | 16000 | friendly | group:tree |
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| dmobs:gnorm | mobs | 16000 | friendly | default:dirt_with_grass, ethereal:bamboo_dirt |
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| dmobs:tortoise | mobs | 8000 | friendly | default:water_source, group:sand |
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| dmobs:elephan | mobs | 16000 | friendly | default:dirt_with_dry_grass, ethereal:grove_dirt |
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| dmobs:pig | mobs | 32000 | friendly | default:dirt_with_grass, ethereal:prairie_dirt, nyanland:cloudstone |
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| dmobs:panda | mobs | 32000 | friendly | default:dirt_with_grass, ethereal:bamboo_dirt |
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| dmobs:waps | mobs | 16000 | baddly | air/leaves or dmobs:hive |
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| dmobs:waps_leader | mobs | 64000 | baddly | air/leaves or dmobs:hive |
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| dmobs:golem | mobs | 16000 | baddly | group:stone |
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| dmobs:pig_evil | mobs | 64000 | baddly | group:leave, ethereal:bamboo_leaves |
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| dmobs:fox | mobs | 32000 | baddly | group:leaves |
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| dmobs:rat | mobs | 32000 | baddly | group:stone, group:sand |
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| dmobs:treeman | mobs | 16000 | baddly | group:leaves |
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| dmobs:skeleton | mobs | 16000 | baddly | group:stone, caverealms:stone_with_salt, default:desert_sand |
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There's some settings, if `dmobs.dragon`, orcs and ogres spawn more often when dragons are disabled:
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| tech name | type | chance | notes | spawn nodes |
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| -------------- | ----- | ------- | ---------- | --------------------------- |
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| dmobs:orc | mobs | 8000/2000 | baddly | default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt |
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| dmobs:ogre | mobs | 16000/32000 | baddly | default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt |
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| dmobs:dragon_great_tame | npc | 30000 | very rare, fire/lava | ethereal:jungle_dirt,default:jungleleaves,default:lava_source,caverealms:glow_mese, caverealms:glow_amethyst,caverealms:glow_crystal,caverealms:glow_emerald,cavereals:glow_ruby
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| dmobs:dragon | mobs | 16000 | always enabled | group:leaves |
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| dmobs:waterdragon | mobs | 24000 | rare, ice/water | default:water_source |
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| dmobs:dragon1 | mobs | 24000 | rare, fire | ethereal:fiery_dirt, default:desert_sand |
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| dmobs:dragon2 | mobs | 24000 | rare, thunder/fire | ethereal:cristal_dirt, default:dirt_with_dry_grass |
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| dmobs:dragon3 | mobs | 30000 | rare, poison | ethereal:jungle_dirt, default:jungleleaves |
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| dmobs:dragon4 | mobs | 24000 | rare, ice/water | default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt |
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| dmobs:wyvern | mobs | 32000 | rare, dog attack | group:leaves |
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| dmobs:dragon_great | mobs | 30000 | very rare, fire/lava | ethereal:jungle_dirt,default:jungleleaves,default:lava_source,caverealms:glow_mese, caverealms:glow_amethyst,caverealms:glow_crystal,caverealms:glow_emerald,cavereals:glow_ruby |
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## Authors & License
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Thanks to D00Med, TenPlus1, blert2112, Grossam and taikedz
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See [license.txt](license.txt)
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