36 lines
731 B
Lua
36 lines
731 B
Lua
local base_arrow = {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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velocity = 8,
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textures = {},
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tail = 1, -- enable tail
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tail_texture = "dmobs_ice.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8}
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8}
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end
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}
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for _,arrowtype in pairs({"ice","lightning","poison"}) do
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base_arrow.textures = {"dmobs_" .. arrowtype .. ".png"}
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mobs:register_arrow("dmobs:" .. arrowtype, dmobs.deepclone(base_arrow))
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end
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