initial_properties update
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@ -4,10 +4,16 @@ function dmobs.register_fire(fname, texture, dmg, replace_node, explode,
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ice, variance, size)
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minetest.register_entity(fname, {
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textures = {texture},
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initial_properties = {
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textures = {texture},
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collisionbox = {0, 0, 0, 0, 0, 0}
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},
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velocity = 0.1,
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damage = dmg,
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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