added double stone check for ceilings
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331b898d18
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138abf45b0
@ -100,7 +100,7 @@ if minetest.get_modpath("ethereal") then
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recipe = {
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{"","","default:steel_ingot"},
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{"", "default:steel_ingot", "caverealms:mushroom_gills"},
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{"default:steel_ingot", "", "caverealms:mushroom_gills"},
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{"default:steel_ingot", "", "caverealms:mushroom_gills"}
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}
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})
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@ -398,7 +398,6 @@ function caverealms:salt_stalagmite(x, y, z, area, data, biome)
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for j = 2, scale + 2 do --y
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for k = -2, scale - 2 do
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for l = -2, scale - 2 do
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vi = area:index(x + k, y + j, z + l)
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data[vi] = c_salt -- make cube
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end
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16
init.lua
16
init.lua
@ -134,7 +134,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nixz = 1 --2D node index
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local nixyz2 = 1 --second 3D index for second loop
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local vi, ai, bi, bbi, bbbi, c_selected_worm, is_deep
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local vi, ai, aii, bi, bbi, bbbi, c_selected_worm, is_deep
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local biome, n_biome, gems, gidx, spikes, sidx
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for z = z0, z1 do -- for each xy plane progressing northwards
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@ -142,13 +142,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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--increment indices
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nixyz = nixyz + 1
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--decoration loop
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for y = y0, y1 do -- for each x row progressing upwards
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c_selected_worm = c_worm
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is_deep = false
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if y < DEEP_CAVE then
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is_deep = true
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end
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@ -212,8 +212,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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--ceiling
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ai = area:index(x, y + 1, z) --above index
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aii = area:index(x, y + 2, z) --above above index
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if data[ai] == c_stone and data[vi] == c_air then --ceiling
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if data[aii] == c_stone
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and data[ai] == c_stone and data[vi] == c_air then --ceiling
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if random() < ICICHA and (biome == 4 or biome == 5) then
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data[vi] = c_icid
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@ -279,9 +281,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif biome == 3 then
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data[vi] = c_algae
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elseif biome == 4 then
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data[vi] = c_thinice
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bi = area:index(x, y - 1, z)
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data[bi] = c_thinice
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@ -291,6 +295,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif biome == 5 then
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data[vi] = c_ice
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bi = area:index(x, y - 1, z)
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data[bi] = c_ice
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@ -300,12 +305,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif biome == 6 then
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data[vi] = c_hcobble
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if random() < FLACHA then --neverending flames
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data[ai] = c_flame
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end
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elseif biome == 7 then
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bi = area:index(x, y - 1, z)
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data[vi] = c_salt
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data[bi] = c_salt
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@ -319,6 +327,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif biome == 8 then
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bi = area:index(x, y - 1, z)
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if random() < 0.5 then
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@ -334,6 +343,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif biome == 9 then
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bi = area:index(x, y - 1, z)
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if random() < 0.05 then
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@ -222,7 +222,7 @@ minetest.register_node("caverealms:icicle_up", {
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5}
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},
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}
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})
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--downward pointing icicle
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@ -244,7 +244,7 @@ minetest.register_node("caverealms:icicle_down", {
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selection_box = {
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type = "fixed",
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fixed = {-0.5, 7/16, -0.5, 0.5, 0.5, 0.5}
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},
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}
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})
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--cave mossy cobble - bluish?
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@ -467,7 +467,7 @@ else
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drawtype = "plantlike",
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tiles = {{
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name = "fire_basic_flame_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1},
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1}
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}},
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inventory_image = "fire_basic_flame.png",
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light_source = 14,
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@ -111,8 +111,7 @@ local add_tree = function (pos, ofx, ofy, ofz, schem)
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-- remove sapling and place schematic
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minetest.swap_node(pos, {name = "air"})
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minetest.place_schematic(
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{x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz},
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schem, 0, nil, false)
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{x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz}, schem, 0, nil, false)
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end
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@ -188,7 +187,7 @@ minetest.register_abm({
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nodenames = {
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"caverealms:stone_with_moss",
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"caverealms:stone_with_lichen",
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"caverealms:stone_with_algae",
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"caverealms:stone_with_algae"
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},
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neighbors = {"air"},
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interval = 16,
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