fix item pickup issue
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@ -49,6 +49,7 @@ end
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function cart_entity:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.attached_items = {} -- needed to stop itemcount glitch
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if string.sub(staticdata, 1, string.len("return")) ~= "return" then
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return
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end
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@ -359,7 +360,7 @@ local function rail_on_step(self, dtime)
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for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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not obj_:get_luaentity().physical_state and
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-- not obj_:get_luaentity().physical_state and
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obj_:get_luaentity().name == "__builtin:item" then
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obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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