add worldalign to stonebrick and wood stairs
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parent
415d9d56a3
commit
a24b2b409c
12
init.lua
12
init.lua
@ -57,7 +57,8 @@ local function cblocks_stairs(nodename, def)
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def.groups,
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def.groups,
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def.tiles,
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def.tiles,
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def.description,
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def.description,
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def.sounds
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def.sounds,
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def.walign
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)
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)
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elseif stairs_mod and not stairs.mod then
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elseif stairs_mod and not stairs.mod then
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@ -67,7 +68,8 @@ local function cblocks_stairs(nodename, def)
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def.tiles,
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def.tiles,
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("%s Stair"):format(def.description),
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("%s Stair"):format(def.description),
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("%s Slab"):format(def.description),
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("%s Slab"):format(def.description),
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def.sounds
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def.sounds,
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def.walign
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)
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)
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end
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end
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end
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end
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@ -106,7 +108,8 @@ for i = 1, #colours do
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groups = {cracky = 2, stone = 1},
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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place_param2 = 0
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place_param2 = 0,
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walign = true
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -173,7 +176,8 @@ for i = 1, #colours do
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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place_param2 = 0
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place_param2 = 0,
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walign = true
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})
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})
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set_alias(colours[i][1], "wood")
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set_alias(colours[i][1], "wood")
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