tidy code
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9
init.lua
9
init.lua
@ -3,7 +3,6 @@ local stairs_mod = minetest.get_modpath("stairs")
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local stairsplus_mod = minetest.global_exists("stairsplus")
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local stairsplus_mod = minetest.global_exists("stairsplus")
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local ethereal_mod = minetest.get_modpath("ethereal")
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local ethereal_mod = minetest.get_modpath("ethereal")
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local colours = {
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local colours = {
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{"black", "Black", "#000000b0"},
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{"black", "Black", "#000000b0"},
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{"blue", "Blue", "#015dbb70"},
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{"blue", "Blue", "#015dbb70"},
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@ -94,7 +93,7 @@ local function set_alias(col, name)
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end
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end
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for i = 1, #colours, 1 do
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for i = 1, #colours do
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-- stone brick
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-- stone brick
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@ -107,7 +106,7 @@ cblocks_stairs("cblocks:stonebrick_" .. colours[i][1], {
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groups = {cracky = 2, stone = 1},
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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on_place = minetest.rotate_node
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -174,7 +173,7 @@ cblocks_stairs("cblocks:wood_" .. col, {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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on_place = minetest.rotate_node
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})
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})
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set_alias(colours[i][1], "wood")
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set_alias(colours[i][1], "wood")
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@ -185,12 +184,12 @@ minetest.register_craft({
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{"group:wood","group:wood", "dye:" .. colours[i][1]}
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{"group:wood","group:wood", "dye:" .. colours[i][1]}
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}
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}
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})
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})
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end
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end
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-- add lucky blocks
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-- add lucky blocks
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if minetest.get_modpath("lucky_block") then
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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lucky_block:add_blocks({
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{"dro", {"cblocks:wood_"}, 10, true},
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{"dro", {"cblocks:wood_"}, 10, true},
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{"dro", {"cblocks:stonebrick_"}, 10, true},
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{"dro", {"cblocks:stonebrick_"}, 10, true},
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